Dungeon Crawl Stone Soup version 0.22-a0-580-gd5db89c (webtiles) character file. 7 ShadedKnight the Grave Robber (level 1, -1/14 HPs) Began as a Mummy Necromancer on July 3, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (109 turns). ShadedKnight the Grave Robber (Mummy Necromancer) Turns: 109, Time: 00:00:29 Health: -1/14 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . b - -2 dagger (curse) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Skills: + Level 0.5 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting * Level 4.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 36% 4 N/A Animate Skeleton Necr N/A 3% 1 N/A Vampiric Draining Necr ##........ 12% 3 N/A Regeneration Chrm/Necr #......... 28% 3 N/A Inventory: Hand Weapons b - a cursed -2 dagger (weapon) Armour a - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #### #?.. ..# #.# #@# ## #h# ... #.# ######### #.# #.# ##.....#.. #(# #.###>........ #.# ###.##...!...... #.# #...##.......... .#######.###.####.......... ..........##†# #...=...... You could see a jackal. Message History Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony!!! You annihilate the jackal!!! The jackal bites you! * * * don't die * * * Casting: Pain (safe; 4% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony!!! You annihilate the jackal!!! The jackal misses you! Casting: Pain (safe; 3% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! You don't have enough magic to cast that spell! Unknown command! The jackal barely misses you! Found a scroll labeled TITOSMICEC! The jackal misses you! Casting: Pain (safe; 3% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony!!! The jackal barely misses you! The jackal bites you! rip Action || total -------------------------++------- Melee: Dagger || 11 Cast: Pain || 10 Armor: Robe || 4 Dodge: Dodged || 12 Vault maps used: D:1: dpeg_arrival_ratfight, minivault_4 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShadedKnight the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 109 | D:1 | Slain by a jackal Vanquished Creatures A goblin (D:1) 3 jackals (D:1) A bat (D:1) A kobold (D:1) 6 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 32.1 | 22.9 | 109.0 Dungeon | 100.0 | 100.0 | 0.0 | 32.1 | 22.9 | 109.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 10 | 0.0 | 0 | 6 | 0.0 | 109 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 10 | 0.0 | 0 | 6 | 0.0 | 109 +---------+---------+-------+---------+---------+-------+---------