Dungeon Sprint DCSS version 0.22-a0-568-g270d1ae (webtiles) character file. 0 ShadedKnight the Insei (level 1, -10/13 HPs) Began as a Vine Stalker Transmuter on June 29, 2018. Mangled by a merfolk siren ... wielding a cursed +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (8 turns). ShadedKnight the Insei (Vine Stalker Transmuter) Turns: 8, Time: 00:00:11 Health: -10/13 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, very quick A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Skills: - Level 0.8 Fighting - Level 1.5 Dodging + Level 3.0 Unarmed Combat - Level 2.1 Spellcasting * Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 11% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Spider Form Tmut/Pois #......... 45% 3 ####... Blade Hands Tmut #......... 97% 5 ######. Ice Form Ice/Tmut #....... 86% 4 #####.. Sticks to Snakes Tmut #....... 17% 2 ###.... Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Comestibles d - a ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Message History Welcome, ShadedKnight the Vine Stalker Transmuter! Press ? for a list of commands and other information! Found a staircase leading out of the dungeon! You open the door! A merfolk siren comes into view! It is wielding a spear! The merfolk siren shouts!!! A red film seems to cover your vision as you go berserk!!! You feel yourself moving faster!!! You feel mighty!!! The merfolk siren closely misses you! You feel a strong urge to attack something! There is an open door here! You barely miss the merfolk siren! Your bite misses the merfolk siren! The merfolk siren barely misses you! You barely miss the merfolk siren! The merfolk siren misses you! You barely miss the merfolk siren! You bite the merfolk siren!!! The merfolk siren's magic leaks into the air! You drain its magic! The merfolk siren is lightly wounded! You barely miss the merfolk siren! Your bite misses the merfolk siren! The merfolk siren is lightly wounded! The merfolk siren hits you with a spear!!! DANG; * * * don't die * * * You miss the merfolk siren! The merfolk siren is lightly wounded! The merfolk siren hits you with a spear!!! DANG rip Action || total -------------------------++------- Melee: Unarmed || 5 Bite || 1 Use: Potion || 1 Dodge: Dodged || 3 Vault maps used: D: the_violet_keep_of_menkaure Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ShadedKnight the Vine Stalker Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D | Noticed a merfolk siren 7 | D | Killed a crocodile 8 | D | Mangled by a merfolk siren Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 8.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 8.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 8 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------