Dungeon Sprint DCSS version 0.21.0-3-g78d12a8 (webtiles) character file. 0 ShadedKnight the Ducker (level 1, 10/10 HPs) Began as a Felid Monk on Jan 13, 2018. Quit the game in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (5 turns). ShadedKnight the Ducker (Felid Monk) Turns: 5, Time: 00:00:14 Health: 10/10 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 19 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Comestibles a - a ration Skills: - Level 3.0 Fighting - Level 4.0 Dodging + Level 2.6 Stealth + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, ShadedKnight the Felid Monk! Press ? for a list of commands and other information! Found a staircase leading out of the dungeon! You open the door! 4 necrophages come into view! There is an open door here! Found 243 gold pieces! You pounce on the unaware helpless necrophage!!! You eviscerate the necrophage!!! The necrophage is heavily damaged! The necrophage misses you! Okay, then! Are you sure you want to abandon this character and quit the game? (Confirm with "yes"!) ##+## ##.$.## #nn#nn# #@#.# ##n# ##.## +.<.+ ##.## #+# You could see 3 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ShadedKnight the Felid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 5 | D | Quit the game Action || total -------------------------++------- Melee: Unarmed || 1 Stab: Sleeping || 1 Dodge: Dodged || 1