Dungeon Sprint DCSS version 0.21-a0-633-g4c047d5 (webtiles) character file. 0 ShadedKnight the Grave Robber (level 1, -2/22 HPs) Began as a Deep Dwarf Necromancer on Dec 28, 2017. Slain by a merfolk siren ... wielding a +0 spear (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (9 turns). ShadedKnight the Grave Robber (Deep Dwarf Necromancer) Turns: 9, Time: 00:00:07 Health: -2/22 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, non-regenerating, very quick A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 2.4 Stealth * Level 1.7 Spellcasting + Level 4.3 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The merfolk siren hits you from afar with a spear! You feel a strong urge to attack something! There is an open door here! You pulverise the merfolk siren but do no damage! The merfolk siren hits you with a spear! You pummel the merfolk siren like a punching bag!!! The merfolk siren is moderately wounded! You pummel the merfolk siren like a punching bag! The merfolk siren is moderately wounded! The merfolk siren hits you with a spear!!! You barely miss the merfolk siren! The merfolk siren is moderately wounded! The merfolk siren hits you with a spear!!! * * * don't die * * * You closely miss the merfolk siren! The merfolk siren is moderately wounded! You barely miss the merfolk siren! The merfolk siren is moderately wounded! The merfolk siren hits you with a spear! rip * , ≈ , , ≈ ≈ ≈≈ ,, *, * ≈ ,, , * * ## ** ≈ #+#*#.## ,* , ,,##.##...# +.<.@m# ** , ##.##...# * ** *#+# #.## * **## ≈ , , * , , * ≈ ≈ ≈ + * ≈ , * * ≈ ≈ ≈ ≈ ≈ , You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ShadedKnight the Deep Dwarf Necromancer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D | Noticed a merfolk siren 9 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 6 Use: Potion || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 9 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------