Dungeon Sprint DCSS version 0.21-a0-358-g8928369 (webtiles) character file. 0 ShadedKnight the Charmwright (level 1, -3/20 HPs) Began as a Gnoll Skald on Oct 12, 2017. Slain by a merfolk siren ... wielding a +0 spear (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:17 (17 turns). ShadedKnight the Charmwright (Gnoll Skald) Turns: 17, Time: 00:00:18 Health: -3/20 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/6 EV: 14 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: infused, mesmerised, hasted, very quick A: distributed training, fangs 1, strong nose a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 4.4 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 2.3 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 6.4 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###. 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The merfolk siren is moderately wounded. The merfolk siren barely misses you. You barely miss the merfolk siren. You bite the merfolk siren, but do no damage. The merfolk siren is moderately wounded. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is moderately wounded. You hit the merfolk siren. Your bite misses the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a spear! You die... ##+## ∆ ##.$.## #..#m.# #..@# ##'## ##.## +.<.+∆ ∆##.## #+# ∆ You could see a merfolk siren. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ShadedKnight the Gnoll Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 6/6 1 | D | Noticed a merfolk siren 10 | D | Killed a crocodile 17 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Hand axe || 12 Bite || 1 Cast: Infusion || 1 Use: Potion || 1 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 17 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------