Dungeon Crawl Stone Soup version 0.24-a0-813-g0f74319 (webtiles) character file. Game seed: 14528122811226646606, levelgen mode: deterministic 9 Serulin the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Fighter on Oct 12, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (161 turns). Serulin the Skirmisher (Demonspawn Fighter) Turns: 161, Time: 00:00:35 Health: 24/24 AC: 13 Str: 16 XL: 2 Next: 3% Magic: 2/2 EV: 6 Int: 9 God: Gold: 17 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . g - +2 short sword (protect) rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: protection aura A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 war axe g - a +2 short sword of protection (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls e - 3 scrolls of remove curse {unknown} Potions d - a potion of might Comestibles f - a ration h - 4 chunks of flesh {@w0} Skills: + Level 3.1 Fighting - Level 1.8 Axes + Level 2.9 Armour + Level 2.8 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Found 6 gold pieces. A kobold comes into view. The kobold shouts! A rat comes into view. Health restored: 18 There are monsters nearby! Unknown command. A frilled lizard comes into view. The kobold hits you but does no damage. You miss the frilled lizard. The kobold hits you but does no damage. The frilled lizard bites you but does no damage. You hit the frilled lizard. Your weapon exudes an aura of protection. You kill the frilled lizard! The kobold hits you but does no damage. Your shield and scale mail prevent you from hitting the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you but does no damage. Your shield and scale mail prevent you from hitting the kobold. You block the rat's attack. You block the kobold's attack. You barely miss the kobold. The rat closely misses you. The kobold hits you but does no damage. You hit the kobold but do no damage. Your weapon exudes an aura of protection. The rat barely misses you. The kobold hits you but does no damage. You block the rat's attack. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! The rat barely misses you. Your shield and scale mail prevent you from hitting the rat. The rat twitches its whiskers. The rat bites you. You take 1 damage, and have 17/18 hp. You closely miss the rat. You block the rat's attack. You barely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You butcher the rat corpse. h - 4 chunks of flesh {@w0} (gained 1) You see here a rat skeleton. x2 You now have 17 gold pieces (gained 6). Found a dagger. Health restored: 18 You see here a dagger. Found a dagger. A ball python comes into view. The ball python hisses angrily. You hit the ball python. Your weapon exudes an aura of protection. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A leopard gecko comes into view. The leopard gecko bites you but does no damage. You miss the leopard gecko. You block the leopard gecko's attack. You completely miss the leopard gecko. The leopard gecko bites you but does no damage. You closely miss the leopard gecko. The leopard gecko bites you but does no damage. You block the leopard gecko's attack. Your shield and scale mail prevent you from hitting the leopard gecko. You block the leopard gecko's attack. You hit the leopard gecko. Your weapon exudes an aura of protection. You kill the leopard gecko! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Health restored: 24; MP restored: 2 ## #..# #######..### ...#. #.## .... .# ##.# ..## ## ##..# #..## #.## ####.# #....## #...##@.# #..# ##.# #. ... #..# ..# ..# ## There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serulin the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 160 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 160 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 161 | D:1 | Quit the game Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms, hangedman_glass_teeth, st_stairs_12 Action || total -------------------------++------- Melee: Short sword || 18 War axe || 7 Armor: Scale mail || 17 Dodge: Dodged || 10 Block: Shield || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms, hangedman_glass_teeth, st_stairs_12 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 75.2 | 161.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 75.2 | 161.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------