Dungeon Crawl Stone Soup version 0.24-a0-813-g0f74319 (webtiles) character file. Game seed: 13176035552461210539, levelgen mode: deterministic 16 Serulin the Skirmisher (level 2, -1/24 HPs) Began as a Demonspawn Fighter on Oct 12, 2019. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (648 turns). Serulin the Skirmisher (Demonspawn Fighter) Turns: 648, Time: 00:00:48 Health: -1/24 AC: 6 Str: 16 XL: 2 Next: 37% Magic: 2/2 EV: 6 Int: 9 God: Gold: 99 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls e - 3 scrolls of identify {unknown} g - a scroll of fear {unknown} i - 2 scrolls of remove curse {unknown} k - a scroll of blinking {unknown} Potions d - a potion of might h - a potion of agility {unknown} j - a potion of flight {unknown} Comestibles f - 2 rations l - 5 chunks of flesh {@w0} Skills: + Level 3.2 Fighting + Level 2.1 Axes + Level 2.9 Armour + Level 2.9 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History You hit the jackal. You block the jackal's attack. The jackal bites you. You take 1 damage, and have 20/24 hp. You slash the jackal! You kill the jackal! The jackal bites you. You take 3 damage, and have 17/24 hp. You hit the jackal. You block the jackal's attack. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found 15 gold pieces. Things that are here: a jackal corpse x2; a leopard gecko corpse You butcher the jackal corpse. l - a chunk of flesh {@w0} You butcher the jackal corpse. l - 3 chunks of flesh {@w0} (gained 2) You butcher the leopard gecko corpse. l - 5 chunks of flesh {@w0} (gained 2) Things that are here: a jackal skeleton x2; a leopard gecko skeleton Things that are here: a jackal skeleton x2; a leopard gecko skeleton You now have 90 gold pieces (gained 15). Found 9 gold pieces. You regained 3 hp, and now have 20/24 hp. You now have 99 gold pieces (gained 9). Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund hits you from afar with a +0 scythe. You take 1 damage, and have 20/24 hp. You hit Sigmund. Sigmund hits you with a +0 scythe. You take 2 damage, and have 18/24 hp. You hit Sigmund. You block Sigmund's attack. You slash Sigmund! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You miss something. Something hits you but does no damage. You slash something! Something hits you but does no damage. You barely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You take 4 damage, and have 14/24 hp. You miss something. Something hits you but does no damage. You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 6/24 hp. MASSIVE DAMAGE!! You hit something but do no damage. Something hits you! You die... ## .. #. #. ###.## ....# #.{# #.@# #..### #....# #.##.# ... #.# #### #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:2) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:2) 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serulin the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 359 | D:1 | Reached skill level 2 in Axes 359 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 359 | D:1 | Reached XP level 2. HP: 17/24 MP: 2/2 637 | D:2 | Noticed Sigmund 647 | D:2 | HP: 6/24 [something/magic dart (9)] 648 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic D:2: layout_loops_ring, minmay_divided_ellipse, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.1 Fighting | | 3.2 Armour | | 2.9 Shields | | 2.9 Action || total -------------------------++------- Melee: War axe || 63 Armor: Scale mail || 42 Dodge: Dodged || 17 Block: Shield || 40 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 23 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 11 | 0 | 0.0 D:2 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic D:2: layout_loops_ring, minmay_divided_ellipse, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.1 | 14.8 | 68.5 | 314.0 Dungeon | 100.0 | 100.0 | 3.1 | 14.8 | 68.5 | 314.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.5 +-------+-------+-------+-------+-------+----------------------