Dungeon Crawl Stone Soup version 0.24-a0-769-g368c164 (webtiles) character file. Game seed: 7785409071438589873, levelgen mode: deterministic 0 Serulin the Sneak (level 1, 0/9 HPs) Began as a Spriggan Enchanter on Oct 4, 2019. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (39 turns). Serulin the Sneak (Spriggan Enchanter) Turns: 39, Time: 00:00:23 Health: 0/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/5 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of heal wounds {unknown} Comestibles d - a ration Skills: + Level 1.1 Short Blades + Level 3.0 Dodging + Level 4.4 Stealth + Level 2.6 Spellcasting * Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 13% 3 ###.... Tukima's Dance Hex ##...... 13% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 14% 2 ##..... Dazzling Spray Conj/Hex #..... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Message History Welcome, Serulin the Spriggan Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. Found a sedimented dark potion. c - a sedimented dark potion As you open the large door, it creaks loudly! There is a large open door here. A hobgoblin comes into view. It is wielding a +0 club. Found a scroll labeled BEINKA WAEJYELL. You hit the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. You take 3 damage, and have 6/9 hp. MASSIVE DAMAGE!! You hit the hobgoblin. The hobgoblin hits you with a +0 club. Ouch! That really hurt! You die... .# #.# ... #############.# #.............# ###''####.....## #.......#....## #...≈≈..#....########... #....≈..#.......@g.?..# ##≈..≈≈P#....########## #..≈≈..#....# ##.≈≈≈.P#....# #.≈≈≈PP.#....# .≈≈≈≈≈P≈###### #.≈≈≈≈PP# ##.≈≈≈≈P# ##.≈≈≈≈≈# You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serulin the Spriggan Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 39 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms Action || total -------------------------++------- Melee: Dagger || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 82.1 | 39.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 82.1 | 39.0 +-------+-------+-------+-------+-------+----------------------