Dungeon Crawl Stone Soup version 0.24-a0-720-gbbc45b0 (webtiles) character file. Game seed: 7503180998755243394, levelgen mode: deterministic 0 Serulin the Skirmisher (level 1, -5/18 HPs) Began as a Formicid Abyssal Knight on Oct 1, 2019. Was a Follower of Lugonu. Slain by an ancient zyme (8 damage) ... on level 1 of the Abyss. The game lasted 00:00:11 (214 turns). Serulin the Skirmisher (Formicid Abyssal Knight) Turns: 214, Time: 00:00:12 Health: -5/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of brilliance {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Serulin the Formicid Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Found a leather armour. Found a gateway leading out of the Abyss. Found a black potion. d - a black potion Found 23 arrows. Found a stormy altar of Qazlal. You sense a monster nearby. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You slash the ancient zyme! The ancient zyme barely misses you. The ancient zyme hits you but does no damage. You hit the ancient zyme. The ancient zyme completely misses you. The ancient zyme barely misses you. You feel ill. The ancient zyme barely misses you. The ancient zyme hits you. You take 5 damage, and have 13/18 hp. MASSIVE DAMAGE!! You hit the ancient zyme. The ancient zyme hits you but does no damage. The ancient zyme barely misses you. You feel ill. You barely miss the ancient zyme. The ancient zyme hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ancient zyme hits you! You die... .. ... ### ..# ## .# ..# #.# #... ###.# .# # #.##. .# # ##..## # ## ..##.#.### .. ..# #.#.# #..#. ..#....#### #....#..#.#.##.....## #...#x.# ..#.....#.# #...@# ..#.#.... ## #..##.##.......## # ... ###......#..### # #....##.##.#..# #...####.#...#... # .######.#. #.. # #.. ..##.##. ... ## .....#. .## . .. ##. .. #. # # . You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Serulin the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 171 | Abyss:1 | Found a stormy altar of Qazlal. 209 | Abyss:1 | Noticed an ancient zyme 214 | Abyss:1 | HP: 3/18 [ancient zyme (10)] 214 | Abyss:1 | Slain by an ancient zyme Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Melee: Hand axe || 4 Armor: Leather armour || 2 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: Abyss:1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 96.7 | 214.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 96.7 | 214.0 +-------+-------+-------+-------+-------+----------------------