Dungeon Crawl Stone Soup version 0.24-a0-702-gaeb99fb (webtiles) character file. Game seed: 7830196578794421700, levelgen mode: deterministic 0 Serulin the Skirmisher (level 1, -21/18 HPs) Began as a Formicid Abyssal Knight on Sept 30, 2019. Was a Follower of Lugonu. Demolished by an earth elemental (39 damage) ... on level 1 of the Abyss. The game lasted 00:00:10 (131 turns). Serulin the Skirmisher (Formicid Abyssal Knight) Turns: 131, Time: 00:00:10 Health: -21/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 15 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of cancellation {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Serulin the Formicid Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. You enter the shallow water. Moving in this stuff is going to be slow. Found a gateway leading out of the Abyss. You enter the shallow water. Moving in this stuff is going to be slow. Found a sedimented pink potion. d - a sedimented pink potion Found 15 gold pieces. You now have 15 gold pieces. Found a gateway leading out of the Abyss. You sense a monster nearby. No target in view! An earth elemental comes into view. You hit the earth elemental but do no damage. The earth elemental hits you!!! Ouch! That really hurt! You die... . ≈ ##.# . ≈# #.#. . #≈ #. ... .. #.# . ..# .. #.#.#.. .# # #.#.. .# ### #...#..##.# . #....#........# #....@###..#.. # .###.##E# # . #.. #.## ..## #. #### ..#.####....## ####. ###.# .# ##.##..#...##.#. # .# ..##..######..# .#. . . .#.#.. ..# You could see an earth elemental. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Serulin the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 73 | Abyss:1 | Found a corrupted altar of Lugonu. 130 | Abyss:1 | Noticed an earth elemental 131 | Abyss:1 | Demolished by an earth elemental Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Melee: Hand axe || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: Abyss:1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 97.7 | 131.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 97.7 | 131.0 +-------+-------+-------+-------+-------+----------------------