Dungeon Crawl Stone Soup version 0.24-a0-416-g56ce517 (webtiles) character file. Game seed: 8615504042344470143 0 Serulin the Skirmisher (level 1, 16/18 HPs) Began as a Formicid Abyssal Knight on June 8, 2019. Was a Follower of Lugonu. Quit the game on level 1 of the Abyss. The game lasted 00:00:33 (28 turns). Serulin the Skirmisher (Formicid Abyssal Knight) Turns: 28, Time: 00:00:34 Health: 16/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: constricted A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Serulin the Formicid Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. The chaos spawn squeals angrily. A tentacle flies out from the starspawn's body! A starspawn tentacle comes into view. A starspawn tentacle comes into view. The starspawn tentacle closely misses you. The starspawn tentacle grabs you. The starspawn tentacle constricts you. You take 2 damage, and have 16/18 hp. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. ....... ....# . .............## #...........## ##..........### #..##......##.. ....#.....#...# .............## ....DΛ.......# #.../.w@.....# ##./#.....#..# #.{###w..###.# ...{#/...4# .# ....X.......## .............{. #............## ##..#.....#.#. #..###...###.## You could see a bone dragon, a tentacled starspawn, a chaos spawn and 2 starspawn tentacles. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Serulin the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 23 | Abyss:1 | Noticed a bone dragon 23 | Abyss:1 | Noticed a tentacled starspawn 23 | Abyss:1 | Noticed a chaos spawn 28 | Abyss:1 | Quit the game Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: Abyss:1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.0 +-------+-------+-------+-------+-------+----------------------