Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (webtiles) character file. 0 Serulin the Skirmisher (level 1, -4/18 HPs) Began as a Formicid Abyssal Knight on Oct 6, 2018. Was a Follower of Lugonu. Slain by a large abomination (22 damage) ... on level 1 of the Abyss. The game lasted 00:00:17 (242 turns). Serulin the Skirmisher (Formicid Abyssal Knight) Turns: 242, Time: 00:00:18 Health: -4/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 20 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Serulin the Formicid Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! Found two corrupted altars of Lugonu. Found a gateway leading deeper into the Abyss. No target in view! Found a hunting sling. Found 10 gold pieces. You now have 10 gold pieces. Found 7 gold pieces. You now have 17 gold pieces (gained 7). Found a robe. You see here a robe. Found a club. Found 3 gold pieces. You now have 20 gold pieces (gained 3). You sense a monster nearby. A large abomination comes into view. You hit the large abomination but do no damage. The large abomination misses you. You hit the large abomination but do no damage. The large abomination hits you!! Ouch! That really hurt! You die... # .....# .. #.#..#### . . #. .#.#.##.## .. ###. #...#.# ## #.#. ##...# #.....#.##### #..##.###.....# #...#.# #.X#.## ## ###..#.@##.# #.####.###..# #.. #.#.##### . #.# #.# # # #.# ## You could see a large abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Serulin the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 60 | Abyss:1 | Found a corrupted altar of Lugonu. 105 | Abyss:1 | Found a corrupted altar of Lugonu. 234 | Abyss:1 | Noticed a large abomination 242 | Abyss:1 | Slain by a large abomination Vault maps used: Abyss:1: hangedman_abyss_or_decor_lesser_grid Action || total -------------------------++------- Melee: Hand axe || 2 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: Abyss:1: hangedman_abyss_or_decor_lesser_grid Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 96.3 | 242.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 96.3 | 242.0 +-------+-------+-------+-------+-------+----------------------