Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (webtiles) character file. 0 Serulin the Skirmisher (level 1, -5/18 HPs) Began as a Formicid Abyssal Knight on Oct 5, 2018. Was a Follower of Lugonu. Slain by an ancient zyme (13 damage) ... on level 1 of the Abyss. The game lasted 00:00:23 (38 turns). Serulin the Skirmisher (Formicid Abyssal Knight) Turns: 38, Time: 00:00:23 Health: -5/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased, very slow A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Serulin the Formicid Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! Found a corrupted altar of Lugonu. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. The white imp shouts! A small abomination comes into view. You feel yourself growing ill in the presence of the ancient zyme. Your unstable footing causes you to fumble your attack. The ancient zyme barely misses you. The ancient zyme hits you but does no damage. Unknown command. Your unstable footing causes you to fumble your attack. The ancient zyme hits you. The ancient zyme closely misses you. The ancient zyme misses you. The ancient zyme barely misses you. You feel ill. The white imp closely misses you. You take 1 damage, and have 17/18 hp. Your unstable footing causes you to fumble your attack. The ancient zyme hits you! Ouch! That really hurt! The ancient zyme hits you! Ouch! That really hurt! You die... ≈≈. ....#.# .# .. ≈≈#≈≈≈≈..# ## #≈≈≈≈≈≈..#.# . .##.#≈...#... . #≈###§..## .. ≈..≈...§≈#.# . ....#.#.≈..# #..x.5#≈##≈.# #....x@≈≈≈.≈# #.#.#..≈≈.#≈≈≈≈. . ##.#≈#.#..♣. #.######.≈≈.# .. #.# # #.. .# .#. #.#. You could see an ancient zyme, a small abomination and a white imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Serulin the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 34 | Abyss:1 | Noticed an ancient zyme 35 | Abyss:1 | Noticed a small abomination 38 | Abyss:1 | Slain by an ancient zyme Vault maps used: Action || total -------------------------++------- Melee: Hand axe || 3 Armor: Leather armour || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 38.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 38.0 +-------+-------+-------+-------+-------+----------------------