Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (webtiles) character file. 0 Serulin the Skirmisher (level 1, -3/18 HPs) Began as a Formicid Abyssal Knight on Oct 5, 2018. Was a Follower of Lugonu. Slain by a thrashing horror (9 damage) ... on level 1 of the Abyss. The game lasted 00:00:14 (29 turns). Serulin the Skirmisher (Formicid Abyssal Knight) Turns: 29, Time: 00:00:14 Health: -3/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Serulin the Formicid Abyssal Knight. Will you prevail where others failed? Will you find the Orb of Zot? Lugonu says: Depart the Abyss and spread corruption, my servant! Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. The quasit gives a chilling moan. A white imp comes into view. The white imp shouts! The white imp lashes its tail. The white imp gestures at you. The puff of frost misses you. A thrashing horror comes into view. The white imp gestures at you. The puff of frost hits you! You take 5 damage, and have 13/18 hp. MASSIVE DAMAGE!! The thrashing horror roars! The white imp gestures at you. The puff of frost hits you! You take 7 damage, and have 6/18 hp. MASSIVE DAMAGE!! You hit the thrashing horror. The thrashing horror tramples you! Ouch! That really hurt! You die... .....#.....#..## ....###...###..## ##...#.....#....#. #................ #..............# #.............## # ...#55...#. ## ....###...###..# ...ยง #.@...# ...# #โ‰ˆ.....X.......... #โ‰ˆ..............#. #โ‰ˆ.............# ##...#.....#..## ....###...###..# #... ..... ... #.. ...... You could see a thrashing horror, a quasit and a white imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Serulin the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 21 | Abyss:1 | Noticed a quasit 24 | Abyss:1 | Noticed a thrashing horror 29 | Abyss:1 | Slain by a thrashing horror Vault maps used: Action || total -------------------------++------- Melee: Hand axe || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 29.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 29.0 +-------+-------+-------+-------+-------+----------------------