Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (webtiles) character file. 0 Serulin the Skirmisher (level 1, -6/18 HPs) Began as a Formicid Abyssal Knight on Oct 5, 2018. Was a Follower of Lugonu. Mangled by an ancient zyme (13 damage) ... on level 1 of the Abyss. The game lasted 00:00:39 (76 turns). Serulin the Skirmisher (Formicid Abyssal Knight) Turns: 76, Time: 00:00:40 Health: -6/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Serulin the Formicid Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found 17 stones. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. Found 6 gold pieces. You feel ill. You feel ill. You feel ill. Unknown command. You feel ill. The ancient zyme closely misses you. The ancient zyme barely misses you. You feel ill. You hit the ancient zyme. The ancient zyme hits you. x2; You feel ill. You take 6 damage, and have 12/18 hp. MASSIVE DAMAGE!! You hit the ancient zyme but do no damage. The ancient zyme completely misses you. The ancient zyme hits you. You take 5 damage, and have 7/18 hp. MASSIVE DAMAGE!! You barely miss the ancient zyme. The ancient zyme hits you but does no damage. The ancient zyme hits you! Ouch! That really hurt! You die... #. .. # # ..# ≈≈ ..# ## . #..# .###.# .##. ..#.# ..#.##... #. ...# ......# ..# ..#..# ....# #.. ..##...##..# #.# .......@x..##.# #. #..........#. ## ... ..#..##..#..#..#..#. #. ##.##..... ... # ##....#...# ##.#....## # ##.###..# # #.#..# .# # ###..#. .. .# You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Serulin the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 42 | Abyss:1 | Noticed an ancient zyme 76 | Abyss:1 | Mangled by an ancient zyme Vault maps used: Abyss:1: minivault_11 Action || total -------------------------++------- Melee: Hand axe || 3 Armor: Leather armour || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: Abyss:1: minivault_11 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 76.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 76.0 +-------+-------+-------+-------+-------+----------------------