Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (webtiles) character file. 0 Serulin the Skirmisher (level 1, -7/18 HPs) Began as a Formicid Abyssal Knight on Oct 5, 2018. Was a Follower of Lugonu. Mangled by a small abomination (14 damage) ... on level 1 of the Abyss. The game lasted 00:01:00 (109 turns). Serulin the Skirmisher (Formicid Abyssal Knight) Turns: 109, Time: 00:01:00 Health: -7/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 13 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of remove curse {unknown} e - a scroll of amnesia {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Serulin the Formicid Abyssal Knight. It is said that the Orb of Zot exists deep within this dungeon. Lugonu says: Depart the Abyss and spread corruption, my servant! Found a corrupted altar of Lugonu. Found 13 gold pieces. You now have 13 gold pieces. Found a scroll labeled VUWKISO ADUPTU. d - a scroll labeled VUWKISO ADUPTU Found a scroll labeled RASKIW COERPH. e - a scroll labeled RASKIW COERPH Found a robe. A small abomination comes into view. A large abomination comes into view. A glowing orange brain comes into view. An efreet comes into view. It is wielding a scimitar of flaming. The small abomination hits you! Ouch! That really hurt! You take 11 damage, and have 7/18 hp. MASSIVE DAMAGE!! Unknown command. Found a dagger. The small abomination hits you! Ouch! That really hurt! You die... #.# #.# .##..#### . #..#.##..# ...# #.##..###.#.# ..# #....#...### .# #...#.#..####.. ... #..#...... # #.##....#.. ###.x...#..# #...@#.....# ##.#.#..#### #.....## .#.#.. #... .#. #..# #.## #. # .# You could see a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Serulin the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 87 | Abyss:1 | Noticed a small abomination 89 | Abyss:1 | Noticed a large abomination 90 | Abyss:1 | Noticed a glowing orange brain 91 | Abyss:1 | Noticed an efreet 109 | Abyss:1 | Mangled by a small abomination Vault maps used: Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 109.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 109.0 +-------+-------+-------+-------+-------+----------------------