Dungeon Crawl Stone Soup version 0.23-a0-171-g5ae17c6 (webtiles) character file. 2 Serulin the Chiller (level 1, 0/13 HPs) Began as a Barachi Ice Elementalist on Sept 15, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (133 turns). Serulin the Chiller (Barachi Ice Elementalist) Turns: 133, Time: 00:00:33 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 30% Magic: 1/3 EV: 12 Int: 15 God: Gold: 28 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Missiles e - 9 sling bullets f - 20 stones (quivered) Armour a - a +0 robe (worn) Scrolls g - a scroll of remove curse {unknown} Comestibles b - 5 chunks of flesh {@w0} c - 2 rations {@e1} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting Level 1.1 Conjurations + Level 3.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice #..... 12% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 30% 3 ###.... Throw Icicle Conj/Ice #....... 63% 4 #####.. Summon Ice Beast Ice/Summ #....... 71% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, Serulin the Barachi Ice Elementalist. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. You open the large door. Found 19 bolts. There is a large open door here. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! The hobgoblin hits you with a club. You take 1 damage, and have 12/13 hp. Aim: a hobgoblin, wielding a club You freeze the hobgoblin. You kill the hobgoblin! You now have 2/3 mp. Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. b - 4 chunks of flesh {@w0} Things that are here: a club; a hobgoblin skeleton Firing (i - inventory) No suitable missiles. Okay, then. d - a club Wield which item (- for none, * to show all)? (? for menu, Esc to quit) d - a +0 club (weapon) You open the door. There is an open door here. Found a ration. Health restored: 13; MP restored: 3 c - 2 rations {@e1} (gained 1) A rat comes into view. A rat is nearby! The helpless rat fails to defend itself. You hit the rat. You kill the rat! No target in view! No target in view! You butcher the rat corpse. b - 5 chunks of flesh {@w0} (gained 1) A rat comes into view. Found 9 sling bullets. A rat is nearby! The teleport trap disappears. The rat disappears! There are no items here. You see here 9 sling bullets. e - 9 sling bullets Found 20 stones. Found 11 gold pieces. You see here 20 stones. f - 20 stones Found 23 bolts. Found 17 gold pieces. Found a scroll labeled GUJIELU OFFU. You now have 11 gold pieces. g - a scroll labeled GUJIELU OFFU You now have 28 gold pieces (gained 17). You see here 23 bolts. A jackal comes into view. A jackal is nearby! A jackal comes into view. Found 13 gold pieces. The jackal barks! x2 A jackal comes into view. The jackal bites you. The jackal misses you. The jackal barks! You take 2 damage, and have 11/13 hp. You closely miss the jackal. A jackal comes into view. The jackal bites you. x2; The jackal completely misses you. You take 4 damage, and have 7/13 hp. MASSIVE DAMAGE!! Aim: a jackal You freeze the jackal. The jackal bites you. The jackal misses you. The jackal barely misses you. You take 2 damage, and have 5/13 hp. You now have 2/3 mp. Aim: a jackal (severely wounded) You freeze the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal misses you. You take 4 damage, and have 1/13 hp. MASSIVE DAMAGE!! You now have 1/3 mp. You closely miss the jackal. The jackal closely misses you. The jackal bites you. You die... ## # ... # #. .... #.#. ..... ######.#.##########...... ................hh....... ...............@hh$..... .##.##.........###....... ..............# ###### #............# #............# #............# . #......####### .##......# .........# You could see 4 jackals. Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serulin the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 132 | D:1 | HP: 2/13 [jackal (3)] 133 | D:1 | Slain by a jackal Vault maps used: D:1: lightli_arrival_boilingwater Action || total -------------------------++------- Melee: Club || 3 Cast: Freeze || 3 Stab: Sleeping || 1 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: lightli_arrival_boilingwater Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 72.2 | 133.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 72.2 | 133.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------