Dungeon Crawl Stone Soup version 0.23-a0-171-g5ae17c6 (webtiles) character file. 72 Serulin the Chiller (level 4, -1/32 HPs) Began as a Barachi Ice Elementalist on Sept 15, 2018. Slain by Sigmund ... wielding a +2 scythe of venom (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:26 (1546 turns). Serulin the Chiller (Barachi Ice Elementalist) Turns: 1546, Time: 00:05:26 Health: -1/32 AC: 4 Str: 10 XL: 4 Next: 25% Magic: 4/8 EV: 12 Int: 16 God: Gold: 19 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . e - +1 hunting sling (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . k - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . m - +0 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-1 -> -18), can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 whip (You took it off a kobold on level 1 of the Dungeon) e - a cursed +1 hunting sling (weapon) (You found it on level 1 of the Dungeon) g - a +2 short sword of draining (You took it off a kobold on level 1 of the Dungeon) o - a +0 dagger of protection (You took it off a goblin on level 1 of the Dungeon) u - a cursed -2 short sword (You took it off a kobold on level 2 of the Dungeon) v - a +2 falchion of slicing (You took it off Terence on level 2 of the Dungeon) Missiles f - 117 stones (quivered) q - 8 tomahawks Armour a - a +0 robe k - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) m - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Scrolls l - a scroll of enchant weapon p - a scroll of teleportation r - a scroll of enchant armour {unknown} w - 2 scrolls of blinking {unknown} Potions d - 2 potions of flight h - a potion of curing {unknown} i - a potion of lignification {unknown} j - a potion of agility {unknown} n - 2 potions of magic {unknown} s - a potion of heal wounds {unknown} Comestibles c - 5 rations {@e1} t - 3 chunks of flesh {@w0} Skills: + Level 1.6 Fighting + Level 3.0 Dodging - Level 1.8 Stealth + Level 2.8 Spellcasting Level 1.1 Conjurations * Level 4.6 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice ##.... 12% 2 ##..... Ozocubu's Armour Chrm/Ice #....... 30% 3 ###.... Throw Icicle Conj/Ice ##...... 61% 4 #####.. Summon Ice Beast Ice/Summ #....... 69% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Firing (i - inventory. (/) - cycle) f - 121 stones (quivered) Aim: a goblin, wielding a dagger (hasn't noticed you) You shoot a stone. The stone hits the goblin! You kill the goblin! No target in view! Found a stormy altar of Qazlal. f - 121 stones (gained 1); w - 2 scrolls labeled BUUMMAESHO You see here a dagger. Found a ration. A bat comes into view. A bat is nearby! Firing (i - inventory. (/) - cycle) f - 121 stones (quivered) Aim: a bat (resting) You shoot a stone. The stone hits the bat. Firing (i - inventory. (/) - cycle) f - 120 stones (quivered) Aim: a bat (moderately wounded) You shoot a stone. The stone barely misses the bat. Aim: a bat (moderately wounded) You freeze the bat. You kill the bat! You now have 7/8 mp. c - 5 rations {@e1} (gained 1) You butcher the bat corpse. t - 6 chunks of flesh {@w0} (gained 1) f - 120 stones (gained 1) f - 121 stones (gained 1) A rat and Sigmund come into view. Sigmund is wielding a scythe of venom. MP restored: 8 Firing (i - inventory. (/) - cycle) f - 121 stones (quivered) Aim: Sigmund, wielding a scythe of venom and wearing a runed robe (resting) You shoot a stone. The stone hits Sigmund. Sigmund shouts! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Firing (i - inventory. (/) - cycle) f - 120 stones (quivered) Aim: a rat You shoot a stone. The stone completely misses the rat. A magic dart appears from out of thin air! The magic dart hits you! You take 8 damage, and have 24/32 hp. MASSIVE DAMAGE!! Hop to where? Boing! Some of the chunks of flesh in your inventory have rotted away. You are confused. You're too confused to move! A bat and a goblin come into view. The goblin shouts! You are too confused! The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 26/32 hp. You're too confused to cast spells. You feel less confused. The bat misses you. The bat closely misses you. Something hits you but does no damage. You are poisoned. You feel sick. The bat barely misses you. You take 2 damage, and have 24/32 hp. The bat hits you but does no damage. Aim: a bat You freeze the bat. You kill the bat! You feel sick. You take 1 damage, and have 23/32 hp. You now have 7/8 mp. Aim: a goblin You freeze the goblin. You feel sick. Something barely misses you. The goblin barely misses you. You now have 6/8 mp. Aim: a goblin (moderately wounded) You freeze the goblin. You kill the goblin! Your Dodging skill increases to level 3! You feel sick. Something hits you. You are lethally poisoned! You take 7 damage, and have 16/32 hp. MASSIVE DAMAGE!! You now have 5/8 mp. There's nothing close enough! You feel sick. You take 2 damage, and have 14/32 hp. You now have 4/8 mp. You feel sick. Sigmund appears from thin air! Reactivating autopickup. Sigmund hits you from afar with a scythe of venom. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 9/32 hp. Firing (i - inventory. (/) - cycle) f - 119 stones (quivered) Aim: Sigmund, wielding a scythe of venom and wearing a runed robe (lightly You shoot a stone. The stone barely misses Sigmund. The stone hits the rat. You kill the rat! * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 7/32 hp. Firing (i - inventory. (/) - cycle) f - 118 stones (quivered) Aim: Sigmund, wielding a scythe of venom and wearing a runed robe (lightly You shoot a stone. The stone barely misses Sigmund. * * * LOW HITPOINT WARNING * * * You feel sick. Sigmund hits you from afar with a scythe of venom. You die... ..# #.#,* #.#.########## .## #.#,* #.#.#......r.. .#######.#,***######.#.#.######## .#.......#,,,,..................# .#.#################.#.#.#.####)# ...................#.#r###.#*#..# .......................#,...§#... #......<.........#.#.#.#.....#... ................@.@(....(._...... #..####.########.#.#.#.#.....#.## #.....#.########.#.#...#§...§#.., #.###.#..........#.#.#####.###... ......................,,......... #.###........+.....#.#**..,...... #.# #........#######..,+,,,,..... #÷# #........# ###**,,,,,,... #.# #........######***********#'# You could see Sigmund. Vanquished Creatures Terence (D:2) An adder (D:2) An ooze (D:1) A dart slug (D:2) A leopard gecko (D:2) A ball python (D:2) 5 bats A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:2) 5 kobolds A quokka (D:2) A frilled lizard (D:1) 4 goblins 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serulin the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 472 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 749 | D:1 | Reached skill level 4 in Ice Magic 1177 | D:2 | Reached skill level 1 in Fighting 1177 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1384 | D:2 | Noticed Terence 1392 | D:2 | Killed Terence 1392 | D:2 | Reached XP level 4. HP: 32/32 MP: 1/8 1469 | D:2 | Found a stormy altar of Qazlal. 1509 | D:2 | Noticed Sigmund 1542 | D:2 | Reached skill level 3 in Dodging 1545 | D:2 | HP: 7/32 [poisoned by Sigmund] 1546 | D:2 | Slain by Sigmund Vault maps used: D:1: kilobyte_arrival_exit_the_forest, minmay_hedge_maze D:2: lemuel_coloured_pillars_altar, kiku_gazebo_garden_becter, lemuel_blue_sif_altar, grunt_qazlal_clouds, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 4 | 4.6 Fighting | 1 | 1.6 Dodging | 3 | 3.0 Stealth | | 1.8 Spellcasting | | 2.8 Conjurations | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 9 | || 9 Unarmed | 1 | || 1 Fire: Hunting sling | 46 | 10 || 56 Cast: Freeze | 27 | 6 || 33 Abil: Hop | | 1 || 1 Use: Scroll | 4 | || 4 Eat: Chunk | 2 | 1 || 3 Armor: Robe | 4 | || 4 Leather armour | 8 | 2 || 10 Dodge: Dodged | 26 | 5 || 31 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 71 | 32 | 31.1 | 29 | 1 | 3.3 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 11 | 0 | 0.0 D:2 | 48 | 32 | 40.0 | 18 | 1 | 5.3 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: kilobyte_arrival_exit_the_forest, minmay_hedge_maze D:2: lemuel_coloured_pillars_altar, kiku_gazebo_garden_becter, lemuel_blue_sif_altar, grunt_qazlal_clouds, uniq_sigmund, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.0 | 10.3 | 70.1 | 750.0 Dungeon | 100.0 | 100.0 | 3.0 | 10.3 | 70.1 | 750.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 51.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 51.5 +-------+-------+-------+-------+-------+----------------------