Dungeon Crawl Stone Soup version 0.22-a0-568-g270d1ae (webtiles) character file. 8 Serulin the Firebug (level 2, 19/19 HPs) Began as a Demonspawn Fire Elementalist on June 30, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:16 (277 turns). Serulin the Firebug (Demonspawn Fire Elementalist) Turns: 277, Time: 00:01:17 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: nightstalker 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 hunting sling (You found it on level 1 of the Dungeon) e - a +0 mace (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of heal wounds {unknown} Comestibles c - 4 rations {@e1} f - 6 chunks of flesh {@w0} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 1.8 Conjurations + Level 2.8 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 8% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fireball Conj/Fire #......... 91% 5 ######. Conjure Flame Conj/Fire #....... 24% 3 ###.... Throw Flame Conj/Fire #..... 12% 2 ###.... Sticky Flame Conj/Fire #....... 61% 4 #####.. Inner Flame Hex/Fire #....... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History You take 1 damage, and have 11/13 hp. You barely miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! No target in view! You butcher the frilled lizard corpse. f - 3 chunks of flesh {@w0} (gained 1) You see here a frilled lizard skeleton. x2 Found a scroll labeled OMIALU IGHI. d - 2 scrolls labeled OMIALU IGHI (gained 1) Found a fizzy white potion. A frilled lizard and a bat come into view. The frilled lizard hisses angrily. You see here a fizzy white potion. Aim: a frilled lizard The flame tongue hits the frilled lizard. You kill the frilled lizard! You now have 2/3 mp. You butcher the frilled lizard corpse. f - 4 chunks of flesh {@w0} (gained 1) The bat is too close now for your liking. You see here a fizzy white potion. A bat is nearby! The bat barely misses you. The bat hits you but does no damage. Aim: a bat You miscast Flame Tongue. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat barely misses you. You now have 1/3 mp. Aim: a bat The flame tongue hits the bat. You kill the bat! You now have 0/3 mp. You butcher the bat corpse. f - 5 chunks of flesh {@w0} (gained 1) You see here a bat skeleton. x2 g - a fizzy white potion A rat comes into view. Aim: a rat The flame tongue hits the rat. You now have 0/3 mp. You don't have enough magic to cast that spell. The rat closely misses you. You closely miss the rat. The rat misses you. You hit the rat. You kill the rat! No target in view! You start resting. Your magical contamination has completely faded away. You start resting. Health restored: 13; MP restored: 3 You butcher the rat corpse. f - 6 chunks of flesh {@w0} (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! You hear a shout! A goblin comes into view. It is wielding a dagger. A goblin is nearby! Found a ration. Aim: a goblin, wielding a dagger The flame tongue hits the goblin. You now have 2/3 mp. Aim: a goblin, wielding a dagger (heavily wounded) The flame tongue hits the goblin. You kill the goblin! You now have 1/3 mp. You start resting. MP restored: 3 Things that are here: a dagger; a goblin corpse You butcher the goblin corpse. f - 8 chunks of flesh {@w0} (gained 2) You see here a dagger. x2 Found a ration. c - 2 rations {@e1} (gained 1) c - 3 rations {@e1} (gained 1) Found a stone staircase leading down. You open the door. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! Some of the chunks of flesh in your inventory have rotted away. There is an open door here. The hobgoblin barely misses you. Found a ration. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. Health restored: 19; MP restored: 5 c - 4 rations {@e1} (gained 1) Found a scroll labeled AWNEMEGIDGH. h - a scroll labeled AWNEMEGIDGH A hobgoblin comes into view. A hobgoblin is nearby! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. ### ###.# ....# .##.############## .................# .##.#.##########@# .##.#.# #.# .##.#.# #.# .##.#+### #.# .##.....# #.# .##.....#### #.# ...........# #g# ####.......# ...........+ You could see a hobgoblin (sleeping). Vanquished Creatures 2 goblins (D:1) 2 hobgoblins (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serulin the Demonspawn Fire Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 238 | D:1 | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry] 238 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 277 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_windows_large_door Action || total -------------------------++------- Melee: Mace || 9 Cast: Flame Tongue || 8 Armor: Robe || 1 Dodge: Dodged || 9 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 12 | 0.0 | 0 | 8 | 0.0 | 277 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 12 | 0.0 | 0 | 8 | 0.0 | 277 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_windows_large_door Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 18.4 | 47.7 | 277.0 Dungeon | 100.0 | 100.0 | 0.0 | 18.4 | 47.7 | 277.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------