Dungeon Crawl Stone Soup version 0.22-a0-568-g270d1ae (webtiles) character file. 29 Serulin the Chiller (level 3, 28/28 HPs) Began as a Draconian Ice Elementalist on June 29, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:02:59 (1156 turns). Serulin the Chiller (Draconian Ice Elementalist) Turns: 1156, Time: 00:03:00 Health: 28/28 AC: 5 Str: 10 XL: 3 Next: 1% Magic: 6/6 EV: 12 Int: 16 God: Gold: 65 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm + (no gloves) MR ..... (no boots) Stlth ++........ i - amulet of harm HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Missiles f - 14 bolts Jewellery i - an amulet of harm (around neck) (You found it on level 1 of the Dungeon) Scrolls a - a scroll of remove curse {unknown} e - 3 scrolls of blinking {unknown} g - 2 scrolls of amnesia {unknown} Potions h - a potion of might {unknown} Comestibles b - 2 rations {@e1} d - 2 chunks of flesh {@w0} Skills: + Level 1.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting Level 1.0 Conjurations * Level 3.9 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice #..... 12% 2 ###.... Summon Ice Beast Ice/Summ #....... 67% 4 #####.. Ozocubu's Armour Chrm/Ice #....... 28% 3 ###.... Throw Icicle Conj/Ice #....... 58% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History d - 2 chunks of flesh {@w0} (gained 1) Things that are here: a club; a rat skeleton Things that are here: a club; a rat skeleton You butcher the frilled lizard corpse. d - 3 chunks of flesh {@w0} (gained 1) Things that are here: a club; a rat skeleton You see here a club. A hobgoblin comes into view. It is wielding a club. Found a spear. Found a stone staircase leading down. MP restored: 5 A hobgoblin is nearby! Found 6 gold pieces. The hobgoblin shouts! Found 6 gold pieces. The hobgoblin hits you with a club. You take 2 damage, and have 18/23 hp. You barely miss the hobgoblin. The hobgoblin hits you with a club. You take 4 damage, and have 14/23 hp. You barely miss the hobgoblin. The hobgoblin closely misses you. Unknown command. You closely miss the hobgoblin. You tail-slap the hobgoblin, but do no damage. The hobgoblin closely misses you. Aim: a hobgoblin, wielding a club You freeze the hobgoblin. The hobgoblin misses you. You now have 4/5 mp. Aim: a hobgoblin, wielding a club (severely wounded) You freeze the hobgoblin. You now have 3/5 mp. Aim: a hobgoblin, wielding a club (almost dead) You freeze the hobgoblin. You kill the hobgoblin! You now have 2/5 mp. You start resting. Some of the chunks of flesh in your inventory have rotted away. Health restored: 23; MP restored: 5 You see here a club. You see here a spear. You now have 59 gold pieces (gained 6). There is a stone staircase leading down here. You now have 65 gold pieces (gained 6). Found a scroll labeled GITTUA GISHRI. g - a scroll labeled GITTUA GISHRI Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. Found a scroll labeled GITTUA GISHRI. A goblin comes into view. It is wielding a club. A goblin is nearby! The goblin shouts! You see here a scroll labeled GITTUA GISHRI. You miss the goblin. The goblin misses you. A goblin comes into view. It is wielding a dagger. Aim: a goblin, wielding a club You freeze the goblin. The goblin shouts! The goblin barely misses you. You now have 4/5 mp. Aim: a goblin, wielding a club (moderately wounded) You freeze the goblin. You kill the goblin! A rat comes into view. You now have 3/5 mp. You see here a club. Aim: a goblin, wielding a dagger You freeze the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your scales feel tougher. Health restored: 28 You now have 2/6 mp. Things that are here: a dagger; a goblin corpse You butcher the goblin corpse. d - 3 chunks of flesh {@w0} (gained 2) You see here a dagger. x2 The rat is too close now for your liking. A rat is nearby! Found a yellow potion. Aim: a rat (hasn't noticed you) You freeze the rat. You kill the rat! You now have 2/6 mp. h - a yellow potion You see here a club. g - 2 scrolls labeled GITTUA GISHRI (gained 1) Some of the chunks of flesh in your inventory have rotted away. You see here a dagger. Found a dented amethyst amulet. MP restored: 6 You start waiting. Done waiting. Found 12 gold pieces. i - a dented amethyst amulet Put on which piece of jewellery? (? for menu, Esc to quit) i - an amulet of harm (around neck) #.# ###+##.# ##.### #....# #....# #.#### #..#+#####.# ######........# #.............# #.............# # #.............# # #@............# # #.............#### #.............#... ...#+##........#.## ###.# #........#.# #.# #........#.# #.# ########.#.# #$. ........#.# ..........# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 7 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) 4 frilled lizards (D:1) 5 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serulin the Draconian Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 305 | D:1 | Reached XP level 2. HP: 19/22 MP: 1/5 375 | D:1 | Reached skill level 1 in Fighting 967 | D:1 | Reached XP level 3. HP: 28/28 MP: 2/6 1156 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_nine_rooms, hex_medium Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 1.0 Ice Magic | | 3.9 Action || total -------------------------++------- Melee: Dagger || 42 Tailslap || 5 Cast: Freeze || 27 Stab: Sleeping || 2 Eat: Chunk || 1 Armor: Skin || 11 Dodge: Dodged || 36 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 42 | 0.0 | 0 | 26 | 0.0 | 1156 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 42 | 0.0 | 0 | 26 | 0.0 | 1156 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_nine_rooms, hex_medium Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 44.6 | 34.6 | 1156.0 Dungeon | 100.0 | 100.0 | 0.0 | 44.6 | 34.6 | 1156.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 42.0 +-------+-------+-------+-------+-------+----------------------