Dungeon Crawl Stone Soup version 0.19.0-23-gf02e663 (webtiles) character file. 2 Sedgwick the Shield-Bearer (level 1, 4/18 HPs) Began as a Formicid Fighter on Nov 19, 2016. Quit the game on level 10 of the Dungeon. The game lasted 00:01:09 (101 turns). Sedgwick the Shield-Bearer (Formicid Fighter) Turns: 101, Time: 00:01:10 Health: 4/18 AC: 6 Str: 20 XL: 1 Next: 33% Magic: 1/1 EV: 7 Int: 7 God: Gold: 11 SH: 10 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . b - +0 scale mail rNeg . . . Faith . c - +1 shield rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: lethally poisoned (4 -> -30) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 10 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +1 shield (worn) Scrolls e - a scroll of teleportation {unknown} Potions d - a potion of might Comestibles f - a bread ration g - a meat ration Skills: - Level 3.2 Fighting * Level 2.2 Axes - Level 3.2 Armour - Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Annotations: D:5 Grinder Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You climb downwards. 2 jackals come into view. You feel sick. The jackal barks! Found a meat ration, a hunting sling and 4 gold pieces. Found a stone staircase leading up. There is a stone staircase leading up here. You closely miss the water moccasin. You feel sick. You block the water moccasin's attack. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! A jackal comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..........# ###..........# #............. ##............. #.........h.... #.......)...... #%....S......hh #......@....... #..........<... ############$.. . You could see a water moccasin and 3 jackals. Vanquished Creatures A goblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sedgwick the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 27 | D:1 | You fall through a shaft! 30 | D:2 | You fall through a shaft! 33 | D:3 | You fall through a shaft for 2 floors! 33 | D:5 | Entered Level 5 of the Dungeon 33 | D:5 | Noticed Grinder 33 | D:5 | Noticed an ogre 36 | D:5 | You fall through a shaft for 2 floors! 41 | D:7 | Noticed a wight 41 | D:7 | Noticed a wight 44 | D:7 | You fall through a shaft! 90 | D:9 | Noticed a water moccasin 99 | D:10 | Entered Level 10 of the Dungeon 101 | D:10 | Quit the game Action || total -------------------------++------- Melee: War axe || 8 Abil: Shaft Self || 5 Dig || 1 Use: Scroll || 1 Armor: Scale mail || 6 Dodge: Dodged || 1 Block: Shield || 6