Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 2 Scar the Skirmisher (level 1, 0/19 HPs) Began as a Human Wanderer on May 3, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (83 turns). Scar the Skirmisher (Human Wanderer) Turns: 83, Time: 00:00:59 Health: 0/19 AC: 2 Str: 12 XL: 1 Next: 33% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 3 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . c - +0 buckler rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn g - ring of protection from magic MPRegen 0.08/turn h - ring of resist corrosion @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Jewellery g - a ring of protection from magic (left hand) h - a ring of resist corrosion (right hand) Potions b - a potion of curing Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 Comestibles f - a ration Skills: + Level 4.1 Fighting + Level 1.0 Throwing + Level 1.0 Stealth + Level 1.0 Shields + Level 1.0 Spellcasting + Level 2.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Animate Skeleton Necr N/A 19% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. x2 The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal barely misses you. x2 The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is almost dead. You block the jackal's attack. The jackal completely misses you. The jackal barely misses you. The jackal bites you. You die... ### ..# #.# #h# #####h# #...h@# ##.###.# #...####### #...#.....# +...#..<..# ##.##.....# ##.####'##### #...##......# #...##......# You could see 3 jackals. Vanquished Creatures A jackal (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scar the Human Wanderer began the quest for the Orb. 0 | D:1 | Scar set off with: a book of Necromancy, a potion of curing, a +0 buckler, a +0 robe, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 10 | D:1 | Learned a level 1 spell: Animate Skeleton 83 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Club || 18 Armor: Robe || 9 Dodge: Dodged || 26 Block: Buckler || 7