Dungeon Sprint DCSS version 0.24-a0-341-g52ca42d (webtiles) character file. Game seed: 11578646459577916708 73 Sacrath the Bolt Thrower (level 4, -5/46 HPs) Began as a Deep Dwarf Hunter on May 20, 2019. Drowned by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:36 (191 turns). Sacrath the Bolt Thrower (Deep Dwarf Hunter) Turns: 191, Time: 00:02:37 Health: -5/46 AC: 6 Str: 16 XL: 4 Next: 8% Magic: 3/3 EV: 12 Int: 12 God: Gold: 29 SH: 0 Dex: 11 Spells: 3/3 levels left rFire . . . SeeInvis . a - +1 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . m - +0 cloak rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: engulfed (cannot breathe), non-regenerating A: damage resistance, heal wounds, iridescent scales 1, clumsy 1, sense surroundings 1, MP-powered wands, sturdy frame 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch You collected 29 gold pieces. Inventory: Hand Weapons a - a +1 hand crossbow (weapon) b - a +0 short sword Missiles d - 14 bolts (quivered) Armour c - a +0 leather armour (worn) m - a +0 cloak (worn) Scrolls k - a scroll of blinking o - a scroll of torment {unknown} p - 3 scrolls of identify {unknown} q - a scroll of remove curse {unknown} s - a scroll of holy word {unknown} Potions e - 3 potions of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage l - a potion of ambrosia {unknown} r - 2 potions of flight t - 4 potions of mutation Comestibles f - 3 rations n - 4 chunks of flesh Skills: + Level 5.4 Fighting + Level 7.6 Crossbows - Level 2.1 Dodging - Level 1.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. You are partially covered in iridescent scales. (AC +2) You are clumsy. (Dex -2) You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History You shoot a bolt. The bolt completely misses the water elemental. Your lungs strain for air! The water elemental hits you!! * * * LOW HITPOINT WARNING * * * The water elemental hits you. Firing (i - inventory) d - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged) You shoot a bolt. The bolt closely misses the water elemental. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental misses you. Firing (i - inventory) d - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged) You shoot a bolt. The bolt hits the water elemental. The water elemental is heavily damaged. You die... ▓<.#..'...♣♣ ♣.#* * * , ▓..#..#....♣♣♣ ♣♣.#_ ▓#'####....♣.♣ *..# ▓...†.#....≈.♣♣♣♣.###+#+## ▓.....#...≈≈♣♣♣...#....... ▓.....#..≈≈≈≈♣♣♣..'.⌠..... , ▓####†#..≈≈≈≈≈≈♣♣.#...#### ▓.....#.≈≈≈≈≈≈..E.#.⌠.# ▓.)...#.≈≈≈≈≈...@.#...#__ ▓.....#.≈≈≈.......#+### _ ▓'#####..)........#, _ ▓.................# _* ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ** * * ≈ ≈ * ≈ ,, * ≈ ≈ ≈, ≈≈ ≈ * You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 5 hellions (D) A yaktaur (D) A plant (D) 7 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Sacrath the Deep Dwarf Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 17 | D | Noticed Jessica 18 | D | Killed Jessica 18 | D | Reached skill level 6 in Crossbows 18 | D | Reached XP level 2. HP: 26/30 MP: 2/2 30 | D | Killed a yaktaur 80 | D | Reached XP level 3. HP: 35/37 MP: 2/2 95 | D | Killed a hellion 107 | D | Noticed Crazy Yiuf 116 | D | Killed Crazy Yiuf 116 | D | Reached skill level 5 in Fighting 116 | D | Reached skill level 7 in Crossbows 116 | D | Reached XP level 4. HP: 44/46 MP: 3/3 130 | D | Killed a hellion 131 | D | Killed a hellion 148 | D | Killed a hellion 162 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 162 | D | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 162 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 162 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 182 | D | Noticed a water elemental 187 | D | Killed a hellion 190 | D | HP: 1/46 [drowned by a water elemental (5)] 191 | D | Drowned by a water elemental Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 5 | 5.4 Crossbows | 6 7 | 7.6 Dodging | | 2.1 Stealth | | 1.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 20 | || 20 Fire: Hand crossbow | 16 | 5 || 21 Abil: Heal Wounds | 2 | || 2 Use: Potion | | 1 || 1 Armor: Leather armour | 2 | 1 || 3 Dodge: Dodged | 12 | 3 || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 105 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 105 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------