Dungeon Crawl Stone Soup version 0.19-a0-713-g934ebc7 (webtiles) character file. 6 SJWn the Skirmisher (level 1, 0/18 HPs) Began as a Mummy Wanderer on June 20, 2016. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (147 turns). SJWn the Skirmisher (Mummy Wanderer) Turns: 147, Time: 00:00:45 Health: 0/18 AC: 2 Str: 15 XL: 1 Next: 75% Magic: 1/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire x . . SeeInvis . b - +0 shortbow rCold + . . Gourm . f - +0 robe rNeg + + + Faith . (shield currently unavailable) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 shortbow (weapon) d - a +0 hand crossbow Missiles c - 13 arrows (quivered) e - 25 bolts Armour f - a +0 robe (worn) Wands a - a wand of flame (15/48) Scrolls g - a scroll of teleportation {unknown} Skills: + Level 3.2 Fighting - Level 1.5 Bows - Level 1.0 Crossbows - Level 1.0 Throwing - Level 1.5 Armour + Level 1.3 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You shoot an arrow. The arrow barely misses the jackal. The jackal barely misses you. You can't drink. Firing (i - inventory): c - 15 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot an arrow. The arrow hits the jackal but does no damage. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. Firing (i - inventory): c - 14 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You shoot an arrow. The arrow hits the jackal but does no damage. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You die... #...#(#%.## ##.......(.. .........### ...>..g..# ######## ........## ####.g....#### ........# ##........h...## ........###...h####..g...# .....g..##....#######....## #......###...##.@hgK##....## #......###..###.##g.###....# #...h...##.h###.<##..##.h..# ##....K.###..#####...##....# #.....K.##...###h..###....# ##......###........##....## #.......####..h.###.(h..# ##........########g....## ##.......h.####...h..## You could see a jackal, 2 goblins and a kobold. Vanquished Creatures 3 jackals (D:1) A kobold (D:1) A giant newt (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | SJWn the Mummy Wanderer began the quest for the Orb. 0 | D:1 | SJWn set off with: a wand of flame (15/48), a +0 shortbow, 25 arrows, a +0 hand crossbow, 25 bolts, a +0 robe 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 147 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_snail, minmay_rat_gold_closets Action || total -------------------------++------- Fire: Shortbow || 26 Armor: Robe || 4 Dodge: Dodged || 26