Dungeon Crawl Stone Soup version 0.21-a0-529-g8c7b3f5 (webtiles) character file. 100 SFR the Magician (level 4, 0/33 HPs) Began as a Demigod Wanderer on Dec 10, 2017. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:08:08 (2021 turns). SFR the Magician (Demigod Wanderer) Turns: 2021, Time: 00:08:08 Health: 0/33 AC: 2 Str: 19 XL: 4 Next: 23% Magic: 2/11 EV: 11 Int: 20 God: Gold: 131 SH: 0 Dex: 16 Spells: 3/9 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois + Spirit . m - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: mighty, lethally poisoned (0 -> -8), very slightly contaminated A: thin skeletal structure 1, high mp 1, poison resistance a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 131 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You have a somewhat thin skeletal structure. (Dex +2, Stealth) Your system is resistant to poisons. (rPois) Skills: - Level 1.7 Crossbows - Level 1.0 Armour + Level 3.1 Spellcasting + Level 2.8 Air Magic Level 1.7 Earth Magic Level 1.7 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger s - Swiftness Chrm/Air #....... 12% 2 ##..... t - Static Discharge Conj/Air #....... 24% 3 ###.... z - Shock Conj/Air #... 8% 1 None Inventory: Hand Weapons a - a +0 hunting sling (weapon) b - a +0 hand crossbow Missiles d - 26 bolts o - 28 stones (quivered) Armour e - a +0 robe (worn) m - a +0 hat (worn) Jewellery h - a +2 amulet of reflection {unknown} t - an uncursed ring of positive energy {unknown} u - a +4 ring of evasion {unknown} v - an uncursed amulet of rage {unknown} Scrolls k - a scroll of blinking {unknown} l - 2 scrolls of identify {unknown} Potions i - a potion of might j - a potion of brilliance {unknown} n - a potion of magic {unknown} s - a potion of ambrosia {unknown} Books c - Qusimn's Volume of Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 g - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles f - 3 bread rations {@e1} q - 2 fruits {@e2} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) ####...####.##.......... ..........).....#.....#. ...)................... .....................##. ####...#######.......... #...# #......### #...# ###.#### # #...# #.# ####.# ###...### #@# ##.... ##.......# #g###### #.... #........# #.g.g).# #..# .( #.#####..# ######.####..#(... #.# #..##### #..g.g.†g.# #.# #......# ######..### ..# #..###.### #..... #.#####.##.....# ####### ........##.....### You could see 2 gnolls. Message History You miscast Shock. Nothing appears to happen. The gnoll hits you with a whip. The gnoll hits you from afar with a spear of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. You kill the gnoll! The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll hits you with a whip. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll barely misses you. It was a potion of mutation. You feel extremely strange. Your bones become slightly less dense. You feel resistant to poisons. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.1 Air Magic | 2 | 2.8 Crossbows | | 1.7 Armour | | 1.0 Earth Magic | | 1.7 Evocations | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Hand crossbow | 11 | || 11 Hunting sling | 57 | || 57 Cast: Shock | 64 | 3 || 67 Use: Potion | | 2 || 2 Eat: Chunk | 4 | || 4 Armor: Robe | 10 | || 10 Dodge: Dodged | 34 | 1 || 35 Vault maps used: D:1: shiori_arrival_whats_in_store_for_you D:2: uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SFR the Demigod Wanderer began the quest for the Orb. 0 | D:1 | SFR set off with: a book of Air, Qusimn's Volume of Changing, a +0 hand crossbow, 26 bolts, a +0 robe, a bread ration {@e1} 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D:1 | Identified Qusimn's Volume of Changing 2 | D:1 | Learned a level 1 spell: Shock 115 | D:1 | Reached skill level 2 in Spellcasting 245 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 350 | D:1 | Reached skill level 2 in Air Magic 502 | D:1 | Learned a level 2 spell: Swiftness 659 | D:1 | Reached XP level 3. HP: 26/26 MP: 9/9 765 | D:1 | Learned a level 3 spell: Static Discharge 2013 | D:2 | Reached skill level 3 in Spellcasting 2013 | D:2 | Reached XP level 4. HP: 24/33 MP: 4/11 2017 | D:2 | HP: 3/33 [poisoned by a gnoll] 2020 | D:2 | HP: 1/33 [poisoned by a gnoll] 2021 | D:2 | Gained mutation: You have a somewhat thin skeletal structure. (Dex +2, Stealth) [potion of mutation] 2021 | D:2 | Gained mutation: Your system is resistant to poisons. (rPois) [potion of mutation] 2021 | D:2 | Succumbed to a gnoll's poison Vanquished Creatures 3 gnolls An adder (D:2) 3 dart slugs 2 leopard geckos A ball python (D:1) 5 giant cockroaches 5 goblins 5 hobgoblins 4 jackals (D:2) 8 kobolds 5 bats 2 frilled lizards 5 rats 49 creatures vanquished.