Dungeon Crawl Stone Soup version 0.23-a0-359-g9beedce (webtiles) character file. 117 SAfoodahn the Vandal (level 5, -1/34 HPs) Began as a Halfling Hunter on Oct 23, 2018. Slain by a sky beast (3 damage) ... on level 3 of the Dungeon. The game lasted 00:07:51 (2061 turns). SAfoodahn the Vandal (Halfling Hunter) Turns: 2061, Time: 00:07:52 Health: -1/34 AC: 3 Str: 13 XL: 5 Next: 22% Magic: 5/5 EV: 15 Int: 10 God: Gold: 165 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling b - a +0 short sword (weapon) Missiles d - 38 sling bullets e - 41 stones (quivered) r - 27 poisoned needles Armour c - a +0 leather armour (worn) Jewellery v - an uncursed amulet of regeneration {unknown} (You found it on level 3 of the Dungeon) Wands s - a wand of flame (33) (You found it on level 2 of the Dungeon) Scrolls g - a scroll of fear {unknown} h - a scroll of noise {unknown} j - 4 scrolls of remove curse {unknown} l - 7 scrolls of identify {unknown} n - 4 scrolls of teleportation {unknown} p - a scroll of blinking {unknown} q - a scroll of amnesia {unknown} t - a scroll of magic mapping {unknown} Potions i - 2 potions of ambrosia {unknown} k - a potion of curing {unknown} m - a potion of agility {unknown} o - a potion of resistance {unknown} Comestibles f - 4 rations u - 3 chunks of flesh {@w0} Skills: - Level 1.7 Fighting + Level 2.9 Short Blades * Level 7.0 Slings + Level 3.5 Dodging - Level 1.1 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Vehumet Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History A rat comes into view. The rat moves out of view. Firing (i - inventory. (/) - cycle) e - 50 stones (quivered) Aim: a hobgoblin You shoot a stone. The stone hits the hobgoblin but does no damage. Firing (i - inventory. (/) - cycle) e - 49 stones (quivered) Aim: a hobgoblin You shoot a stone. The stone hits the hobgoblin. Firing (i - inventory. (/) - cycle) e - 48 stones (quivered) Aim: a hobgoblin (severely wounded) You shoot a stone. The stone hits the hobgoblin! You kill the hobgoblin! b - a +0 short sword (weapon) No target in view! e - 48 stones (gained 1) You see here a hobgoblin corpse. You butcher the hobgoblin corpse. u - 7 chunks of flesh {@w0} (gained 3) You see here a hobgoblin skeleton. a - a +1 hunting sling (weapon) Found a stone staircase leading down. You see here a stone. Firing (i - inventory. (/) - cycle) e - 48 stones (quivered) Aim: a rat (hasn't noticed you) You shoot a stone. The stone hits the rat! You kill the rat! No target in view! e - 48 stones (gained 1) e - 49 stones (gained 1) e - 50 stones (gained 1) You see here a rat corpse. You see here a hobgoblin skeleton. You see here a dagger. You see here a hunting sling. Some of the chunks of flesh in your inventory have rotted away. You see here a shield. Some of the chunks of flesh in your inventory have rotted away. A sky beast comes into view. Firing (i - inventory. (/) - cycle) e - 50 stones (quivered) Aim: a sky beast (resting) You shoot a stone. The stone hits the sky beast. Firing (i - inventory. (/) - cycle) e - 49 stones (quivered) Aim: a sky beast (lightly wounded) You shoot a stone. The stone barely misses the sky beast. The sky beast completely misses you. Firing (i - inventory. (/) - cycle) e - 48 stones (quivered) Aim: a sky beast (lightly wounded) You shoot a stone. The stone closely misses the sky beast. The sky beast hits you but does no damage. Firing (i - inventory. (/) - cycle) e - 47 stones (quivered) Aim: a sky beast (lightly wounded) You shoot a stone. The stone hits the sky beast. The sky beast closely misses you. Firing (i - inventory. (/) - cycle) e - 46 stones (quivered) Aim: a sky beast (moderately wounded) You shoot a stone. The stone hits the sky beast. Firing (i - inventory. (/) - cycle) e - 45 stones (quivered) Aim: a sky beast (moderately wounded) You shoot a stone. The stone hits the sky beast. The sky beast hits you. The sky beast shocks you. You take 10 damage, and have 24/34 hp. MASSIVE DAMAGE!! Firing (i - inventory. (/) - cycle) e - 44 stones (quivered) Aim: a sky beast (heavily wounded) You shoot a stone. The stone hits the sky beast. The sky beast hits you. The sky beast shocks you. You take 6 damage, and have 18/34 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) e - 43 stones (quivered) Aim: a sky beast (severely wounded) You shoot a stone. The stone hits the sky beast. The sky beast barely misses you. Firing (i - inventory. (/) - cycle) e - 42 stones (quivered) Aim: a sky beast (almost dead) You shoot a stone. The stone misses the sky beast. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something completely misses you. Firing (i - inventory. (/) - cycle) e - 41 stones (quivered) Really target yourself? Okay, then. b - a +0 short sword (weapon) You barely miss something. Something hits you but does no damage. You miss something. Something hits you. Something shocks you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 10/34 hp. MASSIVE DAMAGE!! You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 2/34 hp. MASSIVE DAMAGE!! You barely miss something. Something hits you but does no damage. You closely miss something. Something hits you. You die... .###########.# ... .###########.## ##.## .............#. ..# .###########.#.# #.# .# #.#.. .. .# #.##$##.## ## #.# (.... #.###{.### #.#..@...# #.##.##.## #.......# ######### There were no monsters in sight! Vanquished Creatures A worker ant (D:2) 3 adders (D:3) 2 oozes 2 worms (D:2) A leopard gecko (D:3) 2 bats (D:3) 5 giant cockroaches 4 goblins 5 hobgoblins 5 jackals 3 quokkas 4 ball pythons A frilled lizard (D:1) 4 kobolds 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SAfoodahn the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 16 | D:1 | meem: I am meem, an upgrade of beem built by MalcolmRose | (check out Malcolm's DCSS vids and other projects at | http://youtube.com/malcolmrosegaming). To have me follow | you in your games, type !subscribemeem - to make me go away | forever, type !quitmeem - For help, type: !meem 25 | D:1 | Reached skill level 6 in Slings 27 | D:1 | Reached skill level 1 in Short Blades 27 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 561 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/3 646 | D:2 | Found a radiant altar of Vehumet. 682 | D:2 | Found a shattered altar of Ashenzari. 849 | D:2 | Reached skill level 2 in Short Blades 849 | D:2 | Reached skill level 3 in Dodging 849 | D:2 | Reached XP level 4. HP: 28/29 MP: 4/4 1402 | D:3 | Reached XP level 5. HP: 34/34 MP: 5/5 1799 | D:3 | Reached skill level 7 in Slings 2046 | D:3 | Noticed a sky beast 2059 | D:3 | HP: 8/34 [something (2)] 2059 | D:3 | HP: 2/34 [something (6)] 2061 | D:3 | Slain by a sky beast Vault maps used: D:1: dpeg_arrival_ternary D:2: lemuel_round_altar, evilmike_ruin_ashenzari D:3: first_ration, minmay_misc_feat_alley Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Slings | 6 7 | 7.0 Short Blades | 1 2 | 2.9 Dodging | 3 | 3.5 Fighting | | 1.7 Stealth | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 15 | 60 || 75 Fire: Hunting sling | 56 | 67 || 123 Stab: Sleeping | | 2 || 2 Eat: Chunk | | 3 || 3 Armor: Leather armour | 3 | 15 || 18 Dodge: Dodged | 25 | 65 || 90 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 168 | 0 | 0.0 | 47 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 77 | 0 | 0.0 | 17 | 0 | 0.0 D:3 | 64 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: dpeg_arrival_ternary D:2: lemuel_round_altar, evilmike_ruin_ashenzari D:3: first_ration, minmay_misc_feat_alley Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.2 | 7.7 | 61.2 | 665.3 Dungeon | 100.0 | 100.0 | 3.2 | 7.7 | 61.2 | 665.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 56.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 56.0 +-------+-------+-------+-------+-------+----------------------