Dungeon Crawl Stone Soup version 0.19-a0-1109-g16db51f (webtiles) character file. 91 SAfoodahn the Insei (level 4, 33/33 HPs) Began as a Draconian Ice Elementalist on Aug 9, 2016. Quit the game on level 3 of the Dungeon. The game lasted 00:20:03 (2472 turns). SAfoodahn the Insei (Draconian Ice Elementalist) Turns: 2472, Time: 00:20:04 Health: 33/33 AC: 5 Str: 11 XL: 4 Next: 34% Magic: 7/7 EV: 12 Int: 16 God: Gold: 100 SH: 0 Dex: 11 Spells: 2 memorised, 3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (armour unavailable) rNeg + . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) e - ring of positive energy {rN+} @: A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Jewellery e - a ring of positive energy (left hand) {rN+} (You found it on level 1 of the Dungeon) Wands m - a wand of iceblast (11/15) (You found it on level 3 of the Dungeon) Scrolls f - a scroll of enchant armour {unknown} g - 2 scrolls of fear {unknown} h - a scroll of fog {unknown} j - 2 scrolls of remove curse {unknown} k - 3 scrolls of recharging {unknown} l - a scroll of identify {unknown} Potions d - a potion of flight {unknown} Books a - a book of Frost Comestibles b - a bread ration {@e1} c - a chunk of flesh {@w0} i - a royal jelly n - a beef jerky Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Unarmed Combat - Level 2.0 Spellcasting Level 1.0 Conjurations - Level 3.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 8% 1 #...... A - Ozocubu's Armour Chrm/Ice #....... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Qazlal Xom Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) Your body does not fit into most forms of armour. You are cold-blooded and may be slowed by cold attacks. Message History You now have 100 gold pieces (gained 15). k - 3 scrolls labeled PIZOM KI MEEDGH You see here 15 stones. There is a hazy altar of Hepliaklqana here. A bat comes into view. The bat hits you but does no damage. You hit the bat. You kill the bat! No target in view! You see here a bat corpse. Found a stone staircase leading up. l - a scroll labeled WOGHIYGHENEC Eating one of 2 chunks of flesh {@w0}. You start eating one of the 2 chunks of flesh {@w0}. You are feeling hungry. You continue eating. x2 You finish eating. You see here a bat corpse. There is a hazy altar of Hepliaklqana here. You see here 15 stones. A rat comes into view. The rat bites you but does no damage. You closely miss the rat. You tail-slap the rat, but do no damage. The rat bites you. You take 2 damage, and have 31/33 hp. You hit the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. c - 2 chunks of flesh {@w0} (gained 1) You see here a rat skeleton. There is a stone staircase leading down here. Done exploring. Health restored: 33 Done exploring. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Memorise Ozocubu's Armour, consuming 3 spell levels and leaving 3? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'A'. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1012} Current Action: zb. Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: zA. Created macro '\{-1012}' => 'zA.'. Okay, then. m - a wand of iceblast n - a beef jerky A rat comes into view. A rat is nearby! Currently training: Unarmed Combat(4). Choose a target skill level: A rat is nearby! A rat is nearby! You hit the rat. You kill the rat! No target in view! No target in view! A goblin comes into view. The goblin shouts! Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering h - a scroll labeled FAGYUM ACLUAF for throwing. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering h - a scroll labeled FAGYUM ACLUAF for throwing. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Reset throwing quiver to default. #.# #..####.##....#.## #..####.##....... # ###........#....#.# .. .................... #..###..#.............. .....).............### #..................# #..................# ..####.#.@......... #.#.##..#.##.# #.#.##..#.# .# #.#.# ..# # #.#.# g.. ..... ..## #.#.# #.# ##### ## There were no monsters in sight! Vanquished Creatures 3 adders An ooze (D:1) A worm (D:2) A dart slug (D:1) 2 giant geckos A ball python (D:1) 6 bats 3 giant cockroaches 9 goblins 4 hobgoblins 2 jackals (D:2) 3 giant newts (D:1) 8 kobolds 8 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SAfoodahn the Draconian Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 93 | D:1 | HP: 1/14 [ooze (4)] 94 | D:1 | Reached skill level 1 in Unarmed Combat 503 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 533 | D:1 | Reached skill level 2 in Unarmed Combat 954 | D:1 | Reached XP level 3. HP: 22/26 MP: 6/6 1350 | D:1 | Reached skill level 3 in Unarmed Combat 1658 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/7 1862 | D:2 | Found a stormy altar of Qazlal. 1984 | D:2 | Reached skill level 4 in Unarmed Combat 2007 | D:2 | Found a shimmering altar of Xom. 2191 | D:2 | Found a hazy altar of Hepliaklqana. 2428 | D:3 | Learned a level 3 spell: Ozocubu's Armour 2472 | D:3 | Quit the game Vault maps used: D:1: lightli_arrival_farm D:2: lemuel_doored_altar, overflow_temple_1_default, overflow_temple_1_default Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 1 2 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 1.0 Ice Magic | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 146 | 51 || 197 Tailslap | 11 | 4 || 15 Punch | 1 | || 1 Cast: Freeze | 19 | 7 || 26 Stab: Sleeping | 4 | 2 || 6 Eat: Chunk | 3 | 3 || 6 Armor: Skin | 51 | 14 || 65 Dodge: Dodged | 110 | 28 || 138 Vault maps used: D:1: lightli_arrival_farm D:2: lemuel_doored_altar, overflow_temple_1_default, overflow_temple_1_default Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 2.7 | 6.7 | 267.0 Dungeon | 100.0 | 100.0 | 0.2 | 2.7 | 6.7 | 267.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 43.7 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 43.7 +-------+-------+-------+-------+-------+----------------------