Dungeon Crawl Stone Soup version 0.21-a0-404-g291f19a (webtiles) character file. 14 RustandSilver the Ducker (level 2, 16/16 HPs) Began as a Tengu Arcane Marksman on Oct 31, 2017. Got out of the dungeon alive. The game lasted 00:01:11 (615 turns). RustandSilver the Ducker (Tengu Arcane Marksman) Turns: 615, Time: 00:01:12 Health: 16/16 AC: 2 Str: 10 XL: 2 Next: 45% Magic: 4/4 EV: 13 Int: 13 God: Gold: 29 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Missiles c - 4 javelins (quivered) d - a throwing net Armour a - a +0 robe (worn) Scrolls e - a scroll of fear {unknown} h - a scroll of recharging {unknown} j - a scroll of amnesia {unknown} k - a scroll of remove curse {unknown} l - a scroll of random uselessness {unknown} Potions g - a potion of berserk rage {unknown} Books b - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles f - a bread ration i - a meat ration m - a royal jelly Skills: + Level 1.0 Fighting + Level 2.2 Throwing + Level 2.5 Dodging + Level 0.2 Unarmed Combat + Level 1.0 Spellcasting + Level 2.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You barely miss the rat. Your kick misses the rat. The rat is severely wounded. The rat completely misses you. You hit the rat but do no damage. Your kick misses the rat. The rat is severely wounded. The rat barely misses you. You closely miss the rat. You peck the rat. You kill the rat! There is an open door here. There is an open door here. There is an open door here. You see here a club. There is an open door here. There is a dry fountain here. You see here 19 stones. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .# #......# #.......##......# .############## #.......##.####.# ###.........#####.......# #.#.# ...............##.......# #.... .....⌠...⌠......#.......# #.#.# ..⌠.........⌠...#######.# #.... .......≈.........# #.# ##...# .⌠...........⌠...# .# #..... ....≈.....≈..(..@# .# #..#.. .⌠...........⌠...# #..... .......≈.........# #.##.# ..⌠.........⌠...## #.##+# .....⌠...⌠......# # #..... ............(..## ..#..... ###.........#### ....>... ########### ###.... #..... There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RustandSilver the Tengu Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 11/16 MP: 4/4 615 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_stone_temple_mockup, hangedman_abyss_or_decor_lesser_grid, hangedman_decor_push Action || total -------------------------++------- Melee: Unarmed || 33 Kick || 8 Peck || 8 Throw: Javelin || 10 Throwing net || 2 Armor: Robe || 5 Dodge: Dodged || 26 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 21 | 0.0 | 0 | 14 | 0.0 | 615 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 21 | 0.0 | 0 | 14 | 0.0 | 615 +---------+---------+-------+---------+---------+-------+---------