Dungeon Crawl Stone Soup version 0.18.1-2-ga659475 (webtiles) character file. 9 RumpyFlump the Vexing (level 2, 0/16 HPs) Began as a Deep Elf Arcane Marksman on May 8, 2016. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:05:27 (566 turns). RumpyFlump the Vexing (Deep Elf Arcane Marksman) Turns: 566, Time: 00:05:27 Health: 0/16 AC: 3 Str: 8 XL: 2 Next: 3% Magic: 5/6 EV: 13 Int: 17 God: Gold: 47 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Gourm . i - +0 robe rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . j - +1 hat rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) b - a +0 whip (You found it on level 1 of the Dungeon) g - a +0 hunting sling (You found it on level 1 of the Dungeon) l - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) Missiles d - 12 arrows (quivered) Armour i - a +0 robe (worn) j - a +1 hat (worn) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of amnesia {unknown} k - a scroll of enchant weapon {unknown} Books c - a book of Debilitation Comestibles f - a bread ration {@e1} h - a meat ration {@e2} Skills: - Level 1.0 Fighting + Level 2.9 Bows - Level 2.4 Dodging - Level 1.5 Spellcasting - Level 4.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 4% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) l - a +0 whip (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +0 whip (weapon); l - a +0 club You start resting. Health restored: 12 Found a stone staircase leading down. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A rat comes into view. The helpless rat fails to defend itself. You hit the rat. The rat closely misses you. The rat bites you but does no damage. You closely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! A kobold comes into view. The kobold shouts! A jackal comes into view. Spoiler Alert: The jackal (wandering) is fast! A jackal comes into view. Warning x2: The jackal (wandering) is fast! x2 You barely miss the kobold. The kobold closely misses you. A jackal comes into view. Warning x2: The jackal (wandering) is fast! x2 Spoiler Alert: The jackal (wandering) is fast! Spoiler Alert: The jackal (wandering) is fast! You miss the kobold. The kobold closely misses you. You hit the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you. You take 4 damage, and have 8/12 hp. MASSIVE DAMAGE!! You barely miss the kobold. The kobold hits you. You take 2 damage, and have 6/12 hp. You hit the kobold but do no damage. The kobold hits you. You take 2 damage, and have 4/12 hp. a - a +0 shortbow (weapon) The kobold barely misses you. You are too injured to fight recklessly! Aim: a kobold (severely wounded) You shoot an arrow. The arrow hits the kobold. You kill the kobold! You have reached level 2! MP restored: 6 b - a +0 whip (weapon) a - a +0 shortbow (weapon) You start resting. Spoiler Alert: The jackal (wandering) is fast! You are too injured to fight recklessly! Spoiler Alert: The jackal (wandering) is fast! Unknown command. Spoiler Alert: The jackal (wandering) is fast! Aim: a jackal (hasn't noticed you) You shoot an arrow. The arrow completely misses the jackal. The jackal barks! You hear a bark! x2 Warning x2: The jackal is fast! x2 Aim: a jackal You shoot an arrow. The arrow hits the jackal. The jackal barely misses you. The jackal misses you. Aim: a jackal (heavily wounded) You shoot an arrow. The arrow hits the jackal but does no damage. The jackal barely misses you. Warning x2: The jackal is fast! x2 Aim: a jackal (heavily wounded) You shoot an arrow. The arrow closely misses the jackal. The jackal bites you but does no damage. x3 Aim: a jackal (heavily wounded) You shoot an arrow. The arrow closely misses the jackal. The jackal barely misses you. The jackal bites you but does no damage. x3 Warning x3: The jackal is fast! x3 Aim: a jackal (moderately wounded) You shoot an arrow. The arrow misses the jackal. The jackal misses you. The jackal closely misses you. You don't know that spell. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. Warning x3: The jackal is fast! x3 Okay, then. Unknown command. You don't know that spell. You don't know that spell. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: z Input macro action: Z* Created macro 'z' => 'Z*'. Warning x3: The jackal is fast! x3 Aim: a jackal (chance to defeat MR: 84%) The jackal is outlined in light. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... .........#.##..............#####. .....................>#.......... .........#.......######.#######.. ...†.....#....................... .....†......#.##.###.##+#######.. ######+#....#.##.###.#........#.. ................h....'........'(. ################h##..#........#.. #@##..........##.. ## ##### ##### #h##..........##.. .# #...# #...# #(##.............( .# #...# #.⌠.# #.##..##'####..#.. .###...###...# #.....##.......... .............# #................. ...........<.# #.....##+####..#.. .............# #.###.# .##. .###...###...# #.(...# You could see 3 jackals. Vanquished Creatures 2 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A ball python (D:1) A giant newt (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | RumpyFlump the Deep Elf Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 41 | D:1 | Reached skill level 1 in Fighting 539 | D:1 | Reached XP level 2. HP: 5/16 MP: 6/6 566 | D:1 | HP: 4/16 [jackal (2)] 566 | D:1 | Slain by a jackal Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Bows | | 2.9 Dodging | | 2.4 Spellcasting | | 1.5 Hexes | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 17 Club || 11 Whip || 9 Fire: Shortbow || 17 Cast: Corona || 1 Stab: Sleeping || 1 Armor: Robe || 19 Dodge: Dodged || 47 Vault maps used: D:1: minmay_arrival_hallway, minmay_misc_feat_secret_circle Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.6 | 3.4 | 8.0 | 174.0 Dungeon | 100.0 | 100.0 | 0.6 | 3.4 | 8.0 | 174.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------