Dungeon Crawl Stone Soup version 0.25-a0-478-g33c61bd (webtiles) character file. Game seed: 18036624397276810648, levelgen mode: deterministic 0 Roo2 the Conjurer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Feb 9, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (0 turns). Roo2 the Conjurer (Octopode Wanderer) Turns: 0, Time: 00:00:14 Health: 13/13 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 7 Dex: 9 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . d - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 shield (worn) Potions c - a potion of curing Comestibles f - a ration Skills: + Level 1.0 Fighting Level 1.0 Long Blades + Level 1.0 Dodging + Level 1.3 Stealth + Level 1.0 Shields + Level 2.0 Spellcasting Level 2.0 Conjurations Level 1.0 Charms You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 90% 2 ###.... Slow Hex #....... 90% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Roo2 the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 7 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 shield, a ration; and the following spells available to memorise: Ensorcelled Hibernation, Slow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) PPPPPPPPP.# ...$PPPPP.# PPPP..PPP.####. ...PPP.PP...... PPP.PP.PP...... P.PP.PP.P.... .P.PP.P.P.# PPP.P.P@P.# .P.PP.P.P.# P.PP.PP.P.... PPP.PP.PP##### ...PPP.PP# PPPP..PPP# ....PPPPP# PPPPPPPPP# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Roo2 the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Roo2 set off with the following items: a +0 club, a potion | of curing, a +0 shield, a ration; and the following spells | available to memorise: Ensorcelled Hibernation, Slow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, minmay_octomino_j4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------