Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 10741878774688166859, levelgen mode: deterministic 0 Romra the Vexing (level 1, 16/16 HPs) Began as a Deep Dwarf Arcane Marksman on Nov 28, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (3 turns). Romra the Vexing (Deep Dwarf Arcane Marksman) Turns: 3, Time: 00:00:24 Health: 16/16 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, very slow A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 20 bolts (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: + Level 0.8 Fighting + Level 2.1 Crossbows + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 11% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 16% 2 ###.... Inner Flame Hex/Fire #....... 45% 3 ####... Portal Projectile Hex/Tloc #..... 45% 3 ####... Cause Fear Hex #......... 71% 4 #####.. Leda's Liquefaction Hex/Erth #......... 86% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Romra the Deep Dwarf Arcane Marksman. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Corona (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , , , , ,,, * * * * * * * * ,, , **## #### * ≈#≈≈≈# #≈##≈# * #@#≈≈# , ,* , #≈#<≈+,* ,* #≈≈≈≈#, #≈##≈# , ,* ,#≈≈≈≈# * ### ## * , , > * * *, ,* There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Romra the Deep Dwarf Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 3 | D:1 | Quit the game Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic