ERROR: range check error (20 / 20) Version: Dungeon Crawl Stone Soup 0.26-a0-181-g2520fe3 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 10548308434658317601, deterministic pregen: 1 Version history: Game started: 0.25-a0-890-g62861fb 0.26-a0-158-g66bac3c 0.26-a0-181-g2520fe3 Command line: /usr/games/crawl-git-2520fe3e76 -name Rocky1SA -rc /dgldir/rcfiles/crawl-git/Rocky1SA.rc -macro /dgldir/rcfiles/crawl-git/Rocky1SA.macro -morgue /dgldir/morgue/Rocky1SA/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Rocky1SA:2020-07-04.03:51:17.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-2520fe3e76(_Z17write_stack_traceP8_IO_FILE+0x23) [0x614063]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2520fe3e76(_Z13do_crash_dumpv+0x40c) [0x61be0c]: do_crash_dump() /usr/games/crawl-git-2520fe3e76(_Z20crash_signal_handleri+0x9c) [0x6142ec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7ffba3c370b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7ffba3fd1b7b]: /usr/games/crawl-git-2520fe3e76() [0x61b3fe] /usr/games/crawl-git-2520fe3e76() [0x61b9f6] /usr/games/crawl-git-2520fe3e76(_Z9draw_cellP13screen_cell_tRK9coord_defbi+0xa69) [0xb76709]: draw_cell(screen_cell_t*, coord_def const&, bool, int) /usr/games/crawl-git-2520fe3e76(_Z12view_dungeonP9animationb+0x9c) [0xb7690c]: view_dungeon(animation*, bool) /usr/games/crawl-git-2520fe3e76(_Z10viewwindowbbP9animation+0x33f) [0xb76d9f]: viewwindow(bool, bool, animation*) /usr/games/crawl-git-2520fe3e76(_ZN4bolt4drawERK9coord_def+0xe6) [0x5c70d6]: bolt::draw(coord_def const&) /usr/games/crawl-git-2520fe3e76(_ZN4bolt7do_fireEv+0x3b3) [0x5d27d3]: bolt::do_fire() /usr/games/crawl-git-2520fe3e76(_ZN4bolt4fireEv+0xfd0) [0x5d43c0]: bolt::fire() /usr/games/crawl-git-2520fe3e76(_Z15qazlal_upheaval9coord_defbb+0x694) [0x71e024]: qazlal_upheaval(coord_def, bool, bool) /usr/games/crawl-git-2520fe3e76(_Z20qazlal_disaster_areav+0x415) [0x71eab5]: qazlal_disaster_area() /usr/games/crawl-git-2520fe3e76() [0x573f45] /usr/games/crawl-git-2520fe3e76(_Z15activate_talentRK6talent+0x90) [0x576970]: activate_talent(talent const&) /usr/games/crawl-git-2520fe3e76(_Z16activate_abilityv+0x1d4) [0x576d54]: activate_ability() /usr/games/crawl-git-2520fe3e76(_Z15process_command12command_typeS_+0x115a) [0xc5e81a]: process_command(command_type, command_type) /usr/games/crawl-git-2520fe3e76() [0xc605cb] /usr/games/crawl-git-2520fe3e76(main+0x565) [0xc649d5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7ffba3c227ed]: /usr/games/crawl-git-2520fe3e76() [0x56b6b9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ffba3fd184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007ffba3fd184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000061472b in call_gdb (file=0x7ffba3fbc180) at crash.cc:436 gdb = attach_cmd = "attach 21910\000\000\000\000\000\000\000" #2 0x000000000061be2c in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/Rocky1SA/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR: range check error (20 / 20)" file = 0x7ffba3fbc180 t = 1593834754 name = "/dgldir/morgue/Rocky1SA/crash-Rocky1SA-20200704-035234.txt", '\000' #3 0x00000000006142ec in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007ffba3fd1b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000061b3fe in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe133d6dd0 "ERROR: range check error (20 / 20)", assert=assert@entry=false) at dbg-asrt.cc:817 No locals. #7 0x000000000061b9f6 in die_noline (format=) at dbg-asrt.cc:899 tmp = "range check error (20 / 20)", '\000' mesg = "ERROR: range check error (20 / 20)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffe133d76a0, reg_save_area = 0x7ffe133d75e0}} #8 0x0000000000b76709 in operator[] (index=, this=0x36db52c) at fixedvector.h:57 No locals. #9 draw_cell (cell=cell@entry=0x36db520, gc=..., anim_updates=anim_updates@entry=false, flash_colour=0) at view.cc:1643 __for_range = std::vector of length 489, capacity 512 = {{gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 71, y = 3}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3969}, {gc = {x = 72, y = 3}, tile = 3969}, {gc = {x = 68, y = 3}, tile = 3969}, {gc = {x = 70, y = 4}, tile = 3969}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 71, y = 4}, tile = 3969}, {gc = {x = 71, y = 2}, tile = 3969}, {gc = {x = 69, y = 4}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 68, y = 4}, tile = 3969}, {gc = {x = 68, y = 2}, tile = 3969}, {gc = {x = 70, y = 5}, tile = 3969}, {gc = {x = 68, y = 5}, tile = 3969}, {gc = {x = 71, y = 2}, tile = 3969}, {gc = {x = 72, y = 2}, tile = 3969}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 73, y = 2}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 71, y = 3}, tile = 3969}, {gc = {x = 72, y = 3}, tile = 3969}, {gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 71, y = 4}, tile = 3969}, {gc = {x = 69, y = 4}, tile = 3969}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 69, y = 4}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3968}, {gc = {x = 70, y = 3}, tile = 3968}, {gc = {x = 68, y = 3}, tile = 3968}, {gc = {x = 69, y = 4}, tile = 3968}, {gc = {x = 69, y = 2}, tile = 3968}, {gc = {x = 70, y = 4}, tile = 3968}, {gc = {x = 70, y = 2}, tile = 3968}, {gc = {x = 68, y = 4}, tile = 3968}, {gc = {x = 68, y = 2}, tile = 3968}, {gc = {x = 67, y = 2}, tile = 3968}, {gc = {x = 70, y = 5}, tile = 3968}, {gc = {x = 70, y = 3}, tile = 3968}, {gc = {x = 69, y = 4}, tile = 3968}, {gc = {x = 69, y = 2}, tile = 3968}, {gc = {x = 70, y = 2}, tile = 3968}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 71, y = 2}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 71, y = 3}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3969}, {gc = {x = 72, y = 3}, tile = 3969}, {gc = {x = 70, y = 4}, tile = 3969}, {gc = {x = 71, y = 4}, tile = 3969}, {gc = {x = 68, y = 4}, tile = 3969}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 71, y = 3}, tile = 3969}, {gc = {x = 67, y = 4}, tile = 3969}, {gc = {x = 68, y = 4}, tile = 3969}, {gc = {x = 67, y = 3}, tile = 3969}, {gc = {x = 68, y = 5}, tile = 3969}, {gc = {x = 68, y = 3}, tile = 3969}, {gc = {x = 66, y = 3}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3969}, {gc = {x = 67, y = 2}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3969}, {gc = {x = 67, y = 2}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 74, y = 7}, tile = 3969}, {gc = {x = 75, y = 7}, tile = 3969}, {gc = {x = 73, y = 7}, tile = 3969}, {gc = {x = 76, y = 7}, tile = 3969}, {gc = {x = 72, y = 7}, tile = 3969}, {gc = {x = 74, y = 8}, tile = 3969}, {gc = {x = 75, y = 8}, tile = 3969}, {gc = {x = 73, y = 8}, tile = 3969}, {gc = {x = 74, y = 7}, tile = 3969}, {gc = {x = 75, y = 7}, tile = 3969}, {gc = {x = 73, y = 7}, tile = 3969}, {gc = {x = 76, y = 7}, tile = 3969}, {gc = {x = 72, y = 7}, tile = 3969}, {gc = {x = 74, y = 8}, tile = 3969}, {gc = {x = 75, y = 8}, tile = 3969}, {gc = {x = 73, y = 8}, tile = 3969}, {gc = {x = 68, y = 2}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 67, y = 2}, tile = 3969}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 66, y = 2}, tile = 3969}, {gc = {x = 68, y = 3}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3969}, {gc = {x = 67, y = 3}, tile = 3969}, {gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 66, y = 3}, tile = 3969}, {gc = {x = 69, y = 4}, tile = 3969}, {gc = {x = 70, y = 4}, tile = 3969}, {gc = {x = 68, y = 2}, tile = 3969}, {gc = {x = 69, y = 2}, tile = 3969}, {gc = {x = 67, y = 2}, tile = 3969}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 68, y = 3}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3969}, {gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 69, y = 4}, tile = 3969}, {gc = {x = 70, y = 4}, tile = 3969}, {gc = {x = 68, y = 4}, tile = 3969}, {gc = {x = 69, y = 4}, tile = 3969}, {gc = {x = 67, y = 4}, tile = 3969}, {gc = {x = 70, y = 4}, tile = 3969}, {gc = {x = 68, y = 5}, tile = 3969}, {gc = {x = 68, y = 3}, tile = 3969}, {gc = {x = 69, y = 5}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3969}, {gc = {x = 67, y = 3}, tile = 3969}, {gc = {x = 66, y = 3}, tile = 3969}, {gc = {x = 69, y = 6}, tile = 3969}, {gc = {x = 67, y = 2}, tile = 3969}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 66, y = 2}, tile = 3969}, {gc = {x = 69, y = 4}, tile = 3969}, {gc = {x = 70, y = 4}, tile = 3969}, {gc = {x = 68, y = 3}, tile = 3969}, {gc = {x = 69, y = 3}, tile = 3969}, {gc = {x = 67, y = 2}, tile = 3969}, {gc = {x = 70, y = 2}, tile = 3969}, {gc = {x = 71, y = 4}, tile = 3968}, {gc = {x = 70, y = 4}, tile = 3968}, {gc = {x = 69, y = 4}, tile = 3968}, {gc = {x = 71, y = 3}, tile = 3968}, {gc = {x = 72, y = 3}, tile = 3968}, {gc = {x = 70, y = 5}, tile = 3968}, {gc = {x = 70, y = 3}, tile = 3968}, {gc = {x = 69, y = 3}, tile = 3968}, {gc = {x = 73, y = 2}, tile = 3968}, {gc = {x = 71, y = 4}, tile = 3968}, {gc = {x = 70, y = 4}, tile = 3968}, {gc = {x = 69, y = 4}, tile = 3968}, {gc = {x = 71, y = 3}, tile = 3968}, {gc = {x = 72, y = 3}, tile = 3968}, {gc = {x = 70, y = 3}, tile = 3968}, {gc = {x = 69, y = 3}, tile = 3968}, {gc = {x = 73, y = 2}, tile = 3969}, {gc = {x = 72, y = 2}, tile = 3969}, {gc = {x = 71, y = 2}, tile = 3969}, {gc = {x = 72, y = 3}, tile = 3969}, {gc = {x = 71, y = 4}, tile = 3969}, {gc = {x = 72, y = 3}, tile = 3969}, {gc = {x = 71, y = 4}, tile = 3969}, {gc = {x = 72, y = 2}, tile = 3969}, {gc = {x = 73, y = 2}, tile = 3969}, {gc = {x = 71, y = 2}, tile = 3969}, {gc = {x = 72, y = 3}, tile = 3969}, {gc = {x = 71, y = 3}, tile = 3969}, {gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 72, y = 2}, tile = 3969}, {gc = {x = 71, y = 2}, tile = 3969}, {gc = {x = 72, y = 3}, tile = 3969}, {gc = {x = 71, y = 3}, tile = 3969}, {gc = {x = 70, y = 3}, tile = 3969}, {gc = {x = 66, y = 2}, tile = 3969}, {gc = {x = 67, y = 2}, tile = 3969}, {gc = {x = 65, y = 2}, tile = 3969}, {gc = {x = 68, y = 2}, tile = 3969}, {gc = {x = 66, y = 3}, tile = 3969}, {gc = {x = 67, y = 3}, tile = 3969}, {gc = {x = 68, y = 3}, tile = 3969}, {gc = {x = 66, y = 2}, tile = 3969}, {gc = {x = 67, y = 2}, tile = 3969}, {gc = {x = 68, y = 2}, tile = 3969}, {gc = {x = 66, y = 3}, tile = 3969}, {gc = {x = 67, y = 3}, tile = 3969}, {gc = {x = 68, y = 3}, tile = 3969}, {gc = {x = 63, y = 7}, tile = 3968}, {gc = {x = 64, y = 7}, tile = 3968}, {gc = {x = 62, y = 7}, tile = 3968}, {gc = {x = 65, y = 7}, tile = 3968}, {gc = {x = 63, y = 8}, tile = 3968}, {gc = {x = 64, y = 8}, tile = 3968}, {gc = {x = 62, y = 8}, tile = 3968}, {gc = {x = 63, y = 7}, tile = 3968}, {gc = {x = 64, y = 7}, tile = 3968}, {gc = {x = 62, y = 7}, tile = 3968}, {gc = {x = 65, y = 7}, tile = 3968}, {gc = {x = 63, y = 8}, tile = 3968}, {gc = {x = 64, y = 8}, tile = 3968}, {gc = {x = 62, y = 8}, tile = 3968}, {gc = {x = 69, y = 4}, tile = 3968}, {gc = {x = 70, y = 4}, tile = 3968}, {gc = {x = 68, y = 4}, tile = 3968}, {gc = {x = 69, y = 5}, tile = 3968}, {gc = {x = 69, y = 3}, tile = 3968}, {gc = {x = 70, y = 5}, tile = 3968}, {gc = {x = 70, y = 3}, tile = 3968}, {gc = {x = 68, y = 5}, tile = 3968}, {gc = {x = 68, y = 3}, tile = 3968}, {gc = {x = 67, y = 3}, tile = 3968}, {gc = {x = 69, y = 2}, tile = 3968}, {gc = {x = 70, y = 2}, tile = 3968}...} ep = {x = 9, y = 4} allow_mon_recolour = true mesmerise_excluded = #10 0x0000000000b7690c in view_dungeon (a=a@entry=0x0, anim_updates=anim_updates@entry=false) at view.cc:1504 gc = {x = 70, y = 3} ri = {> = {}, current = {x = 18, y = 5}, topleft = {x = 1, y = 1}, bottomright = {x = 33, y = 17}} cell = 0x36db520 tl = {x = 1, y = 1} br = {x = 33, y = 17} vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x36d4a08} flash_colour = 0 #11 0x0000000000b76d9f in viewwindow (show_updates=, tiles_only=, a=0x0) at view.cc:1406 vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x36d4a08} updating = {val = @0x10775c8, oldval = } anim_updates = false #12 0x00000000005c70d6 in bolt::draw (this=this@entry=0x7ffe133d7e70, p=...) at beam.cc:758 No locals. #13 0x00000000005d27d3 in bolt::do_fire (this=this@entry=0x7ffe133d7e70) at beam.cc:1259 feat = was_seen = #14 0x00000000005d43c0 in bolt::fire (this=0x7ffe133d7e70) at beam.cc:1067 No locals. #15 0x000000000071e024 in qazlal_upheaval (target=..., quiet=quiet@entry=41, fail=fail@entry=false) at god-abil.cc:3361 pos = {x = 70, y = 3} __for_range = std::vector of length 16, capacity 16 = {{x = 71, y = 3}, {x = 72, y = 3}, {x = 70, y = 3}, {x = 69, y = 3}, {x = 71, y = 4}, {x = 71, y = 2}, {x = 72, y = 4}, {x = 72, y = 2}, {x = 70, y = 4}, {x = 70, y = 2}, {x = 73, y = 4}, {x = 73, y = 2}, {x = 69, y = 4}, {x = 72, y = 5}, {x = 73, y = 5}, {x = 69, y = 5}} wall_count = message = "A blizzard blasts the area with ice!" affected = std::vector of length 16, capacity 16 = {{x = 71, y = 3}, {x = 72, y = 3}, {x = 70, y = 3}, {x = 69, y = 3}, {x = 71, y = 4}, {x = 71, y = 2}, {x = 72, y = 4}, {x = 72, y = 2}, {x = 70, y = 4}, {x = 70, y = 2}, {x = 73, y = 4}, {x = 73, y = 2}, {x = 69, y = 4}, {x = 72, y = 5}, {x = 73, y = 5}, {x = 69, y = 5}} pow = beam = {origin_spell = SPELL_NO_SPELL, range = 0, glyph = 35 U'#', colour = 15 '\017', flavour = BEAM_ICE, real_flavour = BEAM_ICE, drop_item = false, item = 0x0, source = {x = 70, y = 3}, target = {x = 70, y = 3}, damage = {num = 3, size = 31}, ench_power = 0, hit = 1500, thrower = KILL_YOU, ex_size = 0, source_id = 4294967295, source_name = "you", name = "blast of ice", short_name = "", hit_verb = "", loudness = 10, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = true, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 0, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = true, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 70, y = 3}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = true, msg_generated = false, noise_generated = true, passed_target = true, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = true, auto_hit = true, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 3969, can_see_invis = true, nightvision = false, message_cache = std::set with 0 elements} #16 0x000000000071eab5 in qazlal_disaster_area () at god-abil.cc:3543 i = weights = std::vector of length 11, capacity 64 = {3, 3, 3, 3, 2, 3, 8, 2, 3, 1, 25} count = 41 friendlies = targets = std::vector of length 11, capacity 64 = {{x = 73, y = 7}, {x = 65, y = 7}, {x = 75, y = 7}, {x = 73, y = 8}, {x = 64, y = 8}, {x = 75, y = 8}, {x = 76, y = 8}, {x = 62, y = 8}, {x = 68, y = 3}, {x = 71, y = 3}, {x = 69, y = 2}} pow = #17 0x0000000000573f45 in _do_ability (fail=fail@entry=false, abil=) at ability.cc:3035 abild = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 14, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} #18 0x0000000000576970 in activate_talent (tal=...) at ability.cc:1747 fail = false ability_result = #19 0x0000000000576d54 in activate_ability () at ability.cc:1278 talents = std::vector of length 7, capacity 8 = {{which = ABIL_FLY, hotkey = 103, fail = 0, is_invocation = false}, {which = ABIL_QAZLAL_UPHEAVAL, hotkey = 97, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_ELEMENTAL_FORCE, hotkey = 98, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_DISASTER_AREA, hotkey = 99, fail = 0, is_invocation = true}, {which = ABIL_RENOUNCE_RELIGION, hotkey = 88, fail = 0, is_invocation = true}, {which = ABIL_EVOKE_BLINK, hotkey = 102, fail = 26, is_invocation = false}, {which = ABIL_EVOKE_BERSERK, hotkey = 104, fail = 36, is_invocation = false}} selected = #20 0x0000000000c5e81a in process_command (cmd=cmd@entry=CMD_USE_ABILITY, prev_cmd=prev_cmd@entry=CMD_MOVE_UP) at main.cc:1877 No locals. #21 0x0000000000c605cb in _input () at main.cc:1145 cmd = CMD_USE_ABILITY real_prev_cmd = CMD_MOVE_UP player_disabled = {was_disabled = false} #22 0x0000000000c649d5 in _launch_game () at main.cc:459 game_start = false #23 _launch_game_loop () at main.cc:365 game_ended = false #24 main (argc=, argv=) at main.cc:317 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2520fe3e76/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2520fe3e76/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2520fe3e76/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_1, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #28, type 0 at (17, 57): feature (stone_stairs_up_i) Marker #120, type 9 at (62, 7): Terrain change marker (33->30, 1) Marker #121, type 9 at (62, 8): Terrain change marker (33->30, 207) Marker #122, type 9 at (64, 7): Terrain change marker (33->30, 121) Marker #123, type 9 at (64, 8): Terrain change marker (33->30, 169) Marker #124, type 9 at (65, 8): Terrain change marker (33->30, 192) Marker #126, type 9 at (66, 7): Terrain change marker (33->30, 115) Marker #127, type 9 at (66, 8): Terrain change marker (33->30, 104) Marker #128, type 9 at (67, 7): Terrain change marker (33->30, 213) Marker #138, type 9 at (70, 2): Terrain change marker (33->30, 191) Marker #139, type 9 at (70, 3): Terrain change marker (33->30, 247) Marker #140, type 9 at (70, 8): Terrain change marker (33->30, 113) Marker #141, type 9 at (71, 3): Terrain change marker (33->30, 166) Marker #142, type 9 at (71, 7): Terrain change marker (33->30, 36) Marker #143, type 9 at (71, 8): Terrain change marker (33->30, 242) Marker #144, type 9 at (72, 2): Terrain change marker (33->30, 90) Marker #145, type 9 at (72, 3): Terrain change marker (33->30, 89) Marker #146, type 9 at (72, 7): Terrain change marker (33->30, 69) Marker #147, type 9 at (72, 8): Terrain change marker (33->30, 71) Marker #149, type 9 at (73, 7): Terrain change marker (33->30, 71) Marker #151, type 9 at (74, 7): Terrain change marker (33->30, 18) Marker #152, type 9 at (74, 8): Terrain change marker (33->30, 194) Marker #157, type 9 at (75, 8): Terrain change marker (33->30, 177) Marker #161, type 9 at (76, 8): Terrain change marker (33->30, 3) Marker #166, type 9 at (77, 7): Terrain change marker (33->30, 216) Marker #167, type 9 at (77, 8): Terrain change marker (33->30, 2) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your shield and gold dragon scales prevent you from hitting the blizzard demon. You hit the blizzard demon. The blizzard demon convulses. The blizzard demon is lightly wounded. You block the blizzard demon's attack. x2 You hit the blizzard demon. The blizzard demon convulses. The blizzard demon is moderately wounded. You whack the blizzard demon! The blizzard demon convulses. The blizzard demon is moderately wounded. The blizzard demon hits you but does no damage. You block the blizzard demon's attack. You whack the blizzard demon! The blizzard demon convulses! The blizzard demon is heavily wounded. You whack the blizzard demon! The blizzard demon convulses! The blizzard demon is almost dead. The blizzard demon gestures at you. The bolt of cold hits you but does no damage. You feel more protected from cold. You punish the blizzard demon, causing immense pain!!! You kill the blizzard demon! Qazlal accepts your kill. No target in view! No target in view! You hear a shout! A nagaraja comes into view. It is wielding a +0 spear. The nagaraja shouts! You hear a shout! x2 The nagaraja spits poison at you. You block the splash of poison. A lich comes into view. The nagaraja spits poison at you. You block the splash of poison. The nagaraja casts a spell at you. The bolt of poison hits you but does no damage. You resist. A deep elf demonologist comes into view. It is wielding a +0 long sword. Found a book of Spatial Translocations. You closely miss the nagaraja. You thrash the lich!! The lich convulses. The lich is moderately damaged. The deep elf demonologist casts a spell. You block the nagaraja's attack. x2 You whack the lich! The lich convulses!! The lich is severely damaged. The lich points at you and mumbles some strange words. The bolt of acid is repelled. You hit the lich. The lich convulses! The lich is almost destroyed. You block the nagaraja's attack. x2 You whack the lich! The lich convulses. You destroy the lich! Qazlal accepts your kill. Your Invocations skill increases to level 23! You closely miss the nagaraja. You block the nagaraja's attack. x2 You hit the nagaraja. The nagaraja is lightly wounded. You whack the nagaraja! The nagaraja is lightly wounded. You block the deep elf demonologist's attack. The nagaraja hits you with a +0 spear. You block the nagaraja's attack. You thrash the nagaraja!! The nagaraja is heavily wounded. A deep elf sorcerer comes into view. It is wielding a +0 long sword. You whack the nagaraja! The nagaraja is severely wounded. You block the nagaraja's attack. x2 You block the deep elf demonologist's attack. You hit the nagaraja. The nagaraja is severely wounded. The deep elf sorcerer casts a spell. The deep elf sorcerer seems to speed up. You block the nagaraja's attack. x2 You whack the nagaraja! The nagaraja is severely wounded. You block the deep elf demonologist's attack. You thrash the nagaraja!! The nagaraja is almost dead. The nagaraja casts a spell. The nagaraja seems to speed up. You punish the nagaraja, causing immense pain!!! You kill the nagaraja! Qazlal accepts your kill. Your Dodging skill increases to level 19! You block the deep elf demonologist's attack. You closely miss the deep elf sorcerer. You block the deep elf sorcerer's attack. Your gold dragon scales prevents you from hitting the deep elf sorcerer. You punish the deep elf sorcerer, causing immense pain!!! The deep elf sorcerer is severely wounded. You block the deep elf sorcerer's attack. You block the deep elf demonologist's attack. The tormentor says, "I will drown you in your own blood." Your gold dragon scales prevents you from hitting the deep elf sorcerer. The deep elf sorcerer is severely wounded. You block the deep elf sorcerer's attack. You closely miss the deep elf sorcerer. The deep elf sorcerer is severely wounded. You block the deep elf demonologist's attack. You thrash the deep elf sorcerer!! You kill the deep elf sorcerer! Qazlal accepts your kill. You whack the deep elf demonologist! The deep elf demonologist is moderately wounded. You block the tormentor's attack. x2 The deep elf demonologist mumbles some strange words. You thrash the deep elf demonologist!! The deep elf demonologist is almost dead. You hit the deep elf demonologist. The deep elf demonologist is almost dead. You block the tormentor's attack. x2 The deep elf demonologist hits you but does no damage. The orange demon stings you but does no damage. x2 The orange demon closely misses you. You punish the deep elf demonologist, causing immense pain!!! You kill the deep elf demonologist! Qazlal accepts your kill. The tormentor disappears in a puff of smoke! The orange demon disappears in a puff of smoke! x2 Your Shields skill increases to level 21! No target in view! No target in view! You see here a +0 long sword. Found a book of Spatial Translocations. Items here: )) [[ † a +0 long sword; a +0 leather armour; a +0 spear; a +0 robe; an elf corpse Found four items. Found five items. You see here a book of Spatial Translocations. You pick up a book of Spatial Translocations and begin reading... You add the spells Blink, Shroud of Golubria, Lesser Beckoning, Gell's Gravitas, Teleport Other and Passage of Golubria to your library. Your protection from cold is fading. Found a book of Misfortune and the Compendium of Boosting Beguiling. You see here a book of Spatial Translocations. You pick up a book of Spatial Translocations and begin reading... Unfortunately, it added no spells to the library. You feel less protected from cold. You see here a book of Cantrips. You pick up a book of Cantrips and begin reading... You add the spells Corona, Animate Skeleton and Apportation to your library. You see here The Arcane Secrets of Theurgy. You pick up The Arcane Secrets of Theurgy and begin reading... You add the spells Ignition and Controlled Blink to your library. Found a book of Callings. You see here a Young Poisoner's Handbook. You pick up a Young Poisoner's Handbook and begin reading... You add the spells Sting, Mephitic Cloud, Ignite Poison and Olgreb's Toxic Radiance to your library. You see here a book of Hexes. You pick up a book of Hexes and begin reading... You add the spells Cause Fear, Yara's Violent Unravelling, Silence and Discord to your library. You see here the Catalogue of Boosts and Companions. You pick up the Catalogue of Boosts and Companions and begin reading... You add the spells Infusion, Summon Lightning Spire and Malign Gateway to your library. You see here the Almanac of Enhancements and Venom. You pick up the Almanac of Enhancements and Venom and begin reading... You add the spells Iskenderun's Battlesphere and Eringya's Noxious Bog to your library. You see here a book of Beasts. You pick up a book of Beasts and begin reading... You add the spells Summon Butterflies, Call Canine Familiar, Summon Ice Beast and Summon Hydra to your library. You see here the Compendium of Boosting Beguiling. You pick up the Compendium of Boosting Beguiling and begin reading... You add the spells Inner Flame and Darkness to your library. You see here a book of Misfortune. You pick up a book of Misfortune and begin reading... You add the spells Confusing Touch, Petrify and Metabolic Englaciation to your library. You see here the Reference Book on Cloudy Clay. You pick up the Reference Book on Cloudy Clay and begin reading... You add the spells Shock, Sandblast, Lightning Bolt and Iron Shot to your library. You see here the Papyrus of Augmentations and the Mountains. You pick up the Papyrus of Augmentations and the Mountains and begin reading... You add the spells Song of Slaying, Spectral Weapon and Bolt of Magma to your library. You see here a book of Callings. You pick up a book of Callings and begin reading... You add the spell Summon Guardian Golem to your library. You see here a +0 flail. You open the door. Found seven items. There is an open door here. u - a wand of paralysis (9) i - 7 potions of magic (gained 5) You see here a potion of mutation. h - 9 potions of haste (gained 5) You see here a potion of mutation. v - a potion of mutation v - 2 potions of mutation (gained 1) p - 10 potions of heal wounds (gained 5) There is an open door here. Really quaff the potion of mutation? You feel extremely strange. You feel slightly disoriented. You feel clever. Your thoughts seem clearer. You feel a strange attunement to the structure of the dungeons. Things that are here: a +0 dagger; a +0 robe; a human corpse There is an open gate to the Coven (Very Hard), spattered with blood here. You see here a +0 robe. Items here: ) [[[ a +0 cloak; a +0 dagger; a +0 ring mail; a +0 robe Search for what [? for help]? amulet HP restored. Items here: ))) [[[ Things that are here: 20 arrows; a +0 short sword; a cursed -3 longbow You see here an arrow. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate leading to the Armoury (Hard) here. Things that are here: a +0 robe; a +0 dagger Things that are here: an uncursed ring of see invisible the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} y - the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} Really put on y - the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse}? You remove your amulet of magic regeneration. You feel stupid. Oops, that amulet feels deathly cold. y - the cursed necklace of Bloodlust (around neck) {*Rage +Rage MR++ Int-3 Slay+6 *Curse} Unknown command. Okay, then. Things that are here: a +0 robe; a +0 dagger There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Main Hall (Safe) here. Items here: ( ))))) [[ You see here a +0 halberd. You see here a cursed -2 dagger. Items here: )) [[ a +0 whip; a +1 cloak; a +0 whip; a +0 robe There is an open gate to the Coven (Very Hard), spattered with blood here. Things that are here: a +0 long sword; a +0 leather armour There is an open gate to the Coven (Very Hard) here. Things that are here: a +0 dagger; a +0 robe; a human skeleton You see here a +0 flail. Drop what? 33/52 slots (_ for help) (? for menu, Esc to quit) You drop 5 scrolls of amnesia. You drop a scroll of summoning. You drop 10 scrolls of identify. You drop an uncursed amulet of magic regeneration. You open the large door. Found twelve items. Found two items. There is a large open door here. m - the ring "Viox" {rF+ Str+6 Int+7} n - the ring of Gaguutoghe {rElec rPois Dex+2 SInv} o - the ring "Foett" {rF+ Int+6 Slay-4 SInv} s - the ring of Reimbursement {+Fly rElec Str+3 Dex+6 Stlth-} A - the ring "Mitsym" {*Contam rElec Int+6 Dex+9 Slay+2} F - the ring "Zeprunlo" {+Blink rF+} G - the ring of Life {EV+6 Str+3 Dex+2} H - the ring of Atheism {rPois Str+2 Slay+3 Stlth-} K - the ring "Faysab" {rF+ rC- rN+ Dex+6} L - the ring of Xom's Recklessness {rC+ Str-4 Dex+4 SInv} M - the ring of Loceacau {+Inv Dex+6 Stlth+} O - a +5 ring of slaying P - the ring "Ocitom" {EV+6 Dex+4} Q - the ring of Salvation {+Inv +Fly rPois rC+} You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or q - a ring of protection from fire; > or I - a +3 ring of slaying You remove your ring of protection from fire. You feel stronger. You feel clever. m - the ring "Viox" (left hand) {rF+ Str+6 Int+7} You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or m - the ring "Viox" {rF+ Str+6 Int+7} > or I - a +3 ring of slaying You remove your +3 ring of slaying. O - a +5 ring of slaying (right hand) Okay, then. Drop what? 43/52 slots (_ for help) (? for menu, Esc to quit) You drop the ring of Gaguutoghe {rElec rPois Dex+2 SInv}. You drop the ring "Foett" {rF+ Int+6 Slay-4 SInv}. You drop the ring of Reimbursement {+Fly rElec Str+3 Dex+6 Stlth-}. You drop the ring "Mitsym" {*Contam rElec Int+6 Dex+9 Slay+2}. You drop the ring "Zeprunlo" {+Blink rF+}. You drop the ring of Life {EV+6 Str+3 Dex+2}. You drop the ring of Atheism {rPois Str+2 Slay+3 Stlth-}. You drop the ring "Faysab" {rF+ rC- rN+ Dex+6}. You drop the ring of Xom's Recklessness {rC+ Str-4 Dex+4 SInv}. You drop the ring of Loceacau {+Inv Dex+6 Stlth+}. You drop the ring "Ocitom" {EV+6 Dex+4}. Drop what? 32/52 slots (_ for help) (? for menu, Esc to quit) You drop a +3 ring of slaying. You drop the ring of Salvation {+Inv +Fly rPois rC+}. There is a large open door here. Items here: " ??? an uncursed amulet of magic regeneration 10 scrolls of identify; a scroll of summoning; 5 scrolls of amnesia You open the large door. Found fourteen items. There is a large open door here. n - the amulet of Maomnoo {Gourm *Corrode rC+++ Dex+5} o - the amulet "Huima" {Spirit +Blink Dex+2 Stlth-} s - the amulet of Ciywnu {Str+4 Dex+3} A - the ring "Komeykei" {+Inv Str+3 Dex+2 Slay+5} F - the amulet "Fiugacak" {rC+ Str+5 Int-2 Dex+2} G - the amulet "Ocympul" {Faith Fragile rF+ rC+ Str+5} H - the ring of Tomorrow {Fire MP+9 Dex-5 SInv} I - the amulet "Sack" {Reflect rPois rN+ MR+++ Int-3 SH+5} K - the amulet "Kuluuluu" {Faith Str+3 Stlth-} L - the amulet of Faangop {rN+ Str+3 Int-2 Dex+4} M - the amulet "Reschasm" {Gourm Int+7 Dex+3 SInv Stlth-} P - the ring "Fuawith" {rF++ Str-2 Int+3 SInv Stlth+} Q - the ring of Suonirph {rC+ rN+ MR+ Dex+2 Slay+5} R - the amulet "Yrhodyit" {RegenMP Fragile rElec rC++ Dex+2} Okay, then. Welcome back, Rocky1SA the Gargoyle Fighter. Qazlal says: Let the forces of nature tear it all down! Press ? for a list of commands and other information. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or m - the ring "Viox" {rF+ Str+6 Int+7} > or O - a +5 ring of slaying You remove your +5 ring of slaying. You feel agile. Q - the ring of Suonirph (right hand) {rC+ rN+ MR+ Dex+2 Slay+5} Okay, then. Drop what? 44/52 slots (_ for help) (? for menu, Esc to quit) You drop the amulet of Maomnoo {Gourm *Corrode rC+++ Dex+5}. You drop the amulet "Huima" {Spirit +Blink Dex+2 Stlth-}. You drop the amulet of Ciywnu {Str+4 Dex+3}. You drop an uncursed ring of protection from cold. You drop the ring "Komeykei" {+Inv Str+3 Dex+2 Slay+5}. You drop the amulet "Ocympul" {Faith Fragile rF+ rC+ Str+5}. You drop the ring of Tomorrow {Fire MP+9 Dex-5 SInv}. You drop the amulet "Sack" {Reflect rPois rN+ MR+++ Int-3 SH+5}. You drop the amulet "Kuluuluu" {Faith Str+3 Stlth-}. You drop the amulet of Faangop {rN+ Str+3 Int-2 Dex+4}. You drop the amulet "Reschasm" {Gourm Int+7 Dex+3 SInv Stlth-}. You drop a +5 ring of slaying. Drop what? 32/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of protection from fire. You drop the amulet "Fiugacak" {rC+ Str+5 Int-2 Dex+2}. You drop the amulet "Yrhodyit" {RegenMP Fragile rElec rC++ Dex+2}. Items here: """""""" ==== Things that are here: the amulet "Yrhodyit" {RegenMP Fragile rElec rC++ Dex+2} the amulet "Fiugacak" {rC+ Str+5 Int-2 Dex+2} an uncursed ring of protection from fire There is a large open door here. You see here a +0 rapier. Things that are here: a +0 robe; a +0 dagger There is an open gate to the Coven (Very Hard) here. There is an open gate to the Coven (Very Hard), spattered with blood here. Things that are here: a +0 leather armour; a +0 long sword Items here: )) [[ a +0 robe; a +0 whip; a +1 cloak; a +0 whip You are feeling hungry. You eat one of the 19 rations. That ration really hit the spot! You eat one of the 18 rations. That ration really hit the spot! You eat one of the 17 rations. That ration really hit the spot! You open the large door. An Ice Fiend comes into view. The Ice Fiend roars! The Ice Fiend gestures at you. The bolt of cold hits you! You resist. There is a large open door to the Hallway of Sentries (Extremely Hard) here. You completely miss the Ice Fiend. You block the Ice Fiend's attack. x2 You whack the Ice Fiend! The Ice Fiend convulses! The Ice Fiend is lightly wounded. You whack the Ice Fiend! The Ice Fiend convulses!! The Ice Fiend is heavily wounded. The Ice Fiend gestures at you. The bolt of cold misses you. You thrash the Ice Fiend!! The Ice Fiend convulses! The Ice Fiend is almost dead. You thrash the Ice Fiend!! You kill the Ice Fiend! Qazlal accepts your kill. There is a large open door to the Hallway of Sentries (Extremely Hard) here. You hear a chilling moan. You open the door. A curse toe comes into view. The curse toe gives a chilling moan. The curse toe gestures. You thrash the deathcap!! The deathcap convulses! The deathcap is almost destroyed. You devastate the deathcap!!! You destroy the deathcap! You block the wandering mushroom's attack. There is an open door here. You thrash the curse toe!! The curse toe convulses!!! The curse toe is severely damaged. You thrash the curse toe!! The curse toe convulses! You destroy the curse toe! Qazlal accepts your kill. The wandering mushroom disappears in a puff of smoke! Your Fighting skill increases to level 24! Emergency fixup: removing player from wall at 77,37. Please report this as a bug! Welcome back, Rocky1SA the Gargoyle Fighter. Qazlal says: Let the forces of nature tear it all down! Welcome back, Rocky1SA the Gargoyle Fighter. Qazlal says: Let the forces of nature tear it all down! Press ? for a list of commands and other information. There is an open door to the Entrance Hall (Safe) here. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. Things that are here: a +0 giant club x2 Things that are here: a +0 robe; a +0 long sword You see here a +0 flail. Okay, then. As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Items here: ( ))))) [[ You see here a +0 halberd. You see here a cursed -2 dagger. You open the large door. An Ice Fiend comes into view. The Ice Fiend roars! The Ice Fiend gestures at you. The bolt of cold is repelled. You hear a sizzling sound! The Ice Fiend gestures at you. The bolt of cold hits you. You resist. You hear a sizzling sound! There is a large open door to the Hallway of Sentries (Extremely Hard) here. You block the Ice Fiend's attack. x2 There is a large open door to the Hallway of Sentries (Extremely Hard) here. You punish the Ice Fiend, causing immense pain!!! The Ice Fiend convulses!! The Ice Fiend is severely wounded. You whack the Ice Fiend! The Ice Fiend convulses! You kill the Ice Fiend! Qazlal accepts your kill. You open the door. A curse toe comes into view. The curse toe gives a chilling moan. There is an open door here. You hit the curse toe but do no damage. You whack the curse toe! The curse toe convulses. The curse toe is lightly damaged. You completely miss the curse toe. The curse toe is lightly damaged. You whack the curse toe! The curse toe convulses! The curse toe is moderately damaged. You thrash the curse toe!! The curse toe convulses. The curse toe is heavily damaged. You hit the curse toe but do no damage. The curse toe is heavily damaged. You thrash the curse toe!! The curse toe convulses!! You destroy the curse toe! Qazlal accepts your kill. You hear a deafening roar! You open the door. A pearl dragon comes into view. The pearl dragon roars deafeningly! You thrash the pearl dragon!! The pearl dragon is moderately wounded. You thrash the pearl dragon!! The pearl dragon is heavily wounded. You block the pearl dragon's attack. x2 You punish the pearl dragon, causing immense pain!!! You kill the pearl dragon! Qazlal accepts your kill. The pearl dragon scales are intact enough to wear. There is an open door, spattered with blood here. Things that are here: +0 pearl dragon scales; a pearl dragon corpse You hear a shout! You open the door. A titan comes into view. The titan shouts! The titan waves its arms in wide circles. The air twists around and strikes you. You block the titan's attack. There is an open door here. You whack the titan! The titan is lightly wounded. The titan hits you but does no damage. You punish the titan, causing immense pain!!! The titan is heavily wounded. You hit the titan but do no damage. The titan is heavily wounded. You block the titan's attack. You thrash the titan!! The titan is severely wounded. You whack the titan! The titan is almost dead. You block the titan's attack. You whack the titan! The titan is almost dead. You thrash the titan!! You kill the titan! Qazlal accepts your kill. You hear a shout! You open the door. A titan comes into view. The titan shouts! You thrash the titan!! The titan is moderately wounded. You punish the titan, causing immense pain!!! The titan is severely wounded. The titan gestures wildly while chanting. The titan is healed somewhat. You thrash the titan!! The titan is severely wounded. You punish the titan, causing immense pain!!! You kill the titan! Qazlal accepts your kill. Your Invocations skill increases to level 24! There is an open door, spattered with blood here. You hear a horrible gurgling sound! You open the door. A green ugly thing comes into view. The green ugly thing gurgles horribly! You whack the green ugly thing! The green ugly thing is lightly wounded. You block the green ugly thing's attack. You punish the green ugly thing, causing immense pain!!! The green ugly thing is severely wounded. You punish the green ugly thing, causing immense pain!!! You kill the green ugly thing! Qazlal accepts your kill. Your Shields skill increases to level 22! There is an open door, spattered with blood here. You see here an ugly thing corpse. You hear a shout! You hear a trumpeting! You hear a roar! x2 You hear a shout! You open the door. A hydra, a dire elephant, an orb of fire, a deep elf demonologist, a nagaraja, a Tzitzimitl, Mennas and an iron elemental come into view. Mennas is wielding a +1 eudemon blade of holy wrath. The nagaraja shouts! The dire elephant trumpets! The Tzitzimitl roars! The five-headed hydra roars! The deep elf demonologist shouts! The nagaraja mumbles some strange words. The nagaraja seems to speed up. Nature churns violently around you! The cutting wind hits the orb of fire!!! The orb of fire gets badly buffeted. The orb of fire is moderately damaged. The cutting wind hits the five-headed hydra!! The five-headed hydra is heavily wounded. The cutting wind hits the dire elephant! The dire elephant is lightly wounded. The cutting wind hits the Tzitzimitl!!!! The Tzitzimitl gets badly buffeted. The Tzitzimitl is severely wounded. The cutting wind hits the nagaraja! The nagaraja is lightly wounded. The cutting wind hits Mennas!!! Mennas gets badly buffeted. Mennas is heavily wounded. The cutting wind hits the iron elemental!! The iron elemental is moderately damaged. The cutting wind hits the iron elemental!!! The iron elemental is severely damaged. The cutting wind hits the Tzitzimitl!!! The Tzitzimitl gets badly buffeted. You kill the Tzitzimitl! Qazlal accepts your kill. The cutting wind hits the nagaraja!!! The nagaraja is almost dead. The cutting wind hits Mennas!!! Mennas gets badly buffeted. Mennas is almost dead. The cutting wind hits the orb of fire!!!! The orb of fire gets badly buffeted. The orb of fire is almost destroyed. The cutting wind hits the five-headed hydra!!! You kill the five-headed hydra! Qazlal accepts your kill. The blast of magma engulfs the nagaraja!!! You kill the nagaraja! Qazlal accepts your kill. Your Dodging skill increases to level 20! The blast of magma engulfs the orb of fire!! The orb of fire partially resists. The orb of fire is almost destroyed. The blast of magma engulfs the iron elemental!! The iron elemental partially resists. The iron elemental is almost destroyed. The cutting wind hits Mennas!!!! Mennas gets badly buffeted. You kill Mennas! Qazlal accepts your kill. Your Fighting skill increases to level 25! Your Armour skill increases to level 25! The cutting wind hits the orb of fire!! The orb of fire gets badly buffeted. You destroy the orb of fire! Qazlal accepts your kill. You have reached level 18! Your experience leads to an increase in your attributes! Your base attributes are Str 23, Int 12, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. The cutting wind hits the iron elemental!! You destroy the iron elemental! Qazlal accepts your kill. The blast of rubble hits the dire elephant. The dire elephant is lightly wounded. The blast of ice hits the dire elephant!! The dire elephant is heavily wounded. The dire elephant is flash-frozen. You barely miss the deep elf demonologist. You block the deep elf demonologist's attack. You thrash the deep elf demonologist!! The deep elf demonologist is moderately wounded. You thrash the deep elf demonologist!! The deep elf demonologist is almost dead. The dire elephant is no longer encased in ice. You block the deep elf demonologist's attack. You thrash the deep elf demonologist!! You kill the deep elf demonologist! Qazlal accepts your kill. You punish the dire elephant, causing immense pain!!! The dire elephant is almost dead. You whack the dire elephant! You kill the dire elephant! Qazlal accepts your kill. There is an open door, spattered with blood here. Things that are here: a +0 short sword; an elf corpse Why would you want to do that? Why would you want to do that? Things that are here: a +1 eudemon blade of holy wrath; a +0 tower shield You open the door. A shadow dragon comes into view. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you but does no damage. You resist. The shadow dragon barely misses you. You block the shadow dragon's attack. x2 There is an open door here. You punish the shadow dragon, causing immense pain!!! The shadow dragon is moderately wounded. You hit the shadow dragon. The shadow dragon is moderately wounded. You block the shadow dragon's attack. x3 You whack the shadow dragon! The shadow dragon is heavily wounded. You thrash the shadow dragon!! The shadow dragon is heavily wounded. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you but does no damage. You resist. You whack the shadow dragon! The shadow dragon is severely wounded. You whack the shadow dragon! The shadow dragon is severely wounded. You block the shadow dragon's attack. x3 You barely miss the shadow dragon. The shadow dragon is severely wounded. You whack the shadow dragon! The shadow dragon is almost dead. You block the shadow dragon's attack. x3 You barely miss the shadow dragon. The shadow dragon is severely wounded. You punish the shadow dragon, causing immense pain!!! You kill the shadow dragon! Qazlal accepts your kill. Your Shields skill increases to level 23! Your Invocations skill increases to level 25! You hear a shout! You open the door. Louise the Corrupted comes into view. She is wielding a +1 vampiric demon trident and wearing a +4 chain mail of poison resistance. You block Louise's attack. You block Louise's attack. There is an open door here. Louise blocks your attack. Louise blocks your attack. You block Louise's attack. You hit Louise but do no damage. Louise blocks your attack. Louise misses you. Louise blocks your attack. You whack Louise! Louise is lightly wounded. You block Louise's attack. Louise blocks your attack. Louise is lightly wounded. Louise blocks your attack. Louise is lightly wounded. Louise hits you but does no damage. You hit Louise but do no damage. Louise is lightly wounded. Louise blocks your attack. Louise is lightly wounded. Louise gestures at you while chanting. The sting is repelled. You whack Louise! Louise is moderately wounded. You punish Louise, causing immense pain!!! Louise is severely wounded. You block Louise's attack. Louise blocks your attack. Louise is severely wounded. Louise blocks your attack. Louise is severely wounded. You thrash Louise!! Louise is almost dead. Louise casts a spell at you. You block the sting. You hit Louise. Louise is almost dead. You hit Louise. You kill Louise! Qazlal accepts your kill. You hear a roar! Items here: ) [[ † a +1 vampiric demon trident; a +4 chain mail of poison resistance a +0 tower shield; the human corpse of Louise You open the door. A Tzitzimitl comes into view. The Tzitzimitl roars! You whack the Tzitzimitl! The Tzitzimitl convulses! The Tzitzimitl is moderately wounded. You whack the Tzitzimitl! The Tzitzimitl convulses! The Tzitzimitl is heavily wounded. The Tzitzimitl engulfs you but does no damage. You block the Tzitzimitl's attack. You hit the Tzitzimitl. The Tzitzimitl convulses. The Tzitzimitl is heavily wounded. You thrash the Tzitzimitl!! The Tzitzimitl convulses!! The Tzitzimitl is almost dead. The Tzitzimitl gestures at you. The bolt of negative energy hits you but does no damage. You resist. You thrash the Tzitzimitl!! You kill the Tzitzimitl! Qazlal accepts your kill. There is an open door here. You hear a shout! You open the door. A yaktaur comes into view. The yaktaur shouts! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. The yaktaur unwields a +0 arbalest. You block the yaktaur's attack. There is an open door here. You hit the yaktaur. The yaktaur is lightly wounded. You thrash the yaktaur!! The yaktaur is almost dead. You block the yaktaur's attack. You thrash the yaktaur!! You kill the yaktaur! Qazlal accepts your kill. Things that are here: a +0 arbalest; 19 bolts; a yaktaur corpse You open the door. A greater mummy comes into view. You whack the greater mummy! The greater mummy convulses!! The greater mummy is lightly damaged. The greater mummy casts a spell. You devastate the greater mummy!!! The greater mummy convulses!! The greater mummy is heavily damaged. You completely miss the greater mummy. The greater mummy is heavily damaged. You block the greater mummy's attack. You block the emperor scorpion's attack. x3 You devastate the greater mummy!!! The greater mummy convulses!! The greater mummy is almost destroyed. You devastate the greater mummy!!! You destroy the greater mummy! Qazlal accepts your kill. The emperor scorpion disappears in a puff of smoke! x2 You feel extremely nervous for a moment... Your body is wracked with pain! There is an open door here. You open the door. An azure jelly comes into view. The azure jelly quivers. You thrash the azure jelly!! The azure jelly is moderately wounded. You whack the azure jelly! The azure jelly is moderately wounded. You block the azure jelly's attack. The azure jelly hits you but does no damage. You block the azure jelly's attack. x2 You barely miss the azure jelly. The azure jelly is moderately wounded. The azure jelly closely misses you. You block the azure jelly's attack. x3 You hit the azure jelly. The azure jelly is moderately wounded. You hit the azure jelly. The azure jelly is moderately wounded. You block the azure jelly's attack. x3; The azure jelly misses you. You barely miss the azure jelly. The azure jelly is moderately wounded. You block the azure jelly's attack. x3; The azure jelly misses you. You thrash the azure jelly!! The azure jelly is severely wounded. You barely miss the azure jelly. The azure jelly is severely wounded. You block the azure jelly's attack. x2 The azure jelly hits you but does no damage. You block the azure jelly's attack. You thrash the azure jelly!! The azure jelly is almost dead. You block the azure jelly's attack. x4 You punish the azure jelly, causing immense pain!!! You kill the azure jelly! Qazlal accepts your kill. There is an open door here. As you open the large door, it creaks loudly! There is a large open door to the Golden Pit (Nightmare!) here. There is a large open door to the Golden Pit (Nightmare!) here. You start resting. HP restored. You hear a shout! x3; You hear two shouts! You hear a shout! You hear two shouts! x2; You hear a shout! x14; You hear two shouts! x2 You hear a shout! You hear a shout! x5; You hear two shouts! You hear a shout! x10 You open the door. 24 giants come into view. A fire giant is wielding a +0 great sword of flaming. A fire giant is wielding a +2 great sword of flaming. A fire giant is wielding a +1 great sword of flaming. A frost giant is wielding a +2 battleaxe of freezing. A fire giant is wielding a +2 great sword of flaming. A frost giant is wielding a +2 battleaxe of freezing. A frost giant is wielding a +2 great mace of protection. The cyclops shouts! The fire giant shouts! The cyclops shouts! x2 The fire giant shouts! The stone giant shouts! The titan shouts! The stone giant shouts! The ettin shouts in stereo! The cyclops shouts! The frost giant shouts! The fire giant shouts! The titan shouts! The frost giant shouts! The titan shouts! The ettin shouts in stereo! x2 The titan shouts! The cyclops shouts! The stone giant shouts! You hear two shouts! You hear a shout! x3; You hear two shouts! You hear a shout! x2 A frost giant comes into view. It is wielding a +3 battleaxe of freezing. You hear a shout! x2; You hear two shouts! Found twenty-one items. Nature churns violently around you! The blast of ice hits the cyclops!!! You kill the cyclops! Qazlal accepts your kill. The blast of ice hits the ettin!!! The ettin is heavily wounded. The ettin is flash-frozen. The blast of ice hits the frost giant!! The frost giant partially resists. The frost giant is moderately wounded. The frost giant is flash-frozen. The blast of ice hits the titan!!! The titan is heavily wounded. The titan is flash-frozen. The blast of ice hits the fire giant!!! The fire giant is moderately wounded. The fire giant is flash-frozen. The blast of ice hits the fire giant!!! The fire giant is severely wounded. The fire giant is flash-frozen. The blast of ice hits the cyclops!!! You kill the cyclops! Qazlal accepts your kill. The blast of ice hits the frost giant!!! The frost giant partially resists. The frost giant is heavily wounded. The frost giant is flash-frozen. The blast of ice hits the stone giant!! The stone giant is moderately wounded. The stone giant is flash-frozen. The blast of ice hits the cyclops!!! You kill the cyclops! Qazlal accepts your kill. Your Dodging skill increases to level 21! The blast of ice hits the cyclops!!!! You kill the cyclops! Qazlal accepts your kill. Your Armour skill increases to level 26! The blast of ice hits the frost giant!! The frost giant partially resists. The frost giant is lightly wounded. The frost giant is flash-frozen. The blast of ice hits the ettin!!! The ettin is almost dead. The ettin is flash-frozen. The blast of ice hits the stone giant!! The stone giant is moderately wounded. The stone giant is flash-frozen. The blast of ice hits the titan!! The titan is moderately wounded. The titan is flash-frozen. The blast of ice hits the stone giant! The stone giant is moderately wounded. The blast of ice hits the fire giant!!! The fire giant is severely wounded. The fire giant is flash-frozen. The blast of ice hits the stone giant! The stone giant is lightly wounded. The stone giant is flash-frozen. The blast of ice hits the ettin!!! You kill the ettin! Qazlal accepts your kill. Your Fighting skill increases to level 26! The blast of ice hits the titan! The titan is severely wounded. The blast of ice hits the frost giant!!! The frost giant partially resists. The frost giant is almost dead. The blast of rubble hits the frost giant!!! The frost giant is severely wounded. The blast of rubble hits the fire giant!!! The fire giant is almost dead. The blast of rubble hits the fire giant!! The fire giant is almost dead. The blast of rubble hits the frost giant!!! The frost giant is severely wounded. The blast of rubble hits the ettin!! You kill the ettin! Qazlal accepts your kill. The blast of rubble hits the cyclops!!! You kill the cyclops! Qazlal accepts your kill. The blast of rubble hits the stone giant! The stone giant is heavily wounded. The cutting wind hits the stone giant!!! The stone giant is almost dead. The cutting wind hits the frost giant!! You kill the frost giant! Qazlal accepts your kill. The cutting wind hits the titan!!! You kill the titan! Qazlal accepts your kill. The cutting wind hits the fire giant!!! You kill the fire giant! Qazlal accepts your kill. The cutting wind hits the frost giant!!! You kill the frost giant! Qazlal accepts your kill. Your Shields skill increases to level 24! The cutting wind hits the frost giant!! The frost giant is almost dead. The cutting wind hits the frost giant!!! The frost giant is severely wounded. The cutting wind hits the frost giant! The frost giant is almost dead. The cutting wind hits the stone giant!!! The stone giant is heavily wounded. The cutting wind hits the titan!!! The titan is severely wounded. The cutting wind hits the fire giant!! You kill the fire giant! Qazlal accepts your kill. The cutting wind hits the titan! The titan is lightly wounded. You hear a shout! The blast of ice hits the cyclops!!! The cyclops is severely wounded. The cyclops is flash-frozen. The blast of ice hits the stone giant!!! The stone giant is almost dead. The stone giant is flash-frozen. The blast of ice hits the titan!!! The titan is severely wounded. The titan is flash-frozen. The blast of ice hits the frost giant!! The frost giant partially resists. You kill the frost giant! Qazlal accepts your kill. The blast of ice hits the frost giant!! The frost giant partially resists. The frost giant is almost dead. The frost giant is flash-frozen. The blast of ice hits the titan!!! You kill the titan! Qazlal accepts your kill. Your Invocations skill increases to level 26! The blast of ice hits the ettin!! The ettin is heavily wounded. The ettin is flash-frozen. The blast of ice hits the stone giant!!! You kill the stone giant! Qazlal accepts your kill. The blast of ice hits the titan!!! You kill the titan! Qazlal accepts your kill. The blast of ice hits the titan!!! The titan is moderately wounded. The titan is flash-frozen. The blast of ice hits the cyclops!!! You kill the cyclops! Qazlal accepts your kill. x2 You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. The blast of rubble hits the stone giant!!! You kill the stone giant! Qazlal accepts your kill. The blast of rubble hits the stone giant. The stone giant is moderately wounded. The blast of ice hits the stone giant!!! The stone giant is severely wounded. The blast of ice hits the fire giant!!! You kill the fire giant! Qazlal accepts your kill. The blast of ice hits the stone giant!!! You kill the stone giant! Qazlal accepts your kill. You hear a shout! Qazlal accepts your kill. You feel a bit more experienced. The cutting wind hits the stone giant!! You kill the stone giant! Qazlal accepts your kill. x2 You feel a bit more experienced. The cutting wind hits the fire giant!!! The fire giant is heavily wounded. The blast of rubble hits the ettin!! The ettin is almost dead. The blast of rubble hits the fire giant!!! You kill the fire giant! Qazlal accepts your kill. x2 You have mastered Fighting! You have mastered Armour! You feel a bit more experienced. The blast of rubble hits the frost giant!!! You kill the frost giant! Qazlal accepts your kill. x2 Your Shields skill increases to level 25! You feel a bit more experienced. Qazlal accepts your kill. Your Dodging skill increases to level 22! You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. You hear a sizzling sound! Qazlal accepts your kill. You feel a bit more experienced. Qazlal accepts your kill. You have mastered Invocations! You feel a bit more experienced. You hear a shout! Qazlal accepts your kill. You feel a bit more experienced. Qazlal accepts your kill. You feel a bit more experienced. The blast of rubble hits the ettin!! You kill the ettin! Qazlal accepts your kill. The blast of rubble hits the titan!!! The titan is severely wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25-a0-890-g62861fb 0.26-a0-158-g66bac3c 0.26-a0-181-g2520fe3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Rocky1SA] Species: Gargoyle Job: Fighter HP: 145/145; mods: 0/0 MP: 34/35; mod: 0 Stats: 34 (34) 18 (18) 12 (12) Position: (69, 7), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 25016 | 0/0 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 16 | 8200 | 0/1250 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 27 | 25018 | 2/0 Dodging | X | 1 | 50 | 22 | 26401 | 1370/2970 Stealth | X | 0 | 0 | 0 | 0 | 0/35 Shields | X | 1 | 50 | 25 | 21932 | 1373/2145 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/42 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 27 | 25019 | 3/0 Evocations | X | 0 | 0 | 7 | 1731 | 67/476 Spell bugs: Durations: Attributes: #12: 117 #23: 2031 #24: 284702027 #27: 313937 #49: 149 #59: 1 Mutations: big wings: 1 (innate) clarity: 1 negative energy resistance: 1 (innate) sense surroundings: 1 electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +8 sacred scourge of holy wrath eq slot #1, inv slot #0: +1 cloak eq slot #2, inv slot #30: +2 hat of magic resistance eq slot #3, inv slot #29: +2 pair of gloves eq slot #4, inv slot #27: +0 pair of boots of the Forest {+Blink MR+ Int+2 SInv} eq slot #5, inv slot #35: +7 tower shield of Agoraphobia {*Contam rN+++ Str+4 Slay+3} eq slot #6, inv slot #10: +5 gold dragon scales eq slot #7, inv slot #12: ring "Viox" {rF+ Str+6 Int+7} eq slot #8, inv slot #42: ring of Suonirph {rC+ rN+ MR+ Dex+2 Slay+5} eq slot #9, inv slot #24: necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ********###########** *,,,,,,,,)(()((()(,,* *,,,,,,,,,§())()},,,* * *,,,,,,,,,,§)()),,,,* * *,,,,,,,,,,,§)(,,,,,* *********#######C######### **,,,,,,,.....○.@§..§....# **,,,,,,,.........§......# *********###############'# * ****** *** *** *** #'# * *,**,***,***,***,****#.# * *+*,,,+,,,+,,,+,,,+,*#'# ***,+*,+**,+**,***,+***#.# **,,,***,***,***,***,**#'# **,*+****,****,,,+,,,*#)# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 10 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (6, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (6, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (6, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 21 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 25 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 27 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 29 at (23, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 34 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 36 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 37 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 42 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 44 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 45 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 47 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 49 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 50 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 51 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 52 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 53 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 55 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 56 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 57 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 59 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 60 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 61 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 63 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 64 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 67 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 68 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 69 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 73 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 75 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 76 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 84 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 85 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 86 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 87 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 88 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 92 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 93 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 94 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 95 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 96 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 100 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 108 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 109 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 110 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 111 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 112 at (53, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 113 at (55, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 114 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (59, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 117 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 118 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 119 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 125 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (67, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 132 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 133 at (68, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 134 at (68, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 135 at (69, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 136 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 137 at (69, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 148 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 150 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 153 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 155 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 160 at (75, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 162 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 163 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 164 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 165 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 168 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 169 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 170 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 171 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 172 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 173 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 174 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 175 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 176 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 177 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 178 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 179 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 180 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 181 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 182 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 183 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 184 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 185 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 186 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 187 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 188 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 189 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 190 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 191 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 192 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 193 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 194 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 195 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 196 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 197 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 198 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 199 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 200 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 201 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 202 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 203 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>