ERROR: range check error (20 / 20) Version: Dungeon Crawl Stone Soup 0.26-a0-181-g2520fe3 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 10548308434658317601, deterministic pregen: 1 Version history: Game started: 0.25-a0-890-g62861fb 0.26-a0-158-g66bac3c 0.26-a0-181-g2520fe3 Command line: /usr/games/crawl-git-2520fe3e76 -name Rocky1SA -rc /dgldir/rcfiles/crawl-git/Rocky1SA.rc -macro /dgldir/rcfiles/crawl-git/Rocky1SA.macro -morgue /dgldir/morgue/Rocky1SA/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Rocky1SA:2020-07-04.03:05:44.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-git-2520fe3e76(_Z17write_stack_traceP8_IO_FILE+0x23) [0x614063]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2520fe3e76(_Z13do_crash_dumpv+0x40c) [0x61be0c]: do_crash_dump() /usr/games/crawl-git-2520fe3e76(_Z20crash_signal_handleri+0x9c) [0x6142ec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f5db106e0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f5db1408b7b]: /usr/games/crawl-git-2520fe3e76() [0x61b3fe] /usr/games/crawl-git-2520fe3e76() [0x61b9f6] /usr/games/crawl-git-2520fe3e76() [0xbd66fa] /usr/games/crawl-git-2520fe3e76(_Z18pack_cell_overlaysRK9coord_defR17crawl_view_buffer+0xb40) [0xbd76f0]: pack_cell_overlays(coord_def const&, crawl_view_buffer&) /usr/games/crawl-git-2520fe3e76(_ZN14TilesFramework12load_dungeonERK17crawl_view_bufferRK9coord_def+0xe4e) [0xbdb1ce]: TilesFramework::load_dungeon(crawl_view_buffer const&, coord_def const&) /usr/games/crawl-git-2520fe3e76(_Z10viewwindowbbP9animation+0x383) [0xb76de3]: viewwindow(bool, bool, animation*) /usr/games/crawl-git-2520fe3e76(_ZN4bolt4drawERK9coord_def+0xe6) [0x5c70d6]: bolt::draw(coord_def const&) /usr/games/crawl-git-2520fe3e76(_ZN4bolt7do_fireEv+0x3b3) [0x5d27d3]: bolt::do_fire() /usr/games/crawl-git-2520fe3e76(_ZN4bolt4fireEv+0xfd0) [0x5d43c0]: bolt::fire() /usr/games/crawl-git-2520fe3e76(_Z15qazlal_upheaval9coord_defbb+0x694) [0x71e024]: qazlal_upheaval(coord_def, bool, bool) /usr/games/crawl-git-2520fe3e76(_Z20qazlal_disaster_areav+0x415) [0x71eab5]: qazlal_disaster_area() /usr/games/crawl-git-2520fe3e76() [0x573f45] /usr/games/crawl-git-2520fe3e76(_Z15activate_talentRK6talent+0x90) [0x576970]: activate_talent(talent const&) /usr/games/crawl-git-2520fe3e76(_Z16activate_abilityv+0x1d4) [0x576d54]: activate_ability() /usr/games/crawl-git-2520fe3e76(_Z15process_command12command_typeS_+0x115a) [0xc5e81a]: process_command(command_type, command_type) /usr/games/crawl-git-2520fe3e76() [0xc605cb] /usr/games/crawl-git-2520fe3e76(main+0x565) [0xc649d5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f5db10597ed]: /usr/games/crawl-git-2520fe3e76() [0x56b6b9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5db140884e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f5db140884e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000061472b in call_gdb (file=0x7f5db13f3180) at crash.cc:436 gdb = attach_cmd = "attach 19891\000\000\000\000\000\000\000" #2 0x000000000061be2c in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/Rocky1SA/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR: range check error (20 / 20)" file = 0x7f5db13f3180 t = 1593832471 name = "/dgldir/morgue/Rocky1SA/crash-Rocky1SA-20200704-031431.txt", '\000' #3 0x00000000006142ec in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f5db1408b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000061b3fe in _BreakStrToDebugger (mesg=mesg@entry=0x7fff14b37ba0 "ERROR: range check error (20 / 20)", assert=assert@entry=false) at dbg-asrt.cc:817 No locals. #7 0x000000000061b9f6 in die_noline (format=) at dbg-asrt.cc:899 tmp = "range check error (20 / 20)", '\000' mesg = "ERROR: range check error (20 / 20)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7fff14b38470, reg_save_area = 0x7fff14b383b0}} #8 0x0000000000bd66fa in operator[] (index=, this=) at fixedvector.h:57 No locals. #9 _add_overlay (tileidx=tileidx@entry=2262, cell=...) at tilecell.cc:89 No locals. #10 0x0000000000bd76f0 in _pack_wall_shadows (tile=2261, vbuf=..., gc=...) at tilecell.cc:476 cell = @0x7f5db0e0bb98: {num_dngn_overlay = 21, dngn_overlay = {mData = {3968, 3968, 3969, 3969, 3966, 3966, 3969, 3969, 3968, 3968, 3969, 3969, 3968, 3968, 3969, 3969, 3966, 3966, 3966, 3966}}, fg = 0, bg = 629, flv = {floor_idx = 0, wall_idx = 0, feat_idx = 0, floor = 629, wall = 1836, feat = 0, special = 60}, cloud = 0, map_knowledge = {flags = 70, _feat = DNGN_FLOOR, _feat_colour = 0 '\000', _trap = TRAP_UNASSIGNED, _cloud = 0x0, _item = 0x0, _mons = 0x0}, is_highlighted_summoner = false, is_bloody = false, is_silenced = false, halo = 0 '\000', is_sanctuary = false, is_liquefied = false, mangrove_water = false, awakened_forest = false, orb_glow = 0 '\000', blood_rotation = 0 '\000', old_blood = false, travel_trail = 0 '\000', quad_glow = false, disjunct = 0 '\000', heat_aura = 0 '\000'} ne = false nw = false #11 pack_cell_overlays (gc=..., vbuf=...) at tilecell.cc:535 shadow_tile = 2261 cell = #12 0x0000000000bdb1ce in TilesFramework::load_dungeon (this=0x1079920, vbuf=..., gc=...) at tileweb.cc:1804 pos = {x = 14, y = } grid = {x = 73, y = 58} x = 13 y = #13 0x0000000000b76de3 in viewwindow (show_updates=, tiles_only=, a=0x0) at view.cc:1420 vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x28d72e8} updating = {val = @0x10775c8, oldval = } anim_updates = false #14 0x00000000005c70d6 in bolt::draw (this=this@entry=0x7fff14b38cd0, p=...) at beam.cc:758 No locals. #15 0x00000000005d27d3 in bolt::do_fire (this=this@entry=0x7fff14b38cd0) at beam.cc:1259 feat = was_seen = #16 0x00000000005d43c0 in bolt::fire (this=0x7fff14b38cd0) at beam.cc:1067 No locals. #17 0x000000000071e024 in qazlal_upheaval (target=..., quiet=quiet@entry=27, fail=fail@entry=false) at god-abil.cc:3361 pos = {x = 73, y = 58} __for_range = std::vector of length 11, capacity 16 = {{x = 73, y = 58}, {x = 74, y = 58}, {x = 72, y = 58}, {x = 71, y = 58}, {x = 73, y = 59}, {x = 73, y = 57}, {x = 74, y = 59}, {x = 74, y = 57}, {x = 72, y = 59}, {x = 74, y = 56}, {x = 75, y = 56}} wall_count = message = "Magma suddenly erupts from the ground!" affected = std::vector of length 11, capacity 16 = {{x = 73, y = 58}, {x = 74, y = 58}, {x = 72, y = 58}, {x = 71, y = 58}, {x = 73, y = 59}, {x = 73, y = 57}, {x = 74, y = 59}, {x = 74, y = 57}, {x = 72, y = 59}, {x = 74, y = 56}, {x = 75, y = 56}} pow = beam = {origin_spell = SPELL_NO_SPELL, range = 0, glyph = 35 U'#', colour = 4 '\004', flavour = BEAM_LAVA, real_flavour = BEAM_LAVA, drop_item = false, item = 0x0, source = {x = 73, y = 58}, target = {x = 73, y = 58}, damage = {num = 3, size = 27}, ench_power = 0, hit = 1500, thrower = KILL_YOU, ex_size = 0, source_id = 4294967295, source_name = "you", name = "blast of magma", short_name = "", hit_verb = "engulfs", loudness = 10, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = true, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 0, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = true, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 73, y = 58}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = true, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = true, auto_hit = true, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 3966, can_see_invis = true, nightvision = false, message_cache = std::set with 0 elements} #18 0x000000000071eab5 in qazlal_disaster_area () at god-abil.cc:3543 i = weights = std::vector of length 2, capacity 32 = {1, 1} count = 27 friendlies = targets = std::vector of length 2, capacity 32 = {{x = 74, y = 58}, {x = 73, y = 58}} pow = #19 0x0000000000573f45 in _do_ability (fail=fail@entry=false, abil=) at ability.cc:3035 abild = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 14, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} #20 0x0000000000576970 in activate_talent (tal=...) at ability.cc:1747 fail = false ability_result = #21 0x0000000000576d54 in activate_ability () at ability.cc:1278 talents = std::vector of length 6, capacity 8 = {{which = ABIL_FLY, hotkey = 103, fail = 0, is_invocation = false}, {which = ABIL_QAZLAL_UPHEAVAL, hotkey = 97, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_ELEMENTAL_FORCE, hotkey = 98, fail = 0, is_invocation = true}, {which = ABIL_QAZLAL_DISASTER_AREA, hotkey = 99, fail = 0, is_invocation = true}, {which = ABIL_RENOUNCE_RELIGION, hotkey = 88, fail = 0, is_invocation = true}, {which = ABIL_EVOKE_BLINK, hotkey = 102, fail = 26, is_invocation = false}} selected = #22 0x0000000000c5e81a in process_command (cmd=cmd@entry=CMD_USE_ABILITY, prev_cmd=prev_cmd@entry=CMD_AUTOFIGHT) at main.cc:1877 No locals. #23 0x0000000000c605cb in _input () at main.cc:1145 cmd = CMD_USE_ABILITY real_prev_cmd = CMD_AUTOFIGHT player_disabled = {was_disabled = false} #24 0x0000000000c649d5 in _launch_game () at main.cc:459 game_start = false #25 _launch_game_loop () at main.cc:365 game_ended = false #26 main (argc=, argv=) at main.cc:317 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2520fe3e76/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2520fe3e76/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2520fe3e76/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_1, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #28, type 0 at (17, 57): feature (stone_stairs_up_i) Marker #130, type 9 at (71, 62): Terrain change marker (33->30, 34) Marker #132, type 9 at (72, 58): Terrain change marker (33->30, 189) Marker #133, type 9 at (72, 59): Terrain change marker (33->30, 179) Marker #134, type 9 at (72, 61): Terrain change marker (33->30, 15) Marker #136, type 9 at (73, 58): Terrain change marker (33->30, 161) Marker #137, type 9 at (73, 59): Terrain change marker (33->30, 24) Marker #138, type 9 at (73, 61): Terrain change marker (33->30, 195) Marker #139, type 9 at (73, 62): Terrain change marker (33->30, 118) Marker #144, type 9 at (74, 58): Terrain change marker (33->30, 120) Marker #145, type 9 at (74, 59): Terrain change marker (33->30, 188) Marker #146, type 9 at (74, 61): Terrain change marker (33->30, 7) Marker #150, type 9 at (75, 63): Terrain change marker (33->30, 152) Marker #151, type 9 at (76, 49): Terrain change marker (33->30, 78) Marker #152, type 9 at (76, 52): Terrain change marker (33->30, 122) Marker #189, type 9 at (77, 49): Terrain change marker (33->30, 80) Marker #190, type 9 at (77, 50): Terrain change marker (33->30, 185) Marker #191, type 9 at (77, 51): Terrain change marker (33->30, 3) Marker #192, type 9 at (77, 52): Terrain change marker (33->30, 6) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The hell knight is flash-frozen. The blast of ice hits the hell knight!!! The hell knight is severely wounded. The hell knight is flash-frozen. The blast of ice hits the necromancer!!! You kill the necromancer! Qazlal accepts your kill. The blast of ice hits the necromancer!! The necromancer is severely wounded. The necromancer is flash-frozen. The blast of ice hits the vault guard!!! The vault guard is almost dead. The vault guard is flash-frozen. The blast of ice hits the hell knight!!! The hell knight is almost dead. The hell knight is flash-frozen. The blast of ice hits the hell knight!! The hell knight is moderately wounded. The hell knight is flash-frozen. The blast of ice hits Rupert! Rupert is lightly wounded. Rupert is flash-frozen. The blast of ice hits the wizard!! The wizard is severely wounded. The wizard is flash-frozen. The blast of ice hits the hell knight!! The hell knight is moderately wounded. The hell knight is flash-frozen. The blast of ice hits the vault guard!!! The vault guard is almost dead. The vault guard is flash-frozen. The blast of ice hits the necromancer!!! You kill the necromancer! Qazlal accepts your kill. The blast of ice hits the hell knight! The hell knight is severely wounded. The hell knight is flash-frozen. The cutting wind hits the hell knight!!! The hell knight is almost dead. The cutting wind hits the hell knight!! The hell knight is almost dead. The cutting wind hits the necromancer!! The necromancer is heavily wounded. The cutting wind hits the wizard!!! You kill the wizard! Qazlal accepts your kill. The cutting wind hits the necromancer!!! You kill the necromancer! Qazlal accepts your kill. The cutting wind hits the necromancer!! The necromancer is severely wounded. The cutting wind hits the wizard!!! You kill the wizard! Qazlal accepts your kill. The blast of magma engulfs the necromancer!!! The necromancer is almost dead. The blast of magma engulfs the human!! The human is severely wounded. The blast of magma engulfs the hell knight. The hell knight partially resists. The hell knight is heavily wounded. The blast of magma engulfs the human!!! You kill the human! Qazlal accepts your kill. The blast of magma engulfs the hell knight! The hell knight partially resists. The hell knight is moderately wounded. The blast of magma engulfs the hell knight! The hell knight partially resists. The hell knight is lightly wounded. The blast of magma engulfs the human!! The human is almost dead. The blast of magma engulfs the vault guard!! The vault guard is severely wounded. The blast of magma engulfs the wizard!!! You kill the wizard! Qazlal accepts your kill. The blast of ice hits the hell knight!!! The hell knight is severely wounded. The hell knight is flash-frozen. The blast of ice hits the hell knight!! The hell knight is moderately wounded. The hell knight is flash-frozen. The blast of ice hits the hell knight!! The hell knight is severely wounded. The hell knight is flash-frozen. The blast of ice hits the vault guard!!! The vault guard is severely wounded. The vault guard is flash-frozen. The blast of ice hits the hell knight!! The hell knight is heavily wounded. The hell knight is flash-frozen. The blast of ice hits the hell knight!!! You kill the hell knight! Qazlal accepts your kill. Your Shields skill increases to level 17! Your Invocations skill increases to level 20! The blast of ice hits the hell knight!! The hell knight is severely wounded. The blast of magma engulfs the vault guard!! You kill the vault guard! Qazlal accepts your kill. The blast of magma engulfs the necromancer!! You kill the necromancer! Qazlal accepts your kill. The blast of magma engulfs the vault guard!! You kill the vault guard! Qazlal accepts your kill. The blast of magma engulfs the hell knight!! The hell knight partially resists. The hell knight is severely wounded. The blast of magma engulfs the human!!! You kill the human! Qazlal accepts your kill. The blast of magma engulfs the vault guard!! You kill the vault guard! Qazlal accepts your kill. The blast of magma engulfs the wizard!! The wizard is severely wounded. The blast of magma engulfs the human!!! You kill the human! Qazlal accepts your kill. The blast of magma engulfs the human!!! You kill the human! Qazlal accepts your kill. The blast of magma engulfs the hell knight!! The hell knight partially resists. The hell knight is moderately wounded. The blast of magma engulfs the necromancer!! The necromancer is severely wounded. The blast of rubble hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The blast of rubble hits the hell knight!! You kill the hell knight! Qazlal accepts your kill. The blast of rubble hits the hell knight. The hell knight is severely wounded. The blast of rubble hits the hell knight! The hell knight is almost dead. The blast of rubble hits the hell knight!! You kill the hell knight! Qazlal accepts your kill. Your Armour skill increases to level 21! The blast of rubble hits the necromancer!! You kill the necromancer! Qazlal accepts your kill. Your Fighting skill increases to level 21! The blast of rubble hits the wizard!!! You kill the wizard! Qazlal accepts your kill. The blast of ice hits the hell knight!!! You kill the hell knight! Qazlal accepts your kill. You have reached level 16! You feel clever. The blast of ice hits the hell knight!! You kill the hell knight! Qazlal accepts your kill. The blast of ice hits the hell knight!!! You kill the hell knight! Qazlal accepts your kill. The blast of ice hits the hell knight! The hell knight is heavily wounded. The blast of ice hits the hell knight. The hell knight is severely wounded. The blast of magma engulfs the hell knight!! The hell knight partially resists. You kill the hell knight! Qazlal accepts your kill. The blast of magma engulfs the necromancer!! You kill the necromancer! Qazlal accepts your kill. The blast of magma engulfs the hell knight!! The hell knight partially resists. You kill the hell knight! Qazlal accepts your kill. The blast of magma engulfs the hell knight! The hell knight partially resists. The hell knight is heavily wounded. The blast of magma engulfs the hell knight! The hell knight partially resists. The hell knight is moderately wounded. The blast of magma engulfs the vault guard! The vault guard is almost dead. The blast of magma engulfs the necromancer!!! You kill the necromancer! Qazlal accepts your kill. The blast of magma engulfs the human!!! You kill the human! Qazlal accepts your kill. The blast of magma engulfs the human!!! You kill the human! Qazlal accepts your kill. The blast of magma engulfs the hell knight! The hell knight partially resists. The hell knight is severely wounded. The blast of magma engulfs the hell knight!! The hell knight partially resists. The hell knight is almost dead. The blast of rubble hits Rupert! Rupert is moderately wounded. The blast of rubble hits the vault guard!!! The vault guard is heavily wounded. The blast of rubble hits the hell knight!! You kill the hell knight! Qazlal accepts your kill. Your Dodging skill increases to level 17! The blast of rubble hits the necromancer!!! You kill the necromancer! Qazlal accepts your kill. The blast of rubble hits the hell knight! The hell knight is severely wounded. The blast of rubble hits the hell knight!! The hell knight is moderately wounded. The cutting wind hits the hell knight!!! You kill the hell knight! Qazlal accepts your kill. The cutting wind hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. Your Shields skill increases to level 18! The cutting wind hits the hell knight!!! You kill the hell knight! Qazlal accepts your kill. The cutting wind hits the wizard!!! You kill the wizard! Qazlal accepts your kill. The cutting wind hits the hell knight!! You kill the hell knight! Qazlal accepts your kill. The cutting wind hits the vault guard!!! You kill the vault guard! Qazlal accepts your kill. The cutting wind hits Rupert!!! Rupert is severely wounded. The blast of ice hits the hell knight. The hell knight is heavily wounded. The hell knight is flash-frozen. The blast of ice hits the hell knight!!! You kill the hell knight! Qazlal accepts your kill. A freezing mist starts to gather... x20 20 simulacra come into view. The wizard shouts, "You can't withstand my power!" You block the wizard's attack. You block the necromancer's attack. The wizard gestures wildly while chanting. The wizard seems to speed up. Unknown command. Unknown command. Nature churns violently around you! The cutting wind hits the hell knight!! You kill the hell knight! Qazlal accepts your kill. The cutting wind hits the hell knight simulacrum!!! The hell knight simulacrum vapourises! The cutting wind hits the human simulacrum!! The human simulacrum vapourises! The cutting wind hits the hell knight simulacrum!!! The hell knight simulacrum vapourises! The cutting wind hits the necromancer simulacrum!! The necromancer simulacrum is almost destroyed. The cutting wind hits the hell knight simulacrum!!! The hell knight simulacrum vapourises! The blast of ice hits the human simulacrum!! The human simulacrum partially resists. The human simulacrum vapourises! The blast of ice hits the necromancer simulacrum!! The necromancer simulacrum partially resists. The necromancer simulacrum is severely damaged. The necromancer simulacrum is flash-frozen. The blast of ice hits the hell knight simulacrum!!! The hell knight simulacrum partially resists. The hell knight simulacrum vapourises! The blast of ice hits the hell knight simulacrum!! The hell knight simulacrum partially resists. The hell knight simulacrum is severely damaged. The hell knight simulacrum is flash-frozen. The blast of ice hits the hell knight simulacrum!! The hell knight simulacrum partially resists. The hell knight simulacrum is severely damaged. The hell knight simulacrum is flash-frozen. The blast of rubble hits the hell knight!!! You kill the hell knight! Qazlal accepts your kill. Your Invocations skill increases to level 21! The blast of rubble hits the wizard!!! You kill the wizard! Qazlal accepts your kill. The blast of rubble hits the human!!! You kill the human! Qazlal accepts your kill. The blast of rubble hits the wizard!!! You kill the wizard! Qazlal accepts your kill. The blast of rubble hits the necromancer simulacrum!! The necromancer simulacrum is almost destroyed. The blast of rubble hits the hell knight simulacrum!!! The hell knight simulacrum vapourises! The blast of rubble hits the vault guard!! The vault guard is severely wounded. The blast of rubble hits the human simulacrum!!! The human simulacrum vapourises! The blast of rubble hits the vault guard!!! The vault guard is heavily wounded. The blast of rubble hits the hell knight. The hell knight is heavily wounded. The blast of ice hits the hell knight simulacrum! The hell knight simulacrum partially resists. The hell knight simulacrum is heavily damaged. The hell knight simulacrum is flash-frozen. The blast of ice hits the necromancer simulacrum!! The necromancer simulacrum partially resists. The necromancer simulacrum vapourises! The blast of ice hits the hell knight simulacrum!! The hell knight simulacrum partially resists. The hell knight simulacrum is almost destroyed. The hell knight simulacrum is flash-frozen. The blast of ice hits the hell knight simulacrum!! The hell knight simulacrum partially resists. The hell knight simulacrum vapourises! The blast of ice hits the hell knight simulacrum!! The hell knight simulacrum partially resists. The hell knight simulacrum vapourises! The blast of ice hits Rupert!! Rupert is almost dead. The blast of rubble hits Rupert!! You kill Rupert! Qazlal accepts your kill. The blast of rubble hits the hell knight simulacrum!!! The hell knight simulacrum vapourises! The blast of rubble hits the necromancer simulacrum!! The necromancer simulacrum vapourises! The blast of ice hits the hell knight simulacrum! The hell knight simulacrum partially resists. The hell knight simulacrum is almost destroyed. The blast of ice hits the hell knight simulacrum!!! The hell knight simulacrum partially resists. The hell knight simulacrum vapourises! The blast of ice hits the hell knight simulacrum!!! The hell knight simulacrum partially resists. The hell knight simulacrum vapourises! You hear a sizzling sound! x3 The blast of magma engulfs the hell knight!! The hell knight partially resists. The hell knight is almost dead. The blast of magma engulfs the human simulacrum!!! The human simulacrum melts! The human simulacrum vapourises! You hear a sizzling sound! The cutting wind hits the vault guard simulacrum!! The vault guard simulacrum is heavily damaged. The cutting wind hits the necromancer!!! You kill the necromancer! Qazlal accepts your kill. The cutting wind hits the necromancer simulacrum!!! The necromancer simulacrum vapourises! The cutting wind hits the vault guard!! You kill the vault guard! Qazlal accepts your kill. The blast of magma engulfs the vault guard simulacrum! The vault guard simulacrum melts! The vault guard simulacrum is almost destroyed. The blast of ice hits the hell knight simulacrum!! The hell knight simulacrum partially resists. The hell knight simulacrum is severely damaged. The hell knight simulacrum is flash-frozen. The blast of rubble hits the hell knight!! The hell knight is heavily wounded. The blast of rubble hits the human!!! You kill the human! Qazlal accepts your kill. The blast of rubble hits the hell knight!! You kill the hell knight! Qazlal accepts your kill. The blast of ice hits the hell knight!!! You kill the hell knight! Qazlal accepts your kill. The blast of rubble hits the hell knight simulacrum!!! The hell knight simulacrum vapourises! The blast of ice hits the vault guard simulacrum! The vault guard simulacrum partially resists. The vault guard simulacrum vapourises! A freezing mist starts to gather... x7 6 simulacra come into view. The vault guard hits you but does no damage. You block the hell knight's attack. You block the necromancer's attack. Unknown command. Unknown command. Unknown command. You hit the hell knight but do no damage. The hell knight is heavily wounded. You block the vault guard's attack. You thrash the hell knight!! The hell knight is severely wounded. You block the necromancer's attack. You block the hell knight's attack. You whack the hell knight! The hell knight is almost dead. You whack the necromancer! The necromancer is moderately wounded. You block the necromancer's attack. The vault guard closely misses you. The hell knight mumbles some strange words. The hell knight blinks! You thrash the necromancer!! The necromancer is severely wounded. The necromancer hits you but does no damage. The wizard simulacrum hits you but does no damage. You whack the necromancer! You kill the necromancer! Qazlal accepts your kill. Your Armour skill increases to level 22! You block the hell knight's attack. You block the vault guard's attack. You hit the hell knight but do no damage. The hell knight is almost dead. You thrash the hell knight!! You kill the hell knight! Qazlal accepts your kill. Your Fighting skill increases to level 22! The necromancer simulacrum is struck by lightning. You block the wizard simulacrum's attack. You hit the vault guard. The vault guard is heavily wounded. You block the vault guard's attack. You thrash the vault guard!! The vault guard is almost dead. You block the hell knight simulacrum's attack. You block the wizard simulacrum's attack. You whack the vault guard! The vault guard is almost dead. The vault guard hits you but does no damage. You whack the vault guard! You kill the vault guard! Qazlal accepts your kill. A freezing mist starts to gather... A vault guard simulacrum comes into view. You block the hell knight simulacrum's attack. You whack the vault guard simulacrum! The vault guard simulacrum convulses. The vault guard simulacrum is heavily damaged. You block the wizard simulacrum's attack. You hit the vault guard simulacrum. The vault guard simulacrum convulses. The vault guard simulacrum is severely damaged. You block the human simulacrum's attack. You block the hell knight simulacrum's attack. You block the vault guard simulacrum's attack. You devastate the vault guard simulacrum!!! The vault guard simulacrum vapourises! The wizard simulacrum hits you but does no damage. You whack the hell knight simulacrum! The hell knight simulacrum convulses. The hell knight simulacrum is heavily damaged. The human simulacrum hits you but does no damage. You block the hell knight simulacrum's attack. You hit the hell knight simulacrum. The hell knight simulacrum convulses. The hell knight simulacrum is severely damaged. You block the wizard simulacrum's attack. You barely miss the hell knight simulacrum. The hell knight simulacrum is severely damaged. You whack the hell knight simulacrum! The hell knight simulacrum vapourises! You block the human simulacrum's attack. You block the wizard simulacrum's attack. You whack the necromancer simulacrum! The necromancer simulacrum convulses. The necromancer simulacrum is heavily damaged. You closely miss the necromancer simulacrum. The necromancer simulacrum is heavily damaged. You block the human simulacrum's attack. You block the necromancer simulacrum's attack. You whack the necromancer simulacrum! The necromancer simulacrum vapourises! You block the wizard simulacrum's attack. You thrash the necromancer simulacrum!! The necromancer simulacrum vapourises! You block the human simulacrum's attack. You thrash the human simulacrum!! The human simulacrum vapourises! You block the wizard simulacrum's attack. You whack the hell knight simulacrum! The hell knight simulacrum convulses!! The hell knight simulacrum vapourises! You whack the wizard simulacrum! The wizard simulacrum convulses! The wizard simulacrum is almost destroyed. You block the wizard simulacrum's attack. You whack the wizard simulacrum! The wizard simulacrum vapourises! You whack Rupert! Rupert convulses! Rupert is heavily damaged. You whack Rupert! Rupert convulses!! Rupert vapourises! Items here: ) : [ } † a +2 great sword of holy wrath; a +0 chain mail; a lightning rod (4/4) a book of Death; a human corpse You block the hell knight simulacrum's attack. You whack the hell knight simulacrum! The hell knight simulacrum convulses! The hell knight simulacrum is heavily damaged. You devastate the hell knight simulacrum!!! The hell knight simulacrum vapourises! No target in view! Items here: ) : [ } † a +2 great sword of holy wrath; a +0 chain mail; a lightning rod (4/4) a book of Death; a human corpse There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 robe There is an open door, spattered with blood here. Welcome back, Rocky1SA the Gargoyle Fighter. Qazlal says: Let the forces of nature tear it all down! Press ? for a list of commands and other information. Items here: ) : [ } † a +0 chain mail; a +2 great sword of holy wrath; a lightning rod (4/4) a book of Death; a human corpse You pick up a book of Death and begin reading... You add the spells Corpse Rot, Dispel Undead, Agony and Excruciating Wounds to your library. c - a lightning rod (4/4) Unknown command. A - 5 scrolls of enchant armour (gained 1) Things that are here: a +0 robe; a +0 dagger o - 7 scrolls of identify (gained 1) You see here a human corpse. Things that are here: a +0 robe; a +0 dagger You see here a human corpse. Things that are here: a +0 plate armour the +7 whip of Devotion {chaos, rPois rC+ Str+4} v - the +7 whip of Devotion {chaos, rPois rC+ Str+4} Items here: ( ) [ † a +0 robe; a +0 dagger; 18 stones; a human corpse y - a +2 ring of evasion Items here: ))))) [[ Okay, then. Items here: (( )))) [[[[[ †††† Okay, then. l - 6 scrolls of remove curse (gained 2) Items here: )) [[ † a +0 robe; a +0 plate armour; a +0 short sword of speed a +1 long sword of holy wrath; a human corpse f - 14 rations (gained 1) Things that are here: a +0 dagger; a +0 robe; 22 stones Things that are here: a +0 chain mail; a +2 great sword of holy wrath; a human corpse You now have 43 gold pieces (gained 13). Things that are here: a +0 plate armour; a +2 war axe; a +0 dagger f - 15 rations (gained 1) Items here: )) [[ a +0 plate armour; a +2 great mace of protection; a +0 chain mail a +1 great mace You pick up the silver rune and feel its power. Press } to see all the runes you have collected. Items here: )) [[[[ †† Okay, then. You now have 49 gold pieces (gained 6). Items here: ))) [[[ † Okay, then. f - 16 rations (gained 1) Items here: ) [ ††† a +0 robe; a +0 dagger; a human corpse x3 C - 2 scrolls of fear (gained 1) Items here: )) [ † a +0 demon whip of flaming; a +0 robe; a +0 dagger; a human corpse H - a +0 demon whip of flaming Items here: )) : [[[ † J - the +7 tower shield of Agoraphobia {*Contam rN+++ Str+4 Slay+3} You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism and Iskenderun's Mystic Blast to your library. Unknown command. Really wear J - the +7 tower shield of Agoraphobia {*Contam rN+++ Str+4 Slay+3}? You start removing your armour. You continue taking off your +0 tower shield of reflection. x4 You finish taking off your +0 tower shield of reflection. You start putting on your armour. You continue putting on the +7 tower shield of Agoraphobia {*Contam rN+++ Str+4 Slay+3}. x5 You finish putting on the +7 tower shield of Agoraphobia {*Contam rN+++ Str+4 Slay+3}. You feel stronger. You feel a build-up of mutagenic energy. Items here: )) [[[ † Items here: )) [[ † a +5 battleaxe of flaming; a +0 robe; a cursed +0 dagger a +2 robe of magic resistance; a human corpse Things that are here: a +0 robe; a +0 dagger; a human corpse Things that are here: a +0 robe; a +0 dagger; Sif Muna's Tome of the Vitriolic Escort You pick up Sif Muna's Tome of the Vitriolic Escort and begin reading... You add the spells Summon Small Mammal, Poisonous Vapours, Call Imp, Spider Form, Summon Mana Viper and Summon Demon to your library. o - 8 scrolls of identify (gained 1) You now have 55 gold pieces (gained 6). Items here: ( )) [ † a +0 plate armour; a +4 vorpal broad axe; a +0 dagger; 16 stones a human corpse Items here: ))) [[[ Okay, then. Unknown command. Items here: ( )))) [ Okay, then. You now have 69 gold pieces (gained 14). Items here: ( )) [[ †† Okay, then. Things that are here: a +1 long sword of draining; a +0 dagger; a human corpse Items here: ( )))) [[[[[[ †† p - 4 potions of heal wounds (gained 1) Items here: ) [[[ ††† Items here: ( )))) [[[[[[ †† Okay, then. Items here: ) [[[ ††† K - an uncursed ring of see invisible Items here: (( ))) [[ | } † Items here: (( ))) [[ | } † Okay, then. Items here: ( )) [ † a +0 plate armour; a +4 vorpal broad axe; a +0 dagger; 16 stones a human corpse Items here: )) [[ † a +5 battleaxe of flaming; a +0 robe; a cursed +0 dagger a +2 robe of magic resistance; a human corpse Items here: ))) [[[ † Things that are here: a +0 plate armour; a +2 war axe; a +0 dagger Things that are here: a +0 chain mail; a +2 great sword of holy wrath; a human corpse There is an open door, spattered with blood here. There is a huge open gate to the Silver Pit (Extremely Hard) here. There is a huge open gate to the Silver Pit (Extremely Hard) here. Really quaff the potion of mutation? You feel extremely strange. You feel less energetic. A pair of horns grows on your head! Fur sprouts all over your body. Really quaff the potion of mutation? You feel extremely strange. You feel more energetic. The horns on your head shrink away. Yellow scales grow over part of your body. Your vision sharpens. You feel resistant to hostile enchantments. You feel resistant to cold. Drop what? 38/52 slots (_ for help) (? for menu, Esc to quit) You drop a potion of mutation. You drop an uncursed ring of see invisible. There is an open door here. As you read the scroll of enchant armour, it crumbles to dust. Your +0 hat of magic resistance glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +1 hat of magic resistance glows green for a moment. Okay, then. Things that are here: a +0 chain mail; a +0 war axe You see here a +0 long sword. Things that are here: a +0 robe of magic resistance; a +0 dagger You see here a +0 dire flail. You see here a +0 mace. You see here a +0 robe. Okay, then. Okay, then. Okay, then. Okay, then. Items here: )) [[ a +0 leather armour; a +0 dagger; a +3 leather armour of cold resistance a +0 dagger Things that are here: a +0 leather armour; 35 arrows; a +0 longbow Things that are here: a +0 robe; a +0 dagger There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Main Hall (Safe) here. You see here an arrow. Things that are here: 20 arrows; a +0 short sword; a cursed -3 longbow As you read the scroll of enchant armour, it crumbles to dust. Your +1 gold dragon scales glow green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +2 gold dragon scales glow green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +3 gold dragon scales glow green for a moment. You open the huge gate. You hear a shout! x3 You close the huge gate. You start removing your armour. You continue taking off your +2 plate armour of magic resistance. x4 You finish taking off your +2 plate armour of magic resistance. You feel less resistant to hostile enchantments. You start putting on your armour. You continue putting on your +4 gold dragon scales. x5 You finish putting on your +4 gold dragon scales. Okay, then. Drop what? 35/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 tower shield of reflection. You drop a +2 ring of evasion. You drop a +2 plate armour of magic resistance. An ancient lich comes into view. The ancient lich casts a spell at you. The bolt of acid hits you but does no damage. The acid corrodes you! You are splashed with acid! You whack the ancient lich! The ancient lich convulses. The ancient lich is lightly damaged. You thrash the ancient lich!! The ancient lich convulses. The ancient lich is moderately damaged. You block the ancient lich's attack. You hit the ancient lich. The ancient lich convulses. The ancient lich is heavily damaged. You hit the ancient lich. The ancient lich convulses. The ancient lich is heavily damaged. The ancient lich points at you and mumbles some strange words. The bolt of acid hits you but does no damage. You are splashed with acid! You hit the ancient lich but do no damage. The ancient lich is heavily damaged. You thrash the ancient lich!! The ancient lich convulses!! You destroy the ancient lich! Qazlal accepts your kill. Your Shields skill increases to level 19! You start resting. You are no longer corroded. You start resting. You hear a roar! x2 A black draconian annihilator comes into view. It is wielding a +0 rapier. You block the black draconian annihilator's attack. You whack the black draconian annihilator! The black draconian annihilator is moderately wounded. You block the black draconian annihilator's attack. You thrash the black draconian annihilator!! The black draconian annihilator is heavily wounded. You closely miss the black draconian annihilator. The black draconian annihilator is heavily wounded. The black draconian annihilator gestures wildly while chanting. The black draconian annihilator blinks! The black draconian annihilator mumbles some strange words. The black draconian annihilator blinks! You start resting. The black draconian annihilator is too close now for your liking. The black draconian annihilator gestures at you while chanting. You block the iron shot. The black draconian annihilator casts a spell at you. You block the crystal spear. You barely miss the black draconian annihilator. The black draconian annihilator is moderately wounded. You whack the black draconian annihilator! The black draconian annihilator is heavily wounded. The black draconian annihilator gestures at you while chanting. The bolt of lightning is repelled. You barely miss the black draconian annihilator. The black draconian annihilator is heavily wounded. You closely miss the black draconian annihilator. The black draconian annihilator is heavily wounded. The black draconian annihilator points at you and mumbles some strange words. The iron shot hits you but does no damage. You thrash the black draconian annihilator!! The black draconian annihilator is severely wounded. You thrash the black draconian annihilator!! You kill the black draconian annihilator! Qazlal accepts your kill. No target in view! You start resting. You hear a shout! A wizard comes into view. It is wielding a +0 dagger. You block the wizard's attack. You barely miss the wizard. The wizard hits you but does no damage. You whack the wizard! The wizard is moderately wounded. You thrash the wizard!! The wizard is severely wounded. You block the wizard's attack. You hit the wizard. The wizard is almost dead. You thrash the wizard!! You kill the wizard! Qazlal accepts your kill. Your Dodging skill increases to level 18! Things that are here: a +0 dagger; a +0 robe You hear a shout! x2 A naga mage comes into view. It is wielding a +0 club. The naga mage shouts! A deep elf annihilator comes into view. It is wielding a +0 dagger. The naga mage gestures wildly while chanting. The naga mage seems to speed up. The deep elf annihilator points at you and mumbles some strange words. The crystal spear hits you. You feel protected from physical attacks. Unknown command. The deep elf annihilator is engulfed in blazing flames. You whack the deep elf annihilator! The deep elf annihilator is moderately wounded. You hear a roar! x2 You block the deep elf annihilator's attack. A green draconian shifter comes into view. It is wielding a +0 whip. You thrash the deep elf annihilator!! The deep elf annihilator is severely wounded. You block the naga mage's attack. x2 You thrash the deep elf annihilator!! You kill the deep elf annihilator! Qazlal accepts your kill. You block the naga mage's attack. x2 The green draconian shifter points at you and mumbles some strange words. You blink. A green draconian monk comes into view. A nagaraja comes into view. It is wielding a +0 whip. The green draconian monk roars! The nagaraja shouts! You hear a shout! An ogre mage comes into view. You block the green draconian shifter's attack. x2 You hear a shout! Your shield and gold dragon scales prevent you from hitting the green draconian shifter. You hear a shout! You whack the green draconian monk! The green draconian monk is lightly wounded. A deep elf sorcerer comes into view. It is wielding a +0 rapier. You block the green draconian shifter's attack. The green draconian shifter tail-slaps you but does no damage. You block the green draconian monk's attack. x2 The green draconian monk tail-slaps you. x2 Nature churns violently around you! The blast of ice hits the naga mage!!! You kill the naga mage! Qazlal accepts your kill. The blast of ice hits the green draconian monk!!! The green draconian monk is heavily wounded. The green draconian monk is flash-frozen. The blast of rubble hits the ogre mage!! The ogre mage is moderately wounded. The cutting wind hits the nagaraja! The nagaraja is lightly wounded. The cutting wind hits the ogre mage!!! The ogre mage is almost dead. The blast of magma engulfs the ogre mage!!! You kill the ogre mage! Qazlal accepts your kill. The blast of magma engulfs the nagaraja!! The nagaraja is heavily wounded. The blast of rubble hits the nagaraja! The nagaraja is severely wounded. The blast of ice hits the deep elf sorcerer!! The deep elf sorcerer is moderately wounded. The deep elf sorcerer is flash-frozen. The blast of ice hits the nagaraja!!! You kill the nagaraja! Qazlal accepts your kill. Your Invocations skill increases to level 22! The blast of ice hits the deep elf sorcerer!!! You kill the deep elf sorcerer! Qazlal accepts your kill. x2 You feel a bit more experienced. You hear a shout! x2 The green draconian shifter points at you and mumbles some strange words. You blink. Unknown command. Unknown command. The green draconian monk is no longer encased in ice. You thrash the green draconian monk!! The green draconian monk is severely wounded. The green draconian monk breathes poison at you. The blast of poison engulfs you but does no damage. You resist. You thrash the green draconian monk!! The green draconian monk is severely wounded. You closely miss the green draconian monk. The green draconian monk is severely wounded. You block the green draconian monk's attack. x2 The green draconian monk tail-slaps you but does no damage. You block the green draconian monk's attack. You thrash the green draconian monk!! The green draconian monk is almost dead. The green draconian shifter is engulfed in blazing flames. You thrash the green draconian monk!! You kill the green draconian monk! Qazlal accepts your kill. You hit the green draconian shifter. The green draconian shifter is lightly wounded. You block the green draconian shifter's attack. x2 You thrash the green draconian shifter!! The green draconian shifter is heavily wounded. You hear a shout! Your gold dragon scales prevents you from hitting the green draconian shifter. The green draconian shifter is heavily wounded. You block the green draconian shifter's attack. The green draconian shifter tail-slaps you but does no damage. You thrash the green draconian shifter!! The green draconian shifter is severely wounded. A vampire mage comes into view. You whack the green draconian shifter! The green draconian shifter is almost dead. A war gargoyle comes into view. It is wielding a +0 flail. You block the green draconian shifter's attack. x2 You hit the green draconian shifter. The green draconian shifter is almost dead. The green draconian shifter blinks! A deep elf death mage comes into view. It is wielding a +0 dagger. An ancient lich comes into view. The vampire mage mumbles some strange words. Your protection from physical attacks is fading. You thrash the green draconian shifter!! You kill the green draconian shifter! Qazlal accepts your kill. Items here: )) [[ a +0 whip; a +0 cloak; a +0 dagger; a +0 leather armour The vampire mage gestures at you while chanting. The bolt of negative energy misses the war gargoyle. The bolt of negative energy hits the jiangshi. The jiangshi completely resists. The bolt of negative energy hits the flying skull. The flying skull completely resists. The bolt of negative energy hits you but does no damage. You resist. You feel less protected from physical attacks. A giant cockroach simulacrum comes into view. Aiming: Upheaval Press: ? - help, Dir - move target cursor, f - vampire mage Aim: a vampire mage, wearing a +0 robe Okay, then. You whack the flying skull! The flying skull convulses. The flying skull is severely damaged. You block the flying skull's attack. You closely miss the flying skull. The flying skull is severely damaged. You block the jiangshi's attack. x2 The flying skull hits you but does no damage. You hit the flying skull. The flying skull convulses! You destroy the flying skull! The ancient lich gestures wildly while chanting. The ancient lich seems to speed up. You block the jiangshi's attack. x2 You thrash the jiangshi!! The jiangshi convulses!!! You destroy the jiangshi! The war gargoyle launches metal splinters at you. The spray of metal splinters hits you but does no damage. The war gargoyle is struck by lightning. The war gargoyle hits you with a +0 flail! You hear a shout! You whack the war gargoyle! The war gargoyle is moderately damaged. The war gargoyle hits you but does no damage. You block the vampire mage's attack. x2 You thrash the war gargoyle!! The war gargoyle is almost destroyed. You whack the war gargoyle! You destroy the war gargoyle! Qazlal accepts your kill. Your Shields skill increases to level 20! The vampire mage mumbles some strange words. The vampire mage flickers and vanishes for a moment. You whack the vampire mage! The vampire mage convulses! The vampire mage is moderately damaged. You whack the vampire mage! The vampire mage convulses. The vampire mage is severely damaged. You block the vampire mage's attack. x2 You whack the vampire mage! The vampire mage convulses. The vampire mage is almost destroyed. You thrash the vampire mage!! You destroy the vampire mage! Qazlal accepts your kill. The phantasmal warrior disappears in a puff of smoke! Your Armour skill increases to level 23! You see here a +0 flail. You whack the ancient lich! The ancient lich convulses! The ancient lich is moderately damaged. The ancient lich touches you but does no damage. You thrash the ancient lich!! The ancient lich convulses! The ancient lich is heavily damaged. The ancient lich touches you but does no damage. The deep elf death mage is engulfed in freezing vapours. You thrash the ancient lich!! The ancient lich convulses!! You destroy the ancient lich! Qazlal accepts your kill. Your Fighting skill increases to level 23! You have reached level 17! Your shield and gold dragon scales prevent you from hitting the giant cockroach simulacrum. The giant cockroach simulacrum is engulfed in blazing flames. The giant cockroach simulacrum vapourises! Qazlal accepts your kill. The deep elf death mage is engulfed in freezing vapours. You whack the deep elf death mage! You kill the deep elf death mage! Qazlal accepts your kill. No target in view! You start resting. You hear a shout! A blizzard demon comes into view. The blizzard demon gestures at you. The bolt of lightning misses you. You see here a +0 flail. Items here: ))) [[[ † The blizzard demon closely misses you. You block the blizzard demon's attack. A deep elf sorcerer comes into view. It is wielding a +0 long sword. You hit the blizzard demon but do no damage. You block the blizzard demon's attack. x2 You thrash the blizzard demon!! The blizzard demon convulses! The blizzard demon is heavily wounded. The deep elf sorcerer mumbles some strange words. The deep elf sorcerer seems to speed up. You thrash the blizzard demon!! The blizzard demon convulses! You kill the blizzard demon! Qazlal accepts your kill. You hear a shout! A neqoxec comes into view. The neqoxec shouts! The deep elf sorcerer casts a spell at you. The sphere of damnation explodes! The damnation engulfs you!!! The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! Nature churns violently around you! The blast of rubble hits the neqoxec!!! You kill the neqoxec! Qazlal accepts your kill. The blast of rubble hits the deep elf sorcerer!!! You kill the deep elf sorcerer! Qazlal accepts your kill. You feel your intelligence returning. Qazlal accepts your kill. You feel a bit more experienced. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25-a0-890-g62861fb 0.26-a0-158-g66bac3c 0.26-a0-181-g2520fe3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Rocky1SA] Species: Gargoyle Job: Fighter HP: 78/131; mods: 0/0 MP: 32/32; mod: 0 Stats: 27 (27) 14 (14) 10 (10) Position: (76, 54), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 23 | 17618 | 969/1892 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 16 | 8200 | 0/1250 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 20 | 23 | 17684 | 1035/1892 Dodging | X | 1 | 20 | 18 | 17258 | 1985/2121 Stealth | X | 0 | 0 | 0 | 0 | 0/35 Shields | X | 1 | 20 | 20 | 12801 | 1071/1514 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/42 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 20 | 22 | 16623 | 1740/1766 Evocations | X | 0 | 0 | 7 | 1731 | 67/476 Spell bugs: Durations: Attributes: #12: 69 #23: 2031 #24: 284702027 #27: 192029 #49: 149 #59: 1 Mutations: big wings: 1 (innate) yellow scales: 1 see invisible: 1 cold resistance: 1 magic resistance: 1 negative energy resistance: 1 (innate) shaggy fur: 1 electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +8 sacred scourge of holy wrath eq slot #1, inv slot #0: +1 cloak eq slot #2, inv slot #30: +2 hat of magic resistance eq slot #3, inv slot #29: +2 pair of gloves eq slot #4, inv slot #27: +0 pair of boots of the Forest {+Blink MR+ Int+2 SInv} eq slot #5, inv slot #35: +7 tower shield of Agoraphobia {*Contam rN+++ Str+4 Slay+3} eq slot #6, inv slot #10: +4 gold dragon scales eq slot #7, inv slot #16: ring of protection from fire eq slot #8, inv slot #34: +3 ring of slaying eq slot #9, inv slot #18: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..#######...####..# .[...#.........#..# ...............#..# .....#.........#..# ..####.##'###'##..# ###,,#.#[[#.[[[#)°# *,,+.#[[#[[[[#§°# ***###########.°# **************##@○# ,,,**,,,,,,,,##.☼.# ,,,,**,,,,,,##.[.## ,**,,***++**#)..##* ,,*,,,,,.......##,* ,,**,,,,...#...*,,* ,,*,,,*,..*##..+,,* ,***,***,,,*[..*,,* ,,*,,,*,,,,...)**,* clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 10 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (6, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (6, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (6, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 21 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 25 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 27 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 29 at (23, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 34 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 36 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 37 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 42 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 44 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 45 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 47 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 49 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 50 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 51 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 52 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 53 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 55 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 56 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 57 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 59 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 60 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 61 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 63 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 64 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 67 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 68 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 69 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 73 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 75 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 76 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 84 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 85 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 86 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 87 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 88 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 92 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 93 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 94 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 95 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 96 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 100 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 108 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 109 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 110 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 111 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 112 at (53, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 113 at (55, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 114 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (59, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 117 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 118 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 119 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 120 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (67, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 125 at (68, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (68, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (69, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 129 at (69, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 135 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 140 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 142 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 149 at (75, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 154 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 155 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 156 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 157 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 159 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 161 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 173 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 175 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 176 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 177 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 178 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 179 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 180 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 181 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 182 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 183 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 184 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 185 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 186 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 187 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 188 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 193 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 194 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 195 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 196 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>