Dungeon Crawl Stone Soup version 0.19-a0-791-g6e182cc (webtiles) character file. 7 RexDaemonia the Skirmisher (level 2, -2/19 HPs) Began as a Gargoyle Monk on June 26, 2016. Slain by a goblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:27 (253 turns). RexDaemonia the Skirmisher (Gargoyle Monk) Turns: 253, Time: 00:01:27 Health: -2/19 AC: 4 Str: 14 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 10 SH: 0 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . b - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Comestibles c - a bread ration Skills: + Level 3.4 Fighting + Level 3.2 Maces & Flails + Level 0.4 Armour - Level 2.4 Dodging - Level 2.1 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The hobgoblin misses you. The jackal closely misses you. The hobgoblin barely misses you. The jackal misses you. You hit the hobgoblin. You kill the hobgoblin! The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You have reached level 2! The goblin hits you. You die... ###......'..# ... #.'......#..# ... #.#......#..# ... #######.#......#..# .)... ........##.#####... ##########.......### ...............## ##########......# #@#....# #####g#....# #..†.......# #.#####....# ....# ...# .[... .#.# .#.# You could see a goblin. Vanquished Creatures A bat (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | RexDaemonia the Gargoyle Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 253 | D:1 | Reached XP level 2. HP: 1/19 MP: 2/2 253 | D:1 | Slain by a goblin Vault maps used: D:1: dpeg_arrival_solitude, interstate_on_off, columned_hall_lemuel Action || total -------------------------++------- Melee: Mace || 13 Stab: Sleeping || 1 Armor: Robe || 7 Dodge: Dodged || 13