Dungeon Sprint DCSS version 0.26-a0-393-g67388ea (webtiles) character file. Game seed: 15823997227200241645 25 Regimus the Skirmisher (level 3, -1/63 HPs) Began as an Ogre Fighter on July 22, 2020. Slain by an ogre ... wielding a +0 giant club (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:13 (24 turns). Regimus the Skirmisher (Ogre Fighter) Turns: 24, Time: 00:00:13 Health: -1/63 AC: 3 Str: 21 XL: 3 Next: 4% Magic: 3/3 EV: 9 Int: 9 God: Gold: 0 SH: 8 Dex: 8 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . NoTele + (gloves unavailable) MR ..... (boots unavailable) Stlth .......... (no amulet) HPRegen 0.20/turn (no ring) MPRegen 0.08/turn (no ring) @: mighty, berserking, very quick A: large, unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 robe (worn) c - a +0 kite shield (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 5.5 Fighting + Level 2.8 Maces & Flails + Level 3.9 Dodging + Level 3.7 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You feel stronger. x2 There is an open door, spattered with blood here. Things that are here: a +0 club; a cursed +0 leather armour; the goblin corpse of Ijyb You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You block the ogre's attack. There is an open door here. You closely miss the ogre. The ogre closely misses you. There is an open door here. You hit the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ogre hits you with a +0 giant club! You die... ########## #<.#..@O.# #..').#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Regimus the Ogre Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 24/24 MP: 1/1 2 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached skill level 5 in Fighting 16 | D | Reached XP level 2. HP: 16/35 MP: 2/2 16 | D | Reached XP level 3. HP: 20/42 MP: 3/3 20 | D | Noticed an ogre 24 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.5 Maces & Flails | 2 | 2.8 Dodging | 3 | 3.9 Shields | 3 | 3.7 Action || total -------------------------++------- Melee: Flail || 14 Use: Potion || 2 Armor: Robe || 3 Dodge: Dodged || 3 Block: Kite shield || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 0 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 0 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 29 daAuts