Dungeon Crawl Stone Soup version 0.25-a0-700-g7f8a797 (webtiles) character file. Game seed: 3341505509684958134, levelgen mode: deterministic 7 Regimus the Vexing (level 2, -1/19 HPs) Began as a Barachi Enchanter on Apr 2, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:05 (216 turns). Regimus the Vexing (Barachi Enchanter) Turns: 216, Time: 00:03:06 Health: -1/19 AC: 2 Str: 9 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: can't hop, stab, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - 3 rations Skills: + Level 1.1 Short Blades + Level 2.2 Dodging + Level 2.7 Stealth + Level 2.4 Spellcasting + Level 3.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 16% 2 ###.... Confusing Touch Hex ##...... 16% 3 ###.... Tukima's Dance Hex ##...... 16% 3 ###.... Dazzling Flash Conj/Hex #..... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History The jackal is severely wounded. The jackal bites you but does no damage. You completely miss the jackal. The jackal is severely wounded. The jackal misses you. You completely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You completely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your legs are too worn out to hop. The jackal barely misses you. It was a potion of stabbing. You feel ready to backstab. The jackal bites you. You die... ##...)....)........+..... ###..>....(.###...##.### #.#.#####..##...##'### #.#.# ##.##........# #.#)# .####......# #.#)### .. #......# #.#...# #.# #......# #.#.#.# .. #......# #.###@# ..........# ..# #h# ...###+### ####.#.#s# ..K. .......hw# .... #............hh... #................ #............###. #............# #............# You could see a dart slug, 2 jackals and a giant cockroach. Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Regimus the Barachi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 6/19 MP: 5/5 216 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, serial_bayou_pond_c, minmay_close_crescents Action || total -------------------------++------- Melee: Dagger || 39 Abil: Hop || 1 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 21 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------