Dungeon Crawl Stone Soup version 0.25-a0-697-g890751e (webtiles) character file. Game seed: 1093935241920333658, levelgen mode: deterministic 53 Regimus the Skirmisher (level 3, -1/33 HPs) Began as a Ghoul Monk on Apr 1, 2020. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (711 turns). Regimus the Skirmisher (Ghoul Monk) Turns: 711, Time: 00:02:21 Health: -1/33 AC: 5 Str: 15 XL: 3 Next: 87% Magic: 2/2 EV: 11 Int: 5 God: Gold: 25 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 spear rCold + . . Gourm . (no shield) rNeg + + + Faith . d - +0 ring mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: stab, rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour d - a +0 ring mail (worn) Scrolls f - a scroll of fear {unknown} g - a scroll of remove curse {unknown} Comestibles b - 2 chunks of flesh c - 2 rations Skills: + Level 3.7 Fighting + Level 3.3 Polearms + Level 0.6 Armour + Level 3.1 Dodging + Level 2.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. You hit Terence. Terence is heavily wounded. Terence misses you. You completely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. Terence barely misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... #.#####. .#####. ....... #<.######. .#......... #.##.######. #.##........ .############.......###. .......@@g..........'.#. #########g.$........#.#. ####.......#####.#. ............# #.#. .....g..#.### #.#. .....@...#.##### #.#. .........#.....# #.#. .....g...#.....###.#. .........#.....'...## You could see Terence, a hobgoblin and a goblin. Vanquished Creatures Jessica (D:2) 2 dart slugs (D:1) 2 giant cockroaches (D:1) 5 hobgoblins A bat (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Regimus the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 118 | D:1 | Reached XP level 2. HP: 23/26 MP: 1/1 415 | D:1 | Reached XP level 3. HP: 31/31 MP: 2/2 580 | D:2 | Noticed Jessica 595 | D:2 | Killed Jessica 674 | D:2 | Noticed Terence 711 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms D:2: layout_basic, st_stairs_3, uniq_jessica, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Polearms | 3 | 3.3 Fighting | | 3.7 Armour | | 0.6 Stealth | | 2.2 Action || total -------------------------++------- Melee: Spear || 131 Use: Potion || 1 Eat: Chunk || 6 Armor: Robe || 1 Ring mail || 32 Dodge: Dodged || 64 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 39 | 37 | 48.7 | 23 | 1 | 4.2 +---------+---------+-------+---------+---------+------- D:1 | 37 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 2 | 37 | 94.9 | 1 | 1 | 50.0 +---------+---------+-------+---------+---------+-------