Dungeon Crawl Stone Soup version 0.25-a0-591-g2ad0d86 (webtiles) character file. Game seed: 17148194584638754288, levelgen mode: deterministic 44 Regimus the Skirmisher (level 3, -4/33 HPs) Began as a Ghoul Monk on Mar 14, 2020. Slain by a centaur (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:06 (857 turns). Regimus the Skirmisher (Ghoul Monk) Turns: 857, Time: 00:04:07 Health: -4/33 AC: 10 Str: 15 XL: 3 Next: 60% Magic: 2/2 EV: 4 Int: 5 God: Gold: 33 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 spear rCold + . . Gourm . (no shield) rNeg + + + Faith . f - +0 plate armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... b - amulet of inaccuracy (curse) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated, rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour f - a +0 plate armour (worn) Jewellery b - a cursed amulet of inaccuracy (around neck) Scrolls e - 3 scrolls of identify Comestibles c - 5 rations d - 4 chunks of flesh Skills: + Level 3.9 Fighting + Level 3.2 Polearms + Level 0.2 Armour + Level 3.0 Dodging + Level 2.3 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History The ball python grabs you. The ball python constricts you. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. Unknown command. Unknown command. You barely miss the ball python. The centaur hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. You miss the ball python. The centaur hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! The centaur hits you but does no damage. The centaur hits you. You die... ###### ################ .c§..###......rc@.....# ###..##........###...... # .........#..# ##.## ###..##..#. #..# ...#.##..# #..# .....##..####..# <....##..c.....# #.##.########### .##.# You could see a centaur and a quokka. Vanquished Creatures An ooze (D:1) 2 dart slugs (D:1) A leopard gecko (D:2) 2 ball pythons 10 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds 2 bats (D:1) 4 frilled lizards (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Regimus the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 74 | D:1 | Reached XP level 2. HP: 20/26 MP: 1/1 477 | D:1 | Reached XP level 3. HP: 33/33 MP: 2/2 816 | D:2 | Noticed a centaur 857 | D:2 | Slain by a centaur Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: layout_loops_cross, minmay_increasing_density, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Polearms | 3 | 3.2 Dodging | 3 | 3.0 Fighting | | 3.9 Armour | | 0.2 Stealth | | 2.3 Action || total -------------------------++------- Melee: Spear || 129 Use: Scroll || 2 Stab: Sleeping || 1 Eat: Chunk || 4 Armor: Robe || 3 Plate armour || 55 Dodge: Dodged || 41 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 55 | 8 | 12.7 | 28 | 4 | 12.5 +---------+---------+-------+---------+---------+------- D:1 | 53 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 2 | 8 | 80.0 | 2 | 4 | 66.7 +---------+---------+-------+---------+---------+-------