Dungeon Crawl Stone Soup version 0.25-a0-591-g2ad0d86 (webtiles) character file. Game seed: 1025644138533988045, levelgen mode: deterministic 6 Regimus the Skirmisher (level 1, 0/19 HPs) Began as a Ghoul Monk on Mar 14, 2020. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (58 turns). Regimus the Skirmisher (Ghoul Monk) Turns: 58, Time: 00:00:42 Health: 0/19 AC: 2 Str: 14 XL: 1 Next: 90% Magic: 0/0 EV: 13 Int: 5 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 spear rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles d - 4 atropa-tipped darts (quivered) Armour b - a +0 robe (worn) Potions e - a potion of lignification {unknown} Comestibles c - a ration Skills: + Level 3.3 Fighting + Level 2.9 Polearms + Level 2.9 Dodging + Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. You miss the jackal. The jackal is almost dead. The jackal completely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. You die... ############# .# ##.....#.....## ...#.............# #................ #....h@......... #........)...... #..?##.#########.## #.. #.............# ## #.#####.#####.# #.#;≈≈#.#≈≈≈#.# #.#≈≈≈#.#;≈≈#.# #.#≈≈≈#.#≈≈≈#.# #.#####.#####.# You could see an electric eel and a jackal. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Regimus the Ghoul Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 3 | D:1 | Noticed an electric eel 7 | D:1 | Noticed an electric eel 58 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_rooms, minmay_pentomino_r2 Action || total -------------------------++------- Melee: Spear || 26 Armor: Robe || 3 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------