Dungeon Crawl Stone Soup version 0.22-a0-75-g1fede22 (webtiles) character file. 8 RandAlThor the Skirmisher (level 2, 11/24 HPs) Began as a Demonspawn Fighter on Jan 13, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (304 turns). RandAlThor the Skirmisher (Demonspawn Fighter) Turns: 304, Time: 00:00:20 Health: 11/24 AC: 6 Str: 16 XL: 2 Next: 0% Magic: 2/2 EV: 6 Int: 9 God: Gold: 24 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions d - a potion of might e - a potion of berserk rage {unknown} Comestibles f - a ration Skills: + Level 3.1 Fighting + Level 1.9 Axes + Level 2.7 Armour + Level 0.1 Dodging + Level 2.9 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the frilled lizard. The frilled lizard bites you but does no damage. You block the frilled lizard's attack. You are too injured to fight recklessly! You closely miss the frilled lizard. The frilled lizard bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the frilled lizard! You kill the frilled lizard! You are too injured to fight recklessly! You hit the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######... #........ #...... #.......? #..... #........ #..... ......... #......###........ #.>............... #...####.#)# #..†...#.#@# ## ##.## #......#.#.# ..####...#### #......#.#.# ....#..≈..#.. #.....##.#÷# ..≈....≈....≈ #........#.# ...≈..≈≈≈..≈. ##.###.....# ....≈≈≈≈≈≈≈.. #†# #.##### ..≈≈≈≈...≈≈≈≈ ###.###.# ≈≈≈≈≈..<..≈≈≈ #....##.# ..≈≈≈≈...≈≈≈≈ There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 hobgoblins (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RandAlThor the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 303 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 303 | D:1 | Reached XP level 2. HP: 11/24 MP: 2/2 304 | D:1 | Quit the game Vault maps used: D:1: eino_arrival_water_star Action || total -------------------------++------- Melee: War axe || 38 Armor: Scale mail || 16 Dodge: Dodged || 8 Block: Shield || 19 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 12 | 0.0 | 0 | 8 | 0.0 | 304 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 12 | 0.0 | 0 | 8 | 0.0 | 304 +---------+---------+-------+---------+---------+-------+---------