Dungeon Crawl Stone Soup version 0.25-a0-690-g234afa5 (webtiles) character file. Game seed: 7505300710729292384, levelgen mode: deterministic 10 Raizusai the Vandal (level 2, -4/19 HPs) Began as a Halfling Hunter on Mar 30, 2020. Slain by Terence ... wielding a +4 mace of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (725 turns). Raizusai the Vandal (Halfling Hunter) Turns: 725, Time: 00:01:44 Health: -4/19 AC: 6 Str: 13 XL: 2 Next: 30% Magic: 2/2 EV: 14 Int: 9 God: Gold: 10 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... j - +2 pair of boots Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) Missiles i - a stone (quivered) Armour c - a +0 leather armour (worn) j - a +2 pair of boots (worn) (You found it on level 1 of the Dungeon) Scrolls k - a scroll of identify {unknown} l - 4 scrolls of magic mapping {unknown} m - a scroll of enchant armour {unknown} n - a scroll of teleportation {unknown} Potions f - a potion of curing {unknown} g - a potion of stabbing {unknown} h - a potion of degeneration {unknown} Comestibles e - 3 rations {!d} Skills: + Level 1.9 Fighting * Level 6.1 Slings + Level 2.4 Dodging + Level 1.4 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Firing (i - inventory. (/) - cycle) d - a sling bullet (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a sling bullet. The sling bullet hits Terence. Terence closely misses you. Firing (i - inventory) i - 12 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone barely misses Terence. Firing (i - inventory) i - 11 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone hits Terence but does no damage. Terence misses you. Firing (i - inventory) i - 10 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone hits Terence but does no damage. Terence hits you with a +4 mace of protection. * * * LOW HITPOINT WARNING * * * Firing (i - inventory) i - 9 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone hits Terence. Terence hits you but does no damage. Firing (i - inventory) i - 8 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone barely misses Terence. Firing (i - inventory) i - 7 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone barely misses Terence. Terence hits you with a +4 mace of protection. * * * LOW HITPOINT WARNING * * * Firing (i - inventory) i - 6 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone barely misses Terence. Terence barely misses you. Firing (i - inventory) i - 5 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone barely misses Terence. Terence hits you with a +4 mace of protection. * * * LOW HITPOINT WARNING * * * Firing (i - inventory) i - 4 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone closely misses Terence. Firing (i - inventory) i - 3 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone hits Terence but does no damage. Terence closely misses you. Firing (i - inventory) i - 2 stones (quivered) Aim: Terence, wielding a +4 mace of protection and wearing a +0 chain mail (severely wounded) You shoot a stone. The stone barely misses Terence. Terence hits you with a +4 mace of protection. You die... #.....# #.....# #.....## ###....# ##.##.##### #....<....## #............ #............ #.@.......... #.@(......... #...(.....### ..........# #...(.....># #.<..(...... #....($.... #..(..(.... You could see Terence. Vanquished Creatures A giant cockroach (D:1) 3 hobgoblins (D:1) 3 bats A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raizusai the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 235 | D:1 | Reached skill level 6 in Slings 326 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 694 | D:2 | Noticed Terence 725 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms D:2: layout_rooms, corexii_item_surrounded_by_moat, chequers_serial_rivers_large_a, uniq_terence Skill XL: | 1 | ---------------+----+----- Slings | 6 | 6.1 Fighting | | 1.9 Dodging | | 2.4 Stealth | | 1.4 Action || total -------------------------++------- Melee: Short sword || 2 Fire: Hunting sling || 52 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 10 | 0 | 0.0 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------