Dungeon Crawl Stone Soup version 0.25-a0-663-gace7076 (webtiles) character file. Game seed: 17951516381810896512, levelgen mode: deterministic 0 Raizusai the Stinger (level 1, 17/17 HPs) Began as a Gnoll Wanderer on Mar 24, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (11 turns). Raizusai the Stinger (Gnoll Wanderer) Turns: 11, Time: 00:00:27 Health: 17/17 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 spear (You found it on level 1 of the Dungeon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation {@r4} Potions b - a potion of curing {@q1} Comestibles e - a ration {!d} Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 2.3 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 3.6 Earth Magic + Level 3.6 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 21% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 30% 2 ##..... Call Imp Summ #....... 30% 2 ##..... Slow Hex #....... 30% 2 ##..... Mephitic Cloud Conj/Pois/Air #....... 34% 3 ###.... Conjure Flame Conj/Fire #....... 52% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History e - a ration Welcome, Raizusai the Gnoll Wanderer. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Found a spear. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing {@q1}, a scroll of teleportation {@r4}, a +0 robe, a ration {!d}; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame. Okay, then. Found three escape hatches in the floor. You see here a spear. f - a spear ############### >.............# ..#..#..#..#..# ..............# ..............# >............<# ..............# .......@......# ..#..#..#..#..# >.............# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raizusai the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Raizusai set off with the following items: a +0 club, a | potion of curing {@q1}, a scroll of teleportation {@r4}, a | +0 robe, a ration {!d}; and the following spell memorised: | Magic Dart; and the following spells available to memorise: | Blink, Call Imp, Slow, Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 11 | D:1 | Quit the game Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------