Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707 (webtiles) character file. Game seed: 9095588773919695491, levelgen mode: deterministic 17 RBrandon the Grave Robber (level 2, 0/19 HPs) Began as a Merfolk Necromancer on Nov 8, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (674 turns). RBrandon the Grave Robber (Merfolk Necromancer) Turns: 674, Time: 00:01:26 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 4/5 EV: 13 Int: 14 God: Gold: 57 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of remove curse {unknown} f - a scroll of enchant armour {unknown} g - a scroll of noise {unknown} h - a scroll of identify {unknown} Potions e - a potion of invisibility {unknown} Comestibles c - 2 rations {@e1} Skills: + Level 3.5 Dodging - Level 2.2 Stealth - Level 2.0 Spellcasting + Level 3.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 5% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 5% 1 ##..... Vampiric Draining Necr ##........ 17% 3 ####... Regeneration Chrm/Necr #......... 34% 3 ####... Animate Dead Necr N/A 50% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 80%) The jackal barely resists. The jackal misses you. You closely miss the jackal. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You die... ..†....###.......)....# .......# #.......####.# .......# #..........# .......# ##########.# .......# #.# .......# ####.# .......# #....# .......# #.#### .......# #@# ..##+### #h# ..# #w# ..##+####### #.# #.#......... #'# #........... ... ##>......... ....# ##.#'###### .....# .'.#.# ......# You could see a dart slug and a jackal. Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) 2 bats (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RBrandon the Merfolk Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 338 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 674 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.5 Stealth | | 2.2 Spellcasting | | 2.0 Necromancy | | 3.5 Action || total -------------------------++------- Melee: Unarmed || 9 Club || 18 Cast: Pain || 23 Armor: Robe || 4 Dodge: Dodged || 27 Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 57.9 | 18.5 | 674.0 Dungeon | 100.0 | 100.0 | 0.0 | 57.9 | 18.5 | 674.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------