Dungeon Crawl Stone Soup version 0.24.0-1-gfbc8707 (webtiles) character file. Game seed: 3286535184967997320, levelgen mode: deterministic 5 RBrandon the Grave Robber (level 1, 0/13 HPs) Began as a Merfolk Necromancer on Nov 8, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (231 turns). RBrandon the Grave Robber (Merfolk Necromancer) Turns: 231, Time: 00:00:44 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 14 God: Gold: 67 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . f - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} d - a scroll of identify {unknown} g - a scroll of amnesia {unknown} Potions e - a potion of berserk rage {unknown} h - a potion of might {unknown} Comestibles c - a ration {@e1} Skills: + Level 1.5 Polearms - Level 2.7 Dodging - Level 2.2 Stealth - Level 2.0 Spellcasting - Level 3.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 6% 1 ##..... Vampiric Draining Necr ##........ 19% 3 ####... Regeneration Chrm/Necr #......... 36% 3 ####... Animate Dead Necr N/A 52% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aiming: Pain (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to defeat MR: 78%) The jackal barely resists. The jackal barks! The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. You die... ##...........#.. . ##............ #............ ## #.##.......## ≈≈# ###.##.......# ≈≈≈ ≈ #...##......##≈#≈#≈≈ #......#.........≈≈≈≈≈≈≈ ≈# #........###.##..#≈≈≈≈≈≈#≈≈.. #......### #@#h†.##≈#≈≈≈≈ ≈.. #......# #h#.#..≈≈≈≈#≈ #... #....>.# #h..#..###≈≈##≈... #......# #.###....##≈#..... ######## ### #....h..h..... #####.###...h. #......... ######.... ... You could see 2 jackals. Vanquished Creatures A giant cockroach (D:1) 2 jackals (D:1) A bat (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RBrandon the Merfolk Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 216 | D:1 | Reached skill level 1 in Polearms 231 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, minivault_4 Skill XL: | 1 | ---------------+----+----- Polearms | 1 | 1.5 Dodging | | 2.7 Stealth | | 2.2 Spellcasting | | 2.0 Necromancy | | 3.2 Action || total -------------------------++------- Melee: Spear || 18 Unarmed || 5 Cast: Pain || 8 Armor: Robe || 7 Dodge: Dodged || 23 Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, minivault_4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 29.9 | 32.0 | 231.0 Dungeon | 100.0 | 100.0 | 0.0 | 29.9 | 32.0 | 231.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------