Dungeon Crawl Stone Soup version 0.23-a0-419-g0174fd8 (webtiles) character file. 22 Psyclone the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Nov 11, 2018. Slain by a worker ant (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:39 (1150 turns). Psyclone the Conjurer (Octopode Conjurer) Turns: 1150, Time: 00:02:40 Health: -1/17 AC: 1 Str: 7 XL: 2 Next: 91% Magic: 0/5 EV: 13 Int: 17 God: Gold: 35 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . g - ring of flight rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -7), very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Evoke Flight You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour d - a +1 buckler Jewellery g - a ring of flight (left tentacle) Scrolls i - a scroll of amnesia {unknown} Potions e - a potion of lignification Comestibles b - 2 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.6 Shields * Level 2.7 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... b - Searing Ray Conj ###... 4% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex #..... 22% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 30% 4 #####.. Force Lance Conj/Tloc #....... 58% 4 #####.. Fulminant Prism Conj/Hex #......... 58% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant The searing ray hits the worker ant. The worker ant is lightly wounded. (Press . to maintain the ray.) The worker ant bites you. You are lethally poisoned! The worker ant poisons you! You take 3 damage, and have 7/17 hp. You now have 1/5 mp. The searing ray hits the worker ant. The worker ant is moderately wounded. You feel sick. The worker ant closely misses you. The worm closely misses you. You take 1 damage, and have 6/17 hp. You now have 0/5 mp. Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The worker ant closely misses you. The worm closely misses you. You take 1 damage, and have 5/17 hp. The worker ant bites you. You die... . .. .> ##.# #.. ##a# ##@# #w## #.## #. .% ### You could see a worm and a worker ant. Vanquished Creatures An adder (D:2) A dart slug (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 3 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 366 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1143 | D:1 | Learned a level 2 spell: Searing Ray 1150 | D:2 | Slain by a worker ant Vault maps used: D:1: dpeg_arrival_ternary, minmay_tromino_v2 D:2: minmay_tall_x Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 30 Searing Ray || 1 Use: Potion || 3 Scroll || 2 Armor: Skin || 12 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 30 | 2 | 6.2 | 11 | 1 | 8.3 +---------+---------+-------+---------+---------+------- D:1 | 16 | 2 | 11.1 | 9 | 1 | 10.0 D:2 | 14 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------