Dungeon Crawl Stone Soup version 0.22.0-38-g04b72b8 (webtiles) character file. 8 ProzacElf the Vexing (level 2, -2/16 HPs) Began as a Deep Elf Arcane Marksman on Aug 26, 2018. Slain by a goblin ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (765 turns). ProzacElf the Vexing (Deep Elf Arcane Marksman) Turns: 765, Time: 00:01:58 Health: -2/16 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 6/7 EV: 13 Int: 17 God: Gold: 32 SH: 0 Dex: 15 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) b - a +0 dagger Missiles d - 16 arrows (quivered) Armour e - a +0 robe (worn) Potions c - 3 potions of degeneration {unknown} Comestibles f - 3 rations g - a chunk of flesh Skills: - Level 0.7 Fighting + Level 2.5 Bows - Level 2.4 Dodging + Level 2.1 Spellcasting + Level 4.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... b - Slow Hex ###..... 4% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Inner Flame Hex/Fire #....... 24% 3 ###.... Portal Projectile Hex/Tloc #..... 24% 3 ###.... Cause Fear Hex ###....... 32% 4 #####.. Leda's Liquefaction Hex/Erth #......... 61% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aimin': Corona (safe; 3% risk o' failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wieldin' a club (chance ta defeat MR: 71%) Tha goblin be outlin'd in light. Ye now haf 6/7 mp. a - a +0 shortbow (weapon) Tha goblin hits ye wit' a club. Ye take 3 damage, an' haf 5/16 hp. Firin' (i - inventory) d - 18 arrows (quiv'red) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wieldin' a club (softly glowin') Ye shoot an arrow. Tha arrow barely misses tha goblin. Tha goblin closely misses ye. Firin' (i - inventory) d - 17 arrows (quiv'red) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wieldin' a club (softly glowin') Ye shoot an arrow. Tha arrow hits tha goblin. Tha goblin be severely wounded. Tha goblin hits ye wit' a club! Ye die... #..........##.#.# #..........##.#.# #..........##.#.# ###......(...##.#.# .....#.########.#.# .....#.########.#.# ................#.# .......##########.# ######## #....g@.# .# #.####### .# .. .# ## .# .# .# You could see a goblin. Vanquished Creatures A ball python (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A bat (D:1) A goblin (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ProzacElf the Deep Elf Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 685 | D:1 | Reached XP level 2. HP: 13/16 MP: 5/7 694 | D:1 | Learned a level 2 spell: Slow 765 | D:1 | Slain by a goblin Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Fighting | | 0.7 Bows | | 2.5 Dodging | | 2.4 Hexes | | 4.3 Action || total -------------------------++------- Melee: Dagger || 16 Fire: Shortbow || 14 Cast: Corona || 7 Armor: Robe || 2 Dodge: Dodged || 18 Action || total -------------------------++------- Melee: Dagger || 16 Fire: Shortbow || 14 Cast: Corona || 7 Armor: Robe || 2 Dodge: Dodged || 18 Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_clump_cross, infiniplex_forest_corner_1, infiniplex_forest_straight_4, infiniplex_forest_clump_curved, infiniplex_forest_end_3, xom_teletrap_fun