Dungeon Crawl Stone Soup version 0.22-a0-346-ga714374 (webtiles) character file. 4 ProzacElf the Sneak (level 1, 9/9 HPs) Began as a Spriggan Air Elementalist on Apr 6, 2018. Got out of the dungeon alive. The game lasted 00:00:56 (233 turns). ProzacElf the Sneak (Spriggan Air Elementalist) Turns: 233, Time: 00:00:57 Health: 9/9 AC: 2 Str: 4 XL: 1 Next: 58% Magic: 5/5 EV: 18 Int: 16 God: Gold: 13 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + d - +0 whip (curse) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons d - a cursed +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Comestibles c - a ration Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 2.8 Spellcasting + Level 0.7 Conjurations + Level 2.7 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Message History Aimin': Shock (safe; 10% risk o' failure) Press: ? - help, Shift-Dir - straight line, p - kobold Tha zap hits tha kobold. Ye kill tha kobold! Ye now haf 0/5 mp. Ye start restin'. Yer magical contamination has completely faded away. Ye start restin'. Magic restored. MP restored: 5 Ye see 'ere a whip. d - a whip Wield which item (- fer none, * ta show all)? (? fer menu, 'sc ta quit) It sticks ta yer hand! d - a cursed +0 whip (weapon) Thar be an op'n door 'ere. Thar be a dry fountain 'ere. Thar be a staircase leadin' outta tha dungeon 'ere. Be ye sure ye want ta leave tha Dungeon? 'tis will make ye lose tha game! Ye haf 'scaped! #.#######P... #............ ...#########.######## #...........# #...##'##...# # #...#...# ###.⌠.###.# #.......#.# #.⌠.@.⌠.#.# #.......#.# ###.⌠.###.# #...# ##+## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A kobold (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ProzacElf the Spriggan Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 233 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_simpleton_c, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_lined_room_, infiniplex_forest_lined_ring, infiniplex_forest_straight_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_curved, infiniplex_forest_clump_small, infiniplex_forest_clump_small Action || total -------------------------++------- Cast: Shock || 9 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 3 | 0.0 | 233 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 3 | 0.0 | 233 +---------+---------+-------+---------+---------+-------+--------- Action || total -------------------------++------- Cast: Shock || 9 Dodge: Dodged || 1 Vault maps used: D:1: dpeg_arrival_simpleton_c, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_lined_room_, infiniplex_forest_lined_ring, infiniplex_forest_straight_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_curved, infiniplex_forest_clump_small, infiniplex_forest_clump_small