Dungeon Crawl Stone Soup version 0.21.0-3-g78d12a8 (webtiles) character file. 2 ProzacElf the Sneak (level 1, 13/13 HPs) Began as a Formicid Air Elementalist on Jan 17, 2018. Got out of the dungeon alive. The game lasted 00:00:43 (98 turns). ProzacElf the Sneak (Formicid Air Elementalist) Turns: 98, Time: 00:00:43 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 33% Magic: 1/3 EV: 12 Int: 14 God: Gold: 14 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles c - a ration f - a chunk of flesh Skills: - Level 1.8 Dodging - Level 2.4 Stealth + Level 2.2 Spellcasting + Level 0.9 Conjurations + Level 2.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Shock Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wieldin' a flail o' protection Ye miscast Shock. Ye be very lightly contaminated wit' residual magic. Yer hair stands on end. Castin': Shock Confirm wit' . or Enter, or press ? or * ta list all spells. Aimin': Shock Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wieldin' a flail o' protection Tha zap misses tha gnoll. Castin': Shock Confirm wit' . or Enter, or press ? or * ta list all spells. Ye dinnae haf enough magic ta cast tha spell. Thar be an op'n door 'ere. Thar be a staircase leadin' outta tha dungeon 'ere. Be ye sure ye want ta leave tha Dungeon? 'tis will make ye lose tha game! Ye haf 'scaped! ##>## ##'## { .######...######...## ....................# ........⌠........⌠..# ....................# #####...######...## #####'##### ##### #....g....# #..♣..@..♣..# ##.........## ########### { { You could see a gnoll. Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ProzacElf the Formicid Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Cast: Shock || 6 Action || total -------------------------++------- Cast: Shock || 6 Vault maps used: D:1: minmay_arrival_split_and_join