Dungeon Crawl Stone Soup version 0.19-a0-678-ge7aab0b (webtiles) character file. 6 ProzacElf the Caller (level 1, -1/10 HPs) Began as a Deep Elf Summoner on June 17, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:40 (1132 turns). ProzacElf the Caller (Deep Elf Summoner) Turns: 1132, Time: 00:01:40 Health: -1/10 AC: 3 Str: 5 XL: 1 Next: 75% Magic: 6/6 EV: 12 Int: 19 God: Gold: 11 SH: 0 Dex: 15 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . f - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) m - ring of loudness (curse) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour f - a +0 leather armour (worn) k - a +0 robe Jewellery m - a cursed ring of loudness (left hand) Scrolls e - 2 scrolls of identify {unknown} h - a scroll of noise {unknown} i - a scroll of teleportation {unknown} l - a scroll of enchant weapon {unknown} n - a scroll of amnesia {unknown} Potions d - a potion of curing {unknown} g - a potion of lignification {unknown} j - a potion of might {unknown} o - a potion of degeneration {unknown} Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Comestibles c - 2 bread rations Skills: + Level 2.7 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting + Level 4.5 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 4% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Tha jackal closely misses ye. Ye barely miss tha jackal. Tha jackal be moderately wounded. Tha jackal barely misses ye. x2 Ye hit tha jackal. Tha jackal be almost dead. Tha jackal bites ye. Tha jackal bites ye but does nay damage. Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye be too injured ta fight recklessly! Ye closely miss tha jackal. Tha jackal be almost dead. Tha jackal bites ye. * * * LOW HITPOINT WARNIN' * * * Ye hit tha jackal but do nay damage. Tha jackal be almost dead. Tha jackal bites ye. Ye die... .....#####.# #.##.# ............####.##.# .......###..........###.. .###.#..................# .# #.######.####.######## .# #.# #.#.....# .###.### #.#.##..# .......####.#.##..###### .###.........[..@h...... .# ###r###....########## .# #.##.#..#.# .# #......###.# .########.#..#.## ..............# ############### You could see a jackal. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) A jackal (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) 2 hobgoblins (D:1) A jackal (D:1) A kobold (D:1) A bat (D:2) 5 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | ProzacElf the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 11 | D:1 | You fall through a shaft! 1132 | D:1 | Slain by a jackal Vault maps used: D:1: kilobyte_arrival_exit_the_forest D:2: nicolae_overflow_crystal_walls, nrook_loot_triangle Action || total -------------------------++------- Melee: Short sword || 23 Unarmed || 2 Cast: Summon Small Mamm || 16 Armor: Leather armour || 8 Robe || 2 Dodge: Dodged || 27 Action || total -------------------------++------- Melee: Short sword || 23 Unarmed || 2 Cast: Summon Small Mamm || 16 Armor: Leather armour || 8 Robe || 2 Dodge: Dodged || 27 Vault maps used: D:1: kilobyte_arrival_exit_the_forest D:2: nicolae_overflow_crystal_walls, nrook_loot_triangle