Dungeon Crawl Stone Soup version 0.18-a0-1376-g7441944 (console) character file. 0 Prostitute the Shield-Bearer (level 1, 18/18 HPs) Began as a Human Fighter on Feb 22, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). Prostitute the Shield-Bearer (Human Fighter) Turns: 0, Time: 00:00:04 Health: 18/18 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 6 Int: 8 God: Gold: 0 SH: 8 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 scale mail rNeg . . . Faith . b - +0 shield rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 scale mail (worn) b - a +0 shield (worn) Potions c - a potion of might Comestibles d - a bread ration Skills: + Level 3.0 Fighting + Level 3.0 Armour + Level 3.0 Shields + Level 2.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Prostitute the Human Fighter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #.....# +..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Prostitute the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_a, grunt_decor_mini_mirrors